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Croteam are aware of the excitement and general interest in their titles running on Vulkan, and they have confirmed it officially on their website now too.

QuoteThere seems to be a lot of media interest for Croteam’s support of Vulkan API in existing and upcoming games, especially after this comment on a forum.

We asked Dean Sekulic, Croteam’s Senior Programmer, to confirm the story.

“Yes, it’s true. The Talos Principle will be our first game to support the Vulkan API. The game is already available on PC, PS4, OS X, Linux and even Android, so I thought – why not add Vulkan to Serious Engine? I mean, it was the easiest feature ever, it only took me five minutes or so to implement it. Here, take a look.”

After seeing the first screenshot we weren’t quite convinced that was the support Khronos Group is looking for. We confronted Dean about it and asked him if he read the official specifications at all?

“No. Of course not! But it won’t stop me from speaking about it at this years GDC official Vulkan panel. And if you disagree, I’ll be available for questions after my lecture.”

Dean was equally straightforward about the time frame for the upcoming patch that will add Vulkan functionality:

“Soon.”

We were terrified to ask anything else. But YOU could try.

Source

image
Not quite the Vulkan we mean Dean. Great sense of humour though.

We've heard rumours about games coming to Vulkan soon, so it looks like an update for The Talos Principle will be close to the Vulkan release. Article taken from GamingOnLinux.com.
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Eike Feb 6, 2016
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Quoting: wvstolzingHow is this a confirmation, though? It looks like they're just joking around.

"upcoming patch that will add Vulkan functionality:" “Soon.”
And they are stating the same on Facebook.
Disharmonic Feb 7, 2016
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Quoting: Shutup-FoolI'm hoping at least SOME of the other previously released games will get Vulkan support too. Only time will tell though :(.
SS3 will also get a Vulkan port
STiAT Feb 7, 2016
Funny, but I wouldn't have expected differently by Croteam ;-).. pretty known for answers like this. But if I am to make a guess they're working on Vulkan support for quite some time now. They've always been early adopters to graphics technology and I'd be wondering if it was different this time. I rather think they're one of the teams testing and pushing vulkan drivers of the graphics card vendors to the limits for testing purposes already. Crytek with Crysis and Croteam with the Serious engine always have been "real world" benchmarking tools :p. Crytek for a lot of shaders and blingbling, and Croteam for a lot of moving objects (which is probably the largest bottleneck OpenGL).


Last edited by STiAT on 7 February 2016 at 8:35 pm UTC
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