Nvidia hosted a 'Vulkan Developers Day' at their Silicon Valley campus with plenty of 'top graphics developers' attending.
It's all really positive sounding too:
The sessions were recorded, and Nvidia will make them available on their developer portal after the full release of Vulkan. I wish they would just put them up on Youtube too, no need for a wall around such a thing.
Opinion stuff below
Forgive me for getting more and more excited about this, but Vulkan is important to Linux gaming and yes I am very happy it's finally coming. It's going to make or break Linux gaming in reality, since OpenGL repeatedly falls behind.
I do worry at times that Vulkan will end up in a similar situation to OpenGL with developers using special Nvidia extensions and performance stuff which Intel and AMD may not have. I hope I am wrong about this, as I would like to see a level playing field, but all the GPU people will be wanting to find a way to get people to use their chips and so I imagine we will see some form of it.
See the full news post on it here.
It's all really positive sounding too:
QuoteAttendees were eager to get a head start on porting their applications to Vulkan, the new cross-platform, open-standard graphics and compute application programming interface from the Khronos Group.
The sessions were recorded, and Nvidia will make them available on their developer portal after the full release of Vulkan. I wish they would just put them up on Youtube too, no need for a wall around such a thing.
Opinion stuff below
Forgive me for getting more and more excited about this, but Vulkan is important to Linux gaming and yes I am very happy it's finally coming. It's going to make or break Linux gaming in reality, since OpenGL repeatedly falls behind.
I do worry at times that Vulkan will end up in a similar situation to OpenGL with developers using special Nvidia extensions and performance stuff which Intel and AMD may not have. I hope I am wrong about this, as I would like to see a level playing field, but all the GPU people will be wanting to find a way to get people to use their chips and so I imagine we will see some form of it.
See the full news post on it here.
Some you may have missed, popular articles from the last month:
There is too much secrecy going on for my taste. Oh and delays, too many of those too
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QuoteI do worry at times that Vulkan will end up in a similar situation to OpenGL with developers using special Nvidia extensions and performance stuff which Intel and AMD may not have
This!!!! and unfortunately they more and likely will.
Bet they make sure async compute aint used too much too
edit:
This too.
Quoting: minjThere is too much secrecy going on for my taste. Oh and delays, too many of those too
Last edited by pete910 on 20 January 2016 at 8:30 pm UTC
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I would be very surprised and disappointed if some game developers still choose DirectX 12 over Vulkan, but we'll see. I don't doubt that Microsoft will try to FUD as much as possible, but developers should now know how much Microsoft can be trusted.
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Quoting: GuestCorporations do not have the public's interest at heart. This is why everyone should be concerned about having NVIDIA, AMD, etc on the board.
I have no problems with them been on board, what bothers me is the fact the president of the kronos group is working for one of them !
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What "performance stuff" are you talking about nvidia in this case? They could create proprietary extensions, but as long as their hardware isn't capable of all the new features... well, people would buy it still, I guess. Fanboism :)
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QuoteI do worry at times that Vulkan will end up in a similar situation to OpenGL with developers using special Nvidia extensions and performance stuff which Intel and AMD may not have. I hope I am wrong about this, as I would like to see a level playing field, but all the GPU people will be wanting to find a way to get people to use their chips and so I imagine we will see some form of it.
This is from the blog:
QuoteIn the morning, NVIDIA engineers gave a series of lectures about the best ways to use Vulkan with NVIDIA hardware.
The developers will probably focus on NVIDIA. If so, it's business as usual. :(
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Quoting: runeThis is from the blog:Of course they will give lectures about best ways to use Vulkan with Nvidia hardware. What did you expect, that Nvidia hosts an event to tell people how to program for AMD or Intel? Seriously, I don't get this whole conspiracy stuff, of course Nvidia, which has already told us that there will day 1 support for Vulkan from them, teaches developers how to use Vulkan with their hardware. Concluding from that that Vulkan has already failed is somewhat weird, putting it nicely. And, sorry if I have to say that, rejecting Vulkan based on that conclusion is outright moronic and would spell the end for Linux gaming.
QuoteIn the morning, NVIDIA engineers gave a series of lectures about the best ways to use Vulkan with NVIDIA hardware.
The developers will probably focus on NVIDIA. If so, it's business as usual. :(
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Bloody hell. Can we stop with the conspiracies now please?
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Quoting: NyamiouI would be very surprised and disappointed if some game developers still choose DirectX 12 over Vulkan, but we'll see.
They totally will, and they even will use it as a PR subject.
Game X - making use of incredible DirectX 12 feature Y and Z!
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@TheBoss
You shouldn't be concerned about the extension mechanisms of OpenGL and Vulkan. Extensions have always been a major strength of OpenGL, allowing new new features to be used as soon as they are available. Features that developers want ( i.e. actually use ) then tend to find their way into the main specification.
In contrast, with D3D new hardware features only appear when Microsoft choose to expose them with a new D3D release. This meant that some Windows gamers paid for hardware features that were never used, because Microsoft would use D3D features as a business tool to play hardware manufacturers against each other.
Any good developer would want decisions about what hardware to use and how to use it left to them, not decided in the business interests of the OS manufacturer.
You shouldn't be concerned about the extension mechanisms of OpenGL and Vulkan. Extensions have always been a major strength of OpenGL, allowing new new features to be used as soon as they are available. Features that developers want ( i.e. actually use ) then tend to find their way into the main specification.
In contrast, with D3D new hardware features only appear when Microsoft choose to expose them with a new D3D release. This meant that some Windows gamers paid for hardware features that were never used, because Microsoft would use D3D features as a business tool to play hardware manufacturers against each other.
Any good developer would want decisions about what hardware to use and how to use it left to them, not decided in the business interests of the OS manufacturer.
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