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We have covered Hand of Fate before, but since release it has gained four major free content updates, so I took it for a spin.

I only ever tried it briefly, and when Samsai gave it a go he said it was one of his favourite Early Access games. That's high praise, so I decided to give it a go now it's been out officially for a while and given some new content.

My thoughts
I had never played more than a few minutes of the game before, so I went into it mostly based on Samsai's thoughts and he's usually spot on when it comes to his thoughts on games.

I was very surprised at just how good the graphics are when you're sat at the table drawing cards, the scene is beautifully created. I was just as surprised at how nice the graphics are during the battles as well, and the cards floating down over your character equipping them with whatever cards you hold is a really, really great idea. It's especially nice that they allow you to skip the set-up of the battle with cards flying around and just get into it.

It's one of a select few games that has a tutorial that doesn't actually feel like a tutorial, to the point that I didn't really realise I was doing one until I finished the first section, and then I got the choice to do the story mode, or the endless mode. I really like that! Although, you do need to unlock the endless mode by playing the story mode to beat the fourth boss card.

Performance at 4K is perfect, no sluggishness detected at all, this game joins a select few again here that are able to run well and look good at 4K.

It has everything I like in a game: A bit of random generation, combat that seems not too far from Shadow of Mordor, cards to mix and match (and you unlock more cards on each successful boss battle) and more. It also has a good balance between text you need to read, and decent voice acting for the dealer.

I actually thought the game was quite easy until I went into the third section, I started to actually take some hits. I imagine it gets slightly harder each time, but I still think Hard Mode would be a good fit for me.

For those who have played before, but haven't dived in for a while the new free updates are quite good. They add new encounters, and when you beat them you get new cards out out of it.

Issues
It turns out SSAO and Anti-aliasing are broken for me, as it suddenly makes the battle area really dark. I asked Samsai to test on AMD, and he didn't have the issue so it's possible it's an Nvidia driver bug, or a bug in how the developers are doing it.

It did also completely freeze on me once, so I have sent a log to the developer. Luckily, it looks like it saves each turn on the table screen, so I was pretty happy about that to have only lost one single battle of my time.

Final thoughts: I have no idea why I waited so long to play this properly, it's simply fantastic. I am genuinely surprised at how great this game is. I liked it so much I forgot to go make breakfast!

I do hope they can find the cause of the issues I had with the graphics options.

About the game (Official)
Deckbuilding comes to life in Hand of Fate!

An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it!

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.

Article taken from GamingOnLinux.com.
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18 comments
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Keyrock Jan 5, 2016
Quoting: morbiusI played not long after the release and it seemed ok, but little after the half way it went from boringly easy to frustratingly difficult very fast, so I dropped it and never picked it up again.
That's sort of what happened to me. I think it's because early on in the game the "maps" are relatively small, limiting the amount of randomness, and the enemies in the battles are relatively easy. So in those stages of the game if you're (literally) dealt a bad hand, you can overcome it with solid combat gameplay. Later on in the game the "maps" get much larger and the amount of randomness increases greatly. That coupled with much tougher enemies and challenges means that if you're dealt a really bad hand you're pretty much just ****ed. I got to a level, I think it was probably about 2/3 of the way through the game, where I got dealt a fairly bad hand, got near the end and died, then the next 2 or 3 times I attempted the level I got dealt exceedingly bad cards and had essentially no chance and got slaughtered. At that point I was frustrated enough that I simply gave up and haven't touched it since. It's the same reason I don't play games like FTL or hardcore roguelikes any more. Those kind of games are just not for me.


Last edited by Keyrock on 5 January 2016 at 8:00 pm UTC
chuzzle44 Jan 5, 2016
So, if I understand it right, this game is a sort of 3d action/adventure and digital card game mash up? So you can use cards you unlock to empower your character? That does sound pretty cool, but I'm rather turned of by the Early Access. It also doesn't look like it works the way I would want it to. Do the cards change with every level? Can you build a persistent deck that simply reshuffles with each level, or does everything reset with random cards? I keep imagining something between Shadow of Mordor and Yu Gi Oh, which sounds absolutely incredible. Or Digimon Tamers. Does the game have RPG elements? I just keep imagining the most amazing Action/RPG with card strategy. We need more of this kind of innovation.
Mountain Man Jan 6, 2016
So is this a collectible card game like Hearthstone where you have to buy dozens of "booster packs" to stay competitive? Or is everything included for one price?


Last edited by Mountain Man on 6 January 2016 at 5:35 pm UTC
Segata Sanshiro Jan 6, 2016
Never got a chance to play this after the update to Unity 5. I'll try it out again soon, really enjoyed it the first time round.
Julius Jan 6, 2016
Quoting: Mountain ManSo is this a collectible card game like Heroes of the Storm where you have to buy dozens of "booster packs" to stay competitive? Or is everything included for one price?

Everything included in the price, the "booster-packs" you get are rewards for completing certain events. No micro-transactions what so ever in the game.

Edit: this game is also a single-player game only, in case that wasn't clear.

I was a bit disappointed how little deck-building matters in the game... after a short while I always just when with the automatic recommended deck because the overall randomness of events and the action oriented fights really outweighs any cool deck you could build.

Overall its a cool and innovative game, but as others I am sort of half way through and don't feel particularly motivated to continue playing.


Last edited by Julius on 6 January 2016 at 3:19 am UTC
adolson Jan 6, 2016
It truly is a better game than the sum of its parts. I haven't played in quite a while, but I really should get back to it! It was one of the most-polished Early Access games I'd played at that point (that, and Ziggurat).
oldrocker99 Jan 7, 2016
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Quoting: KeyrockFun fact: Hand of Fate was the very first game I ever did a Let's Play for on my YouTube channel. I never finished it, though. Eventually, the randomness of the game got to me and the frustration outweighed the fun, so I stopped and never picked it up again. It's definitely an interesting game, though. While no single aspect of the game is unique, nor does it excel at any single aspect, the blend is quite original.

And that's exactly what I thought, but I'll give it another try.
neowiz73 Jan 16, 2016
I got as far as the very last adventure/fight and it's incredibly reliant on RNG so much that I had to give up for awhile.
When this first came out I picked it up then as an Nvidia user as well, It was working perfectly fine but was incredibly light with only little bit of shadows, after a few months I tried to play it again and noticed how much darker it was than before. So I'm not sure where the bug is or is it a bug? maybe they actually wanted that sort of mood like Ark and actually have the shaders working on Linux with Nvidia but not AMD.

because after seeing ARK in Windows compared to the Linux side you can see how things are drastically different with the shadows and darkness of it all on Windows compared to Linux using the same hardware. It's because the shaders are working in Windows but not in Linux as of yet.
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