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Both The Talos Principle and Serious Sam 3 should be getting updates with the Vulkan API, and Serious Sam 4 will also use it.

AlenLSS4 certainly will not use the same version of engine as Talos does. It will use a _much_ improved version. Exact details will be revealed when SS4 is officially presented.
Talos will support Vulkan on Launch. SS3 not yet, but maybe later.

Source

The same developer confirmed earlier than Serious Sam 4 will use Vulkan, but it won't drop OpenGL, which is nice.

No word on a release date for SS4, and general details are very scarce so don't expect to hear more any time soon.

They did share back in September that people who helped work on The Talos Principle were also now working on Serious Sam 4, so that's good news.

Will be fun to see difference in performance with Talos on Vulkan vs OpenGL. Article taken from GamingOnLinux.com.
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amonobeax Jan 27, 2016
That was the question I had in my mind.


Even if game engines offer Vulkan support as a feature that doesn't mean the games that use this particular engine with auto benefit from this feature, right?

My assumption was that the game would have to be somewhat rewritten (at least good part of it) in order to use that new feature that per se seemed like a good reason not to enable vulkan on already released games (more work with almost no return).


Does this news show that my assumption was totally wrong? If it does... I've never been so happy to be wrong in my life.


Last edited by amonobeax on 27 January 2016 at 12:20 pm UTC
amonobeax Jan 27, 2016
Quoting: GuestSo putting Vulkan out there for an already released game is worth it simply for the learning experience, even if the game sees little or no performance benefits.

It makes sense. I hope to see more ppl doing following them It'd be awesome.
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