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If you like first-person dungeon crawling, I seriously suggest you take a look at The Fall of the Dungeon Guardians.

Some thoughts
I was told about it a while ago from a user here, but I didn't get time to ask the developer for a key. Luckily, the developer sent us one in anyway so I was happy to check it out.

I do love dungeon crawlers, as I started playing them many years ago on the Amiga, so I have a pretty good history with them and understand them. They aren't my favourite genre, but I do enjoy playing the different variations of them.

There's a fair few people comparing it to Grimrock which isn't surprising, as it's one of the newer games in the dungeon crawler genre, but I've been enjoying this game a lot more. I think my enjoyment is better in The Fall of the Dungeon Guardians as it has a better emphasis on the combat of the game.

The Fall of the Dungeon Guardians combat system is actually rather good, it's real-time with pausing which allows you to queue up spells and do whatever else you need. You will really need to use it too, as your "tank" character can end up taking quite a beating.

I decided to go as a mage for my own character, and you can customize the characters your are placed with, but I decided to go with the default. This turned out to be a reasonable choice, as I had a damage and a healing mage, and tank to take a bunch of damage and another general fighter. So, I think I ended up with a pretty balanced squad. You get to unlock more skills later on, so the combat will become a bit more varied too!

What I am also surprised at is the performance, with everything cranked up to max it's screaming along at well over 100FPS. That's excellent, and from and Indie team that's quite brilliant. I get that it's easier to have a good FPS when you're in smaller spaces like this, but it's very smooth so I'm still impressed.

The one thing missing from it is voice acting, if they managed to get that in I would probably like it even more. It's not a deal breaker though, as the dialogue is usually quite short to allow you to keep moving on.

Final thoughts: Really liking it. The combat is great and intense and it really stands on its own in the genre.

About the game
The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might & Magic®, but featuring a modern combat system based on the triptych “tank/damage dealer/healer” mechanism.

You’re a newly employed guard of a prison deep inside a dungeon. The night of your arrival, strange things happen and when you wake up in the morning, all prisoners have escaped amidst chaos. The warden wisely decides to leave the dungeon as quickly as possible, while tasking you to run after the escaping prisoners. You then assemble your team and venture into the mysterious dungeon.

Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes & hallways.

Article taken from GamingOnLinux.com.
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sigz Dec 6, 2015
Quoting: adolson
Quoting: sigzCombats are still a bit confusing, not easy to monitor skills cooldown while keeping an eye on enemies casts... That's pretty difficult.
You can pause the game and you can queue up 3 skills per party member. You also have an option in the settings to enable digital cooldowns, which will show you a timer counting down for the cooldown. I personally prefer the default animation, but it is hard to see. I have requested a tweak to those animations, so hopefully the dev will take kindly to the suggestion, as he has in the past.

I know all those things, didn't changed my mind.
Crazy Penguin Dec 6, 2015
Quoting: PlintslchoI pick the game up when it becomes available in other stores such as GOG.com as well.

Let me quote from the developers blog: http://www.managames.com/DungeonGuardians/2015/11/29/52nd-weekly-update-modding-sdk/

"Except that, I got the answer from GOG : they said it looked like a good & interesting game, but were afraid it was too much of a niche game for their store."
Mnoleg Dec 6, 2015
adolson Dec 7, 2015
Quoting: Crazy Penguin
Quoting: PlintslchoI pick the game up when it becomes available in other stores such as GOG.com as well.

Let me quote from the developers blog: http://www.managames.com/DungeonGuardians/2015/11/29/52nd-weekly-update-modding-sdk/

"Except that, I got the answer from GOG : they said it looked like a good & interesting game, but were afraid it was too much of a niche game for their store."

Wow. That's one of the dumbest things I've ever heard. I am glad that I don't bother investing in GOG.
Keizgon Dec 7, 2015
Quoting: adolsonWow. That's one of the dumbest things I've ever heard. I am glad that I don't bother investing in GOG.

Yeah, kind of weird how a DRM-client like Steam is open, yet gets criticized for not dictating curation, while GOG's DRM-Free sales are. I know they don't want to end up like Desura, but they could at least try the game themselves rather than sticking their nose up at it.

However, I wouldn't go as far to say GOG isn't worth investing in. There's always something a company's decision you'll disagree with, whether it will be Valve or GOG or whatever. You're there for the service, not their collective opinion.


Last edited by Keizgon on 7 December 2015 at 2:00 am UTC
afettouhi Dec 7, 2015
I've been itching for a dungeon crawler like Legend of Grimrock and I was really hoping the LoG 2 would get a Linux port but since that is pretty much a no go from the developer. This looks like a good alternative! The only way LoG 2 would be getting a Linux would be if someone could port it for the developer and then also support it afterwards. This is also the same problem they are facing with the LoG 1 Linux port and why the Maxwell bug took so long to fix.
Nyap Dec 7, 2015
ik this is off-topic, but I just wanted to point out something. Linux is better than Windows in almost every single way apart from support (people making applications, desktop environments etc). If more people developed for linux, we would be better in absolutely everything.
- Customizability
- Price
- Easy to use (or hard if you wish it to be)
- Privacy/Security
- Applications
- GUI


Last edited by Nyap on 7 December 2015 at 4:09 pm UTC
Ivancillo Dec 7, 2015
Quoting: RobertPlease vote to make it available at GOG.

http://www.gog.com/wishlist/games/the_fall_of_the_dungeon_guardians

Voted.
ricki42 Dec 7, 2015
Quoting: Crazy PenguinLet me quote from the developers blog: http://www.managames.com/DungeonGuardians/2015/11/29/52nd-weekly-update-modding-sdk/

"Except that, I got the answer from GOG : they said it looked like a good & interesting game, but were afraid it was too much of a niche game for their store."

This is really weird. I'm surprised GOG rejects games like this. I'm still disappointed that they don't have Assault Android Cactus, the developers say they contacted GOG, and GOG never even replied.
oldrocker99 Dec 8, 2015
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Quoting: JuliusHave been playing this the last couple of days. The performance is very good indeed.

It feels much more "old-school" than Legend of Grimrock, in the sense that you really have to do micro-micro management of the combat already at medium difficulty levels and that there are quite frustrating difficulty spikes with the boss enemies (but you can lower difficulty the in the menu).

And while it is relatively light on story, it's kind of tongue in cheek and has a dry humor to it :)

OK you sold me. Buying!
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