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Dying Light: The Following - Enhanced Edition is a big patch and DLC now available for Dying Light. I have tested it a bit and here's what I found.

My earlier confusion on their naming "Dying Light: The Following - Enhanced Edition" has been cleared up, as it's all now one game for new purchases. It was confusing as Enhanced Edition is still technically a patch, and The Following is a DLC, but it's all put together.

My thoughts
The sad thing is that The Following is entirely separate to the original game, with it's own campaign. You need to click "Play" and then "The Following" which I can already see confusing plenty of people on the Steam forum.

The odd thing is, while it's an entirely new campaign with separate saved games, I started off with all my equipment from the main game. Not quite as seamless as it being an added area to the main game, but better than nothing.

Apparently they added a "Film Grain" option around the 1.6 patch (which I didn't notice, as it wasn't in their changelog). I suggest turning it off if you also didn't know about it, as the game is much clearer now.

Seems like it could be a pretty good update and DLC, but the texture issue noted below is ruining the experience.

Issues
The textures repeatedly mess up (On Nvidia 980ti, 355.11 driver), with some of them being on High (my setting) and some being super low, see some shots here:
image
image

Sometimes a reload will fix it, sometimes it won't. It happens in both Dying Light and The Following. Damn annoying. I have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.

I've also seen the textures mess up like the pictures simply switching from The Following to the Dying Light campaign.

I've also heard multiple reports of the game crashing for people who try to continue a previous saved game.

Changelog - This is all in the FREE Enhanced Edition patch, DLC content is totally separate.
QuoteFeatures:
Legend system:
- New skill tree unlocked after maxing one of the base skill trees
- Nightmare difficulty level
- Bounties system
New weapons: firearms, melee, crossbow
New parkour moves animations added
Improved human enemy AI
Improved Volatile AI
New NPC models
Enhanced facial expressions
Post process effect customization - sepia, black&white, poster + other effects
Audio upgrades
Valve Anti Cheat support added
Select community created maps added into the game
#DrinkForDLC content:
- New quest in Old Town
- Water balloon item for more powerful electricity effect on zombies
- Two new water challenges
Support for Dying Light: The Following Expansion Pack

Fixes:
Various stability improvements, including co-op
Various balance tweaks: player development, economy and weapons / crafting balance
Improved fighting against human enemies and virals


It's free if you have the season pass, £39.99 for the entire thing together, or £15.99 for The Following DLC by itself. Article taken from GamingOnLinux.com.
Tags: Action, RPG, Steam, Zombies
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40 comments
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rkfg Feb 9, 2016
Hey, that's an old issue that was already fixed once! I remember having super-blurry wall signs at the tower at the very start while having high textures otherwise. IIRC, it's a caching issue of sorts like they provided a prebuilt texture cache with lowres versions.

Look here in "Graphical Bugs" section: "Extremely low resolution textures on certain objects regardless of texture quality settings. - Fixed by Patch 1.4.0"

Maybe clearing the shader cache would help? Just guessing.


Last edited by rkfg on 9 February 2016 at 10:39 am UTC
Liam Dawe Feb 9, 2016
Afraid not, I deleted the shaders folder to make it do it again, same issues.
rkfg Feb 9, 2016
Okay then. [This [1]](https://steamcommunity.com/app/239140/discussions/0/611698195154676908/) [may [2]](https://steamcommunity.com/app/239140/discussions/0/606068060819458509/) [not be a Linux-exclusive issue[3]](https://steamcommunity.com/app/239140/discussions/0/604941528466976965/), in the patch notes for 1.4.0 they didn't put this fix to the Linux section but just to "Graphical Bugs". I'll check this out on my home rig after work.
Liam Dawe Feb 9, 2016
Okay then. [This [1]](https://steamcommunity.com/app/239140/discussions/0/611698195154676908/) [may [2]](https://steamcommunity.com/app/239140/discussions/0/606068060819458509/) [not be a Linux-exclusive issue[3]](https://steamcommunity.com/app/239140/discussions/0/604941528466976965/), in the patch notes for 1.4.0 they didn't put this fix to the Linux section but just to "Graphical Bugs". I'll check this out on my home rig after work.

The fact that it has been an issue for so long worries me, Techland really aren't all that good at supporting this title :(
rkfg Feb 9, 2016
Their copypasted response to all reports and overall quiet behavior is indeed troublesome. Hopefully, what has been fixed once should be easily fixable again. On the bright side, if that's the only issue you've encountered, we're quite good. It could be much worse like missing heads on Linux after the recent patch. They fixed it on the same day though.
Keyrock Feb 9, 2016
I've not encountered any texture issues, or any graphical issues at all for that matter. It ran perfect for me. Granted, this is from a very limited sample size (less than an hour) since I don't have time to play it extensively now.

4.2.0-27-lowlatency #32-Ubuntu SMP PREEMPT Fri Jan 22 05:55:23 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux

Intel i7-4790K
32 GB DDR3 2400
Nvidia Titan X 361.18
Liam Dawe Feb 9, 2016
I have tested both 355.11 and 361.18, both have the issues.

Edit: I should point out I am not the only one this happens to.


Last edited by Liam Dawe on 9 February 2016 at 1:23 pm UTC
DasCapschen Feb 9, 2016
I had one or two textures that displayed low quality, but maybe they just had not loaded yet, most of the game is fine for me.
shigutso Feb 9, 2016
Super low textures? Awesome! My poor GeForce 730M can't handle more than 25fps on this game anyway :(
Keyrock Feb 9, 2016
Maybe I just got lucky and didn't experience a problem with my brief time with The Following this morning. I'll give it a spin when I get home later today, hopefully everything runs just as well as it did this morning. After that I won't have time to play if for a few days as I'm going on a trip.

As an aside, has anyone figured out how to get the FPS counter to show up in Big Picture Mode?
Mblackwell Feb 9, 2016
For the texture issue I found a fix forever ago:

Switch Texture Quality to Medium!

Medium actually still loads the high resolution versions of Textures. The High setting just keeps more textures in RAM and the game seems to have a problem where it hits a limit and stops loading in the high resolution mipmap when you get close. Medium appears to keep swapping out textures instead of trying to load more and more and failing and so doesn't run into this.


Last edited by Mblackwell on 9 February 2016 at 4:55 pm UTC
ungutknut Feb 9, 2016
I also experienced that low-res-texture-problem with dying light (without DLC) on a GTX970 - but rather rarely; perhaps once in 5h playtime. Restarting the game usually helps.
Keyrock Feb 9, 2016
For the texture issue I found a fix forever ago:

Switch Texture Quality to Medium!

Medium actually still loads the high resolution versions of Textures. The High setting just keeps more textures in RAM and the game seems to have a problem where it hits a limit and stops loading in the high resolution mipmap when you get close. Medium appears to keep swapping out textures instead of trying to load more and more and failing and so doesn't run into this.
That would explain why I don't have any issues. My highly overpriced Titan X has 12 GB of VRAM, I'm never going to run out unless there is a massive memory leak. All that extra VRAM actually came in useful for something. Not sure it justifies the premium in price over a 980Ti, though. :P
rkfg Feb 9, 2016
So, bought the DLC, installed. Textures are fine! While I've only descended from the mountains, I haven't seen any blurry lowres textures yet. I have GTX 770 @ 361.16, i7-2600, 32 Gb RAM. As I said, it was an issue for me when the game has just been released but now it's perfectly OK. I'll post updates if I see any bugs.
rkfg Feb 9, 2016
Forgot to mention, I've set textures and everything else, excluding motion blur, to high. No blurries yet, got to the farm and everything is crisp and clear.
Mountain Man Feb 9, 2016
The texture bug isn't new.
Unshra Feb 9, 2016
So I installed DL again to see if the enhanced edition still proved to be unplayable and I was surprised to see that with everything set to high I was avg 40 fps, much better then the 2-5fps I started getting after last year's miracle patch. This could be related to the texture bug, the new Nvidia drivers or some changes to the game code. I have no idea but at the same time I don't care because for the first time since the May patch I can play Dying Light again!
omer666 Feb 9, 2016
I updated the game, launched it and met the bug right away. The difference is that it always happens with the same texture on my system, which is grass texture near the Tower. I really hope they correct this as it is very distracting, the rest of the game being so detailed...
pete Feb 9, 2016
I also have the texture bug... no problem before the DLC :(
i7-4790K
GTX970 with 361.18

Edit: setting textures to medium helpes a little, bit does not fix it...


Last edited by pete on 9 February 2016 at 9:59 pm UTC
Qydfac Feb 9, 2016
mine launches, i see the white bar, it crashes to desktop.
cheers.

Debian sid
970
16
2500
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