The story-driven 3D platformer could get a most excellent sequel, as Double Fine has launched a crowdfunding campaign on Fig to secure the funds needed to revisit one of their most beloved franchises. Back on the team is most of the old gang, including composer Peter McConnell, writer Erik Wolpaw, and the voices of Raz and Lili, Richard Horvitz and Nicki Rapp.
As a big fan of Psychonauts and a volunteer community moderator on the Double Fine forums, I have been excited about the prospect of a crowdfunded sequel ever since Fig opened the doors for both backers and accredited investors with the Outer Wilds campaign in August. Since then, Fig's lawyers have been busy cutting through red tape to make sure that anyone can invest in this game (via Polygon).
The campaign has been live for less than a day, but is already closing in on the first million of its $3.3 million goal. Where the previous two Fig campaigns experienced more modest interest from regular backers, the opposite is true for this campaign, and is likely what Fig needed to get their platform off the ground. In addition to the money raised from the campaign, a portion of the estimated $10 million plus budget will come from Double Fine and an external, undisclosed partner.
Like with Broken Age and MASSIVE CHALICE, 2 Player Production will be documenting the development of Psychonauts 2, and the resulting videos will be made freely available on YouTube for anyone to watch. Backers will also be able to pledge for rewards like the game on GOG or Steam, physical copies (including a Linux version), an art book, a functional replica of Raz' backpack from the game and more.
For more information about the campaign, see Psychonauts 2 on Fig.
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As a big fan of Psychonauts and a volunteer community moderator on the Double Fine forums, I have been excited about the prospect of a crowdfunded sequel ever since Fig opened the doors for both backers and accredited investors with the Outer Wilds campaign in August. Since then, Fig's lawyers have been busy cutting through red tape to make sure that anyone can invest in this game (via Polygon).
The campaign has been live for less than a day, but is already closing in on the first million of its $3.3 million goal. Where the previous two Fig campaigns experienced more modest interest from regular backers, the opposite is true for this campaign, and is likely what Fig needed to get their platform off the ground. In addition to the money raised from the campaign, a portion of the estimated $10 million plus budget will come from Double Fine and an external, undisclosed partner.
Like with Broken Age and MASSIVE CHALICE, 2 Player Production will be documenting the development of Psychonauts 2, and the resulting videos will be made freely available on YouTube for anyone to watch. Backers will also be able to pledge for rewards like the game on GOG or Steam, physical copies (including a Linux version), an art book, a functional replica of Raz' backpack from the game and more.
For more information about the campaign, see Psychonauts 2 on Fig.
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Doublefine peaked with Psychonauts and Brutal Legends. Game play has never been their strong suit and with Tim's new friends, I can't see them pulling off a story with more punch than an after school special.
1 Likes, Who?
Quoting: tickDouble Fine is making games that I really like : I finished psychonauts at least twice, same for broken age. I enjoyed every minute of stacking and found costume quest kinda cool even though too simple. I still need to finish broken age but so far i've liked what I have seen. Even massive chalice that I thought wasn't my kind of game is finally pretty cool.
I've also really liked most of their games, which is why I have no problem forgiving them occasional blunders, though I don't consider Broken Age to be one. I thought the puzzles in Act 1 were a bit on the easy side, but Act 2 made up for that, and overall I thought it was a great experience, even though I felt the story could have been fleshed out a bit more. My favorite point-and-click this year was Dropsy, but as far as crowdfunding experiences go, nothing tops DFA when I take the amazing documentary into account.
Quoting: tickMore than that, Double Fine started porting their games to linux in 2012 I think, with humble bundle, and now most of their catalog is on Steam OS and it was never a question for the game that followed until them, I don't remember of any stretch goal for that. How many editors can say that ?
Quoting: KeizgonI just want to point out, despite some of the blunders, they have always released the Linux version as promised. Also, a lot of people have been asking for Psychonauts 2 for a long long time. This is not me defending DF9 and the likes, but just an inquiry on the project.
Quoting: constI feel really deep sympathy for DF, they were the first bigger player to really support linux.
Without them, icculus and humble, linux gaming would have been in a much poorer state when valve started to think about a linux client and who knows if they would have taken this endevour then.
Yeah, Double Fine has been great about supporting Linux, and I think that having major indie developers like DF, Croteam, Klei, Vlambeer and Team17 support our OS has been crucial in getting other, smaller indies to do so too.
Regarding Massive Chalice:
Quoting: Segata SanshiroSure, but that game really sucked :P
Quoting: KeyrockGood? No
It's not really my cup of tea either (and neither is XCOM), but it has 72% positive ratings on Steam, which really isn't bad no matter how you slice it.
0 Likes
I definitely won't be funding any more DF games. Once they release, get reviewed by an impartial party and support Linux I'll consider it :)
0 Likes
Where will you find an impartial party though? ;)
0 Likes
Quoting: fleskWhere will you find an impartial party though? ;)
Good question. Hmm. Okay I guess I'll wait for reviews by at least two partial parties, one that likes the game and one that dislikes it :)
1 Likes, Who?
Sounds like a plan. :) When reading user reviews, I try to find both positive and negative reviews. It's not a perfect method, and many of the games I'm interested in have no professional reviews or let's plays, and only a handful of user reviews on Steam, GOG or Metacritic.
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I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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