Both The Talos Principle and Serious Sam 3 should be getting updates with the Vulkan API, and Serious Sam 4 will also use it.
Source
The same developer confirmed earlier than Serious Sam 4 will use Vulkan, but it won't drop OpenGL, which is nice.
No word on a release date for SS4, and general details are very scarce so don't expect to hear more any time soon.
They did share back in September that people who helped work on The Talos Principle were also now working on Serious Sam 4, so that's good news.
Will be fun to see difference in performance with Talos on Vulkan vs OpenGL.
AlenLSS4 certainly will not use the same version of engine as Talos does. It will use a _much_ improved version. Exact details will be revealed when SS4 is officially presented.
Talos will support Vulkan on Launch. SS3 not yet, but maybe later.
Source
The same developer confirmed earlier than Serious Sam 4 will use Vulkan, but it won't drop OpenGL, which is nice.
No word on a release date for SS4, and general details are very scarce so don't expect to hear more any time soon.
They did share back in September that people who helped work on The Talos Principle were also now working on Serious Sam 4, so that's good news.
Will be fun to see difference in performance with Talos on Vulkan vs OpenGL.
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I'm surprised to hear that so many people had performance issues with Serious Sam 3. The game always ran as butter for me, even on ultra graphics it never dipped below 60 FPS, on a GTX 660 that is.
Talos had a bit better graphics so I had to play on high to achieve a stable frame rate, but it looked amazing nontheless.
Talos had a bit better graphics so I had to play on high to achieve a stable frame rate, but it looked amazing nontheless.
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Revised the title as I had it a bit wrong.
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Article also cleaned up to be more clear.
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SS3 and the Talos games already ran like a champ for me, so this update does little for me. Still, it's great to hear and hopefully goes some way toward improving performance for those who had performance issues.
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Any idea when ss4 is out ?
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Quoting: wojtek88I was thinking that my rig was not good enough for SS3 so I assumed I will be able to play it after hardware upgrade. Was the game playable for someone?
Serious Sam 3 and Talos Principle run great on my Intel quad core & GTX 660.
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I have SS3 for years, but as I have a AMD card, never get good performance from it.
So I launched it now to see how it perform in my new (got it very cheap from a friend) Ivy Bridge i7 & R9 290 and still can't get 60 fps in the open areas in ultra settings, using radeonsi OSS driver (can get 100 fps in CS:GO for reference). And discovered that it only heavily use one core, so i think its not a multi-thread engine.
If they got Vulkan working, lets hope they update the engine to be multi-thread too.
So I launched it now to see how it perform in my new (got it very cheap from a friend) Ivy Bridge i7 & R9 290 and still can't get 60 fps in the open areas in ultra settings, using radeonsi OSS driver (can get 100 fps in CS:GO for reference). And discovered that it only heavily use one core, so i think its not a multi-thread engine.
If they got Vulkan working, lets hope they update the engine to be multi-thread too.
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The thing I am most worried about with Vulkan will be if Apple doesn't support it. If you have to use Metal and/or OpenGL(ES) for Mac OSX and/or iOS that may keep developers from supporting Vulkan. If that happens then Vulkan is only left with Windows, Linux and Android as platforms. For games without tablet/phone versions that only leaves Windows and Linux.
If you have a Xbox One version using some variant of DX then you are probably going to it for your Windows version as well. Then you might end up dropping Linux support because you can't be bothered to write a Vulkan backend "just" for Linux. The best case scenario for Vulkan is if BOTH Apple(for both their OSes) AND Sony support end up supporting it. Am I totally wrong?
If you have a Xbox One version using some variant of DX then you are probably going to it for your Windows version as well. Then you might end up dropping Linux support because you can't be bothered to write a Vulkan backend "just" for Linux. The best case scenario for Vulkan is if BOTH Apple(for both their OSes) AND Sony support end up supporting it. Am I totally wrong?
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Quoting: KristianThe thing I am most worried about with Vulkan will be if Apple doesn't support it. If you have to use Metal and/or OpenGL(ES) for Mac OSX and/or iOS that may keep developers from supporting Vulkan. If that happens then Vulkan is only left with Windows, Linux and Android as platforms. For games without tablet/phone versions that only leaves Windows and Linux.
If you have a Xbox One version using some variant of DX then you are probably going to it for your Windows version as well. Then you might end up dropping Linux support because you can't be bothered to write a Vulkan backend "just" for Linux. The best case scenario for Vulkan is if BOTH Apple(for both their OSes) AND Sony support end up supporting it. Am I totally wrong?
I don't think Mac or Linux are major players in this game. The only help against you scenario, which I find plausible, could be Playstation..
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If the only advantage Vulkan has over DX12 is Linux support, what % of game developers will choose Vulkan over DX12? If Vulkan on the other hand also brings PS4, Mac OSX and iOS support then the situation is quite different. I mean currently OpenGL brings all those platforms(except PS4) yet most game developers still go with DX over it. If Vulkan will support fewer platforms than OpenGL then I am afraid it will have less, and not more, developer support.
Many people are hoping that Vulkan support will drive more Linux ports/versions. But surely that will only happen if developers have some incentive to add Vulkan support, right? If the reason they are adding Vulkan support is because they were going to support Linux anyway then Vulkan wasn't the factor that brought them over to Linux.
Edit2:
I agree, if Sony brings Vulkan support to the PS4 AND that becomes the prefered way to develop for it then that would be major. But if not even Apple support Vulkan what chance does it stand against DX12?
Edit3:
The good thing though is that many developers have had the decision sorta made for them by Epic, Unity and the like. It is still their decision to keep and maintain Vulkan support in those engines but it greatly increases the chance that a developer will support Vulkan if they choose an engine that already supports it.
Last edited by Kristian on 26 January 2016 at 3:04 pm UTC
Many people are hoping that Vulkan support will drive more Linux ports/versions. But surely that will only happen if developers have some incentive to add Vulkan support, right? If the reason they are adding Vulkan support is because they were going to support Linux anyway then Vulkan wasn't the factor that brought them over to Linux.
Edit2:
I agree, if Sony brings Vulkan support to the PS4 AND that becomes the prefered way to develop for it then that would be major. But if not even Apple support Vulkan what chance does it stand against DX12?
Edit3:
The good thing though is that many developers have had the decision sorta made for them by Epic, Unity and the like. It is still their decision to keep and maintain Vulkan support in those engines but it greatly increases the chance that a developer will support Vulkan if they choose an engine that already supports it.
Last edited by Kristian on 26 January 2016 at 3:04 pm UTC
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