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Unity Editor for Linux winter holiday update

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Explicitly dedicated to our holiday season game making enjoyment, a new build of the Unity editor for Linux has been released. It is updated to Unity version 5.3.0f4.

Here's the changes and know limitations announced:

Quote* Update to Unity 5.3.0f4
* Update to MonoDevelop 5.9
* All fixes reported for build #2015101801
* Keyboard input for web views should behave similarly to Unity 5.1 builds
* Known issue: Cursor offset in game view is still present
* Known issue: MonoDevelop's application icon is missing
* Editor still uses legacy OpenGL rendering backend on Linux


As there were troubles with the download last time, I used wget again, but it seems to go clean now, so you can probably download directly with the browser. The package seems to have a new dependency, the node.js package (called npm at least on Debian), pulling in some (dozens of) other packages.

I looked for the installation package because I had a crash on the old version and wanted to install it in a VM. It took me by surprise there was a new one, I gave it a try - and at the same place, it didn't crash! So if you had problems with the old versions, maybe give it a try. And if you didn't of course give it a try nevertheless!

Find the announcement along with the link to the package(s) here:
http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2429209 Article taken from GamingOnLinux.com.
Tags: Toolkit, Unity
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5 comments

minj Dec 20, 2015
npm is a node package manager
node.js package is typically called node or nodejs
Luke_Nukem Dec 20, 2015
Sounds like it's bloating... I'll stick to Unreal Engine, and GoDot.
Eike Dec 20, 2015
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npm is a node package manager
node.js package is typically called node or nodejs

I haven't got experience with this stuff, I just saw it pulled in. You're probably right, the description is: "package manager for Node.js - Node.js is an event-based server-side javascript engine. npm is the package manager for the Node JavaScript platform. It puts modules in place so that node can find them, and manages dependency conflicts"

Sounds like it's bloating... I'll stick to Unreal Engine, and GoDot.

When writing it I wondered if I should leave the "dozens of packages" out. I don't know how much hard disc space this actually is, but I feel a full-featured game engine for several platforms does need lots of stuff (probably node.js is a rather small part of). I guess Unreal Engine is large as well...?

Adding to the crashes topic: I used the new version of the editor now and this is the first version of Unity on Linux not crashing very quickly on my system - actually not crashed at all! Thanks to the developers, now I finally can give it a try!


Last edited by Eike on 21 December 2015 at 11:46 am UTC
NoYzE Dec 20, 2015
Cool! Didn't know its out for Linux too because on their DL page it's only for Windows and Mac.
Thanks for the info!
Eike Dec 21, 2015
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Cool! Didn't know its out for Linux too because on their DL page it's only for Windows and Mac.
Thanks for the info!

It's no offical release yet, but it already was functional for others and now it's for me as well.

BTW, they've gone a long way since this article. :)
https://www.gamingonlinux.com/articles/category/57/articles/unity-confirms-they-have-no-plans-for-a-linux-editor.3270


Last edited by Eike on 21 December 2015 at 11:48 am UTC
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