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Both The Talos Principle and Serious Sam 3 should be getting updates with the Vulkan API, and Serious Sam 4 will also use it.

AlenLSS4 certainly will not use the same version of engine as Talos does. It will use a _much_ improved version. Exact details will be revealed when SS4 is officially presented.
Talos will support Vulkan on Launch. SS3 not yet, but maybe later.

Source

The same developer confirmed earlier than Serious Sam 4 will use Vulkan, but it won't drop OpenGL, which is nice.

No word on a release date for SS4, and general details are very scarce so don't expect to hear more any time soon.

They did share back in September that people who helped work on The Talos Principle were also now working on Serious Sam 4, so that's good news.

Will be fun to see difference in performance with Talos on Vulkan vs OpenGL. Article taken from GamingOnLinux.com.
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32 comments
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STiAT Jan 26, 2016
Yeeehaw! ;-).
adolson Jan 26, 2016
But a Talos update to Vulkan is even better news! I am excited to see the difference.
Would be great no question, but who has'nt bought Talos already? From the financial POV it will be much better to focus on the performance of the next releases.

Who cares? They said they're doing it, let them do it.
PublicNuisance Jan 26, 2016
Croteam has been really good with the Linux support. Happy to see them jumping on the Vulkan train. I gotta get me an updated GPU soon to prepare myself.
pete910 Jan 26, 2016
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If the only advantage Vulkan has over DX12 is Linux support.

Android, Windows 7, 8, 8.1, MAC.
Kristian Jan 26, 2016
If the only advantage Vulkan has over DX12 is Linux support.

Android, Windows 7, 8, 8.1, MAC.

Good point about older Windows versions. Android will indeed be an advantage in some cases, but many games don't have mobile versions at all. As far as Mac goes, My whole point is that we don't know that Apple will support Vulkan at all. That has not been confirmed and the existence of their own API, Metal, would seem to indicate that they sadly won't.
lejimster Jan 26, 2016
I really hope Croteam thought this Vulkan update through and it provides real performance improvements over OpenGL, because it really needs it on Serious Sam and The Talos Principle. OGL performance is mediocre on my R9 270 compared to DirectX. The most annoying thing are the fps hitches when you first load a level, but Serious Sam 3 was frankly unplayable even at the lowest settings for me on Linux.. So I haven't been able to enjoy that game yet.
Mountain Man Jan 26, 2016
For me Talos and Serious Sam 3: BFE had a quite low performance. Talos went well as there is very few time depending action, but it was not possible to play a FPS like SS3, so I preferred to get a refund.
Really? I played the demo of The Talos Principle and was getting a solid 60 FPS.
melkemind Jan 26, 2016
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The only issue I had with these games was some stuttering when loading areas. Disabling cpu multithreaded rendering fixed it for whatever reason, even though I have a quad core system.
Mountain Man Jan 27, 2016
[quote=Guest]
I really hope Croteam thought this Vulkan update through and it provides real performance improvements over OpenGL, because it really needs it on Serious Sam and The Talos Principle. OGL performance is mediocre on my R9 270 compared to DirectX. The most annoying thing are the fps hitches when you first load a level, but Serious Sam 3 was frankly unplayable even at the lowest settings for me on Linux.. So I haven't been able to enjoy that game yet.[/quot
For me Talos and Serious Sam 3: BFE had a quite low performance. Talos went well as there is very few time depending action, but it was not possible to play a FPS like SS3, so I preferred to get a refund.
Really? I played the demo of The Talos Principle and was getting a solid 60 FPS.
The disparity between some gamers reporting excellent Talos performance and others reporting poor performance is probably AMD/Catalyst. Remember AMD is quite bad at OpenGL, and are putting their hope into their AMDGPU open source driver for correcting that.
That may be true. I'm rocking an Nvidia card, a GTX760, to be exact. It's a great little card.
lucinos Jan 27, 2016
I have a laptop with i5-4200U and graphics intel HD 4400.

Talos Principle actually does play and also plays with a lot FPS! But... the motion is not smooth and very annoying so it is in fact almost unplayable. There is clearly the potential to play well. Vulkan is very exciting new as it may do the trick and make Talos playable on intel graphics.
amonobeax Jan 27, 2016
That was the question I had in my mind.


Even if game engines offer Vulkan support as a feature that doesn't mean the games that use this particular engine with auto benefit from this feature, right?

My assumption was that the game would have to be somewhat rewritten (at least good part of it) in order to use that new feature that per se seemed like a good reason not to enable vulkan on already released games (more work with almost no return).


Does this news show that my assumption was totally wrong? If it does... I've never been so happy to be wrong in my life.


Last edited by amonobeax on 27 January 2016 at 12:20 pm UTC
amonobeax Jan 27, 2016
So putting Vulkan out there for an already released game is worth it simply for the learning experience, even if the game sees little or no performance benefits.

It makes sense. I hope to see more ppl doing following them It'd be awesome.
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