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Dying Light: The Following - Enhanced Edition is a big patch and DLC now available for Dying Light. I have tested it a bit and here's what I found.
My earlier confusion on their naming "Dying Light: The Following - Enhanced Edition" has been cleared up, as it's all now one game for new purchases. It was confusing as Enhanced Edition is still technically a patch, and The Following is a DLC, but it's all put together.
My thoughts
The sad thing is that The Following is entirely separate to the original game, with it's own campaign. You need to click "Play" and then "The Following" which I can already see confusing plenty of people on the Steam forum.
The odd thing is, while it's an entirely new campaign with separate saved games, I started off with all my equipment from the main game. Not quite as seamless as it being an added area to the main game, but better than nothing.
Apparently they added a "Film Grain" option around the 1.6 patch (which I didn't notice, as it wasn't in their changelog). I suggest turning it off if you also didn't know about it, as the game is much clearer now.
Seems like it could be a pretty good update and DLC, but the texture issue noted below is ruining the experience.
Issues
The textures repeatedly mess up (On Nvidia 980ti, 355.11 driver), with some of them being on High (my setting) and some being super low, see some shots here:
Sometimes a reload will fix it, sometimes it won't. It happens in both Dying Light and The Following. Damn annoying. I have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.
I've also seen the textures mess up like the pictures simply switching from The Following to the Dying Light campaign.
I've also heard multiple reports of the game crashing for people who try to continue a previous saved game.
Changelog - This is all in the FREE Enhanced Edition patch, DLC content is totally separate.
QuoteFeatures:
Legend system:
- New skill tree unlocked after maxing one of the base skill trees
- Nightmare difficulty level
- Bounties system
New weapons: firearms, melee, crossbow
New parkour moves animations added
Improved human enemy AI
Improved Volatile AI
New NPC models
Enhanced facial expressions
Post process effect customization - sepia, black&white, poster + other effects
Audio upgrades
Valve Anti Cheat support added
Select community created maps added into the game
#DrinkForDLC content:
- New quest in Old Town
- Water balloon item for more powerful electricity effect on zombies
- Two new water challenges
Support for Dying Light: The Following Expansion Pack
Fixes:
Various stability improvements, including co-op
Various balance tweaks: player development, economy and weapons / crafting balance
Improved fighting against human enemies and virals
It's free if you have the season pass, £39.99 for the entire thing together, or £15.99 for The Following DLC by itself.
Some you may have missed, popular articles from the last month:
Played it for a couple hours after work, no graphical glitches and performance seemed fine. I haven't played the base game since The Following came out, so I can't compare with past performance, but in The Following I was generally getting upper 50s to lower 70s FPS, never once saw it dip below 50, that's at 1440p with everything at maximum, draw distance included, except motion blur and film grain turned off (not for performance reasons, I just hate both effects). Hopefully they get this bug sorted out so people not lucky like myself can play the game without glitches.
Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.
Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.
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Quoting: GuestI've encountered it occasionally before today.Quoting: Mountain ManThe texture bug isn't new.New for me, I've never had horrible low-res textures while playing on medium or high settings that I remember.
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I had the lower textures issue after update but it goes away if you delete both shader caches (game's and Nvidia's).
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You know, I'm pretty pleased with this update because at least three issues that bugged me before are now solved.
I had an annoying stutter that is gone now while performance is a also great.
A subtle flickering on vegetation shadows when using SSAO is also now gone.
And finally I can see the Survivor Sense in action. Previously I could hear only the sound and see its result on the radar thingy, but now I can see also the pulse itself:
View video on youtube.com
Last edited by dubigrasu on 10 February 2016 at 5:37 am UTC
I had an annoying stutter that is gone now while performance is a also great.
A subtle flickering on vegetation shadows when using SSAO is also now gone.
And finally I can see the Survivor Sense in action. Previously I could hear only the sound and see its result on the radar thingy, but now I can see also the pulse itself:
View video on youtube.com
Last edited by dubigrasu on 10 February 2016 at 5:37 am UTC
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Some screenies, just for funsies:
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[quote=Guest]
Hm, I don't see these low textures regardless of settings used.
There were plenty of them indeed immediately after update, but not after clearing both shader caches.
OTOH I haven't played that much so I might bump into them eventually.
Quoting: dubigrasuYou know, I'm pretty pleased with this update because at least three issues that bugged me before are now solved.
I had an annoying stutter that is gone now while performance is a also great.
A subtle flickering on vegetation when using SSAO is also now gone.
And finally I can see the Survivor Sense in action. Previously I could hear only the sound and its result on the radar thingy, but now I can see also the pulse itself:
Yeah, it's great to see those bugs fixed. Just the low texture issue which is especially bad on "high" settings. I only found one instance of it on "medium" settings, and the green screen flicker issue when clicking through the intro screens when starting the game.
Hm, I don't see these low textures regardless of settings used.
There were plenty of them indeed immediately after update, but not after clearing both shader caches.
OTOH I haven't played that much so I might bump into them eventually.
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Quoting: GuestGame's cache is in "Dying Light/DW/out/opengl_shader_binaries" with shaders for each driver, and yes the .nv folder for the Nvidia's driver.Quoting: dubigrasuI had the lower textures issue after update but it goes away if you delete both shader caches (game's and Nvidia's).
Where is the NVIDIA cache? You mean ~/.nv? Or somewhere in /tmp ?
Not finding the game's cache... :P
Last edited by dubigrasu on 10 February 2016 at 4:37 am UTC
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Quoting: GuestI didn't change any setting whatsoever and I had the bug nevertheless. I'm going to try clearing both caches, though.Quoting: KeyrockPlayed it for a couple hours after work, no graphical glitches and performance seemed fine. I haven't played the base game since The Following came out, so I can't compare with past performance, but in The Following I was generally getting upper 50s to lower 70s FPS, never once saw it dip below 50, that's at 1440p with everything at maximum, draw distance included, except motion blur and film grain turned off (not for performance reasons, I just hate both effects). Hopefully they get this bug sorted out so people not lucky like myself can play the game without glitches.
Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.
You never got the texture issue because you left the game at "high quality" graphics settings, and didn't change it before playing the game, as per my previous post explaining how to re-create and prevent the issue.
That solves that mystery, phew, I can sleep well tonight, lol...
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"It's free if you have the season pass!"
lmao!
#GoVegan
#Steam
lmao!
#GoVegan
#Steam
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I'm getting really nice performance, but the texture bug does seem to be more prominent. I'm getting low res ground textures.
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