Well, I'm glad I didn't buy it on a promise. Rocket League developers have confirmed it's going to be another 6 to 8 weeks before the SteamOS & Linux version is ready.
So we've gone from "later this year" in 2015, then to before the end of December, then before the Xbox One version in February and now it's another six to eight weeks at the end of January.
@rachelleambrum RL is still coming to Mac/Linux. Our vendor via Valve hit some unexpected snags, but both look to be on track for Q1.
— Rocket League (@RocketLeague) January 21, 2016
@BeastBoy561 Right after the SteamOS version, which we expect to be out in the next six to eight weeks (or so).
— Rocket League (@RocketLeague) January 22, 2016
What a shame, but delays happen. It's another reminder not to buy a game before the Linux/SteamOS version actually exists to play. You have only yourself to blame if you ignore my constant warnings on doing so.
Some you may have missed, popular articles from the last month:
I can't wait until UE4 is commonplace for current games, so then porting is not such a huge problem. When Bioshock Infinite uses eON and the Borderlands games required Aspyr's help, I think that is in big part due UE3's Linux support being half there. So, it's only going to get better with full support in UE4, other new engines and with new development kits.
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What happened to this game? any update?
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the update is, it finally came out! :D
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