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Wine 1.8 was finally released

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Today a new stable Wine 1.8 version was released. After a 17 months of hard work and nearly 13,000 individual commits it's here. And it brings lots of new shiny features in its sack(because it's December, so pick your holiday of choice).
Among these features are:
  • DirectWrite and Direct2D implementation
  • new Pulse Audio driver.


Over the years Pulse Audio became virtually the default sound output on Linux desktops, so the fact that Wine didn't supported it natively for so many years was troublesome at best. But it ends today, after so much bickering and arguing support for it and a working driver landed in this stable version.

Due to the fact that core context isn't supported and DX10, DX11 are supported on legacy contexts/compatibility profile, they are not supported on Mesa.

Setting PULSE_LATENCY_MSEC environment variable is no longer need with working Pulse Audio driver, so it can be removed.

To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.8/wine-1.8.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.8/wine-1.8.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the full list of new features! Article taken from GamingOnLinux.com.
Tags: Open Source, Wine
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If you do not get the reference, it is your fault not mine.
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7 comments

Keyrock Dec 20, 2015
"Direct3D 11 is supported, to about the same level as Direct3D 10"

So basically almost not at all.
bubexel Dec 20, 2015
finally finished their policy towards pulseaudio :D now that 18 is released, let's go for dx11! :D
ElectricPrism Dec 20, 2015
devland Dec 20, 2015
I was initially a wine hater.
Now that Mortal Kombat Komplete works I kind of like it. :D


Last edited by devland on 20 December 2015 at 11:50 am UTC
1mHfoksd1Z Dec 20, 2015
I just want EdotMW and AOM:Extended to work :( but they don't
Liam Dawe Dec 20, 2015
After struggling with PlayOnLinux, I have ditched it in favour of Crossover now, the UI is much nicer in Crossover so far so good. I only use Wine for Starcraft II as I've loved Starcraft since as long as I can remember, and I stopped my stance of hating Wine a little while ago as it's just too useful for previously owned games.

Might have to sub to Crossover as it's really quite nice.
mrdeathjr Dec 21, 2015
This wine version comes with many improvements like as:

-Mouse 360 turnaround issue in Batman games, Risen games, Farcry 3, Farcry 3 Blood Dragon and other titles

-part of CSMT code

-vertex blending (No One lives Forever 2, Tron 2.0, Shade Wrath of Angels and others) thanks to jozef kucia

-various titles with GFWL work too

-and many other things


This is some examples

In Sims 4 before mouse escape some times from window area and now works good

View video on youtube.com


Other Titles

View video on youtube.com

View video on youtube.com

View video on youtube.com


Some titles take benefits of CSMT code like Blur

View video on youtube.com


However some titles like Aliens Colonial Marines this not have all benefits of CSMT code in wine 1.8

View video on youtube.com

Aliens Colonial Marines with CSMT wine from stefan dosinger git

View video on youtube.com


^_^


Last edited by mrdeathjr on 21 December 2015 at 5:09 pm UTC
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