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Dying Light: The Following - Enhanced Edition is a big patch and DLC now available for Dying Light. I have tested it a bit and here's what I found.
My earlier confusion on their naming "Dying Light: The Following - Enhanced Edition" has been cleared up, as it's all now one game for new purchases. It was confusing as Enhanced Edition is still technically a patch, and The Following is a DLC, but it's all put together.
My thoughts
The sad thing is that The Following is entirely separate to the original game, with it's own campaign. You need to click "Play" and then "The Following" which I can already see confusing plenty of people on the Steam forum.
The odd thing is, while it's an entirely new campaign with separate saved games, I started off with all my equipment from the main game. Not quite as seamless as it being an added area to the main game, but better than nothing.
Apparently they added a "Film Grain" option around the 1.6 patch (which I didn't notice, as it wasn't in their changelog). I suggest turning it off if you also didn't know about it, as the game is much clearer now.
Seems like it could be a pretty good update and DLC, but the texture issue noted below is ruining the experience.
Issues
The textures repeatedly mess up (On Nvidia 980ti, 355.11 driver), with some of them being on High (my setting) and some being super low, see some shots here:
Sometimes a reload will fix it, sometimes it won't. It happens in both Dying Light and The Following. Damn annoying. I have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.
I've also seen the textures mess up like the pictures simply switching from The Following to the Dying Light campaign.
I've also heard multiple reports of the game crashing for people who try to continue a previous saved game.
Changelog - This is all in the FREE Enhanced Edition patch, DLC content is totally separate.
QuoteFeatures:
Legend system:
- New skill tree unlocked after maxing one of the base skill trees
- Nightmare difficulty level
- Bounties system
New weapons: firearms, melee, crossbow
New parkour moves animations added
Improved human enemy AI
Improved Volatile AI
New NPC models
Enhanced facial expressions
Post process effect customization - sepia, black&white, poster + other effects
Audio upgrades
Valve Anti Cheat support added
Select community created maps added into the game
#DrinkForDLC content:
- New quest in Old Town
- Water balloon item for more powerful electricity effect on zombies
- Two new water challenges
Support for Dying Light: The Following Expansion Pack
Fixes:
Various stability improvements, including co-op
Various balance tweaks: player development, economy and weapons / crafting balance
Improved fighting against human enemies and virals
It's free if you have the season pass, £39.99 for the entire thing together, or £15.99 for The Following DLC by itself.
Some you may have missed, popular articles from the last month:
So did the fix the bug where the tires rotate around the axel or the closet door handles opening without the door?
Those were the only honest questions that came to mind; resisting the usual urge to beat Techland with a day-one $60 stick :P
Those were the only honest questions that came to mind; resisting the usual urge to beat Techland with a day-one $60 stick :P
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[quote=Guest]
No it does not fix it. It happens at random regardless of changing settings or not.
Quoting: omer666Quoting: GuestI didn't change any setting whatsoever and I had the bug nevertheless. I'm going to try clearing both caches, though.
Hmm, if a combination of both of those is needed, that would be super weird. You'd think the fix would be one or the other.
Boss, can you and anyone else also check if not changing graphics settings fixes the issue for you?
No it does not fix it. It happens at random regardless of changing settings or not.
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I don't think deleting the entire .nv folder is always a good idea, since that's where it will be stored for other games too, but it's worth testing for now.
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Nothing helped, neither deleting the folders nor choosing a texture quality and restarting the game.
Certain ground textures (grass and earth for me) stay broken...
Anyone send a report to techland yet?
Certain ground textures (grass and earth for me) stay broken...
Anyone send a report to techland yet?
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Quoting: TheBossI don't think deleting the entire .nv folder is always a good idea, since that's where it will be stored for other games too, but it's worth testing for now.Deleting .nv/GLCache should always be safe. Every driver update invalidates the cached shaders anyway.
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Quote*** Error in `Dying Light/DyingLightGame': free(): invalid pointer: 0x00007f447c000078 ***and sometimes...
Quote*** Error in `Dying Light/DyingLightGame': double free or corruption (!prev): 0x0000000000b66960 ***That's all for me :'(
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Quoting: peteNothing helped, neither deleting the folders nor choosing a texture quality and restarting the game.
Certain ground textures (grass and earth for me) stay broken...
Anyone send a report to techland yet?
Yes, to quote the article:
QuoteI have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.
I have tweeted to them again today, and I know they are monitoring it as they are retweeting people loving the DLC.
I have also started a forum topic just for it on their official Steam forum. Please do post there if you have it.
Last edited by Liam Dawe on 11 February 2016 at 1:46 pm UTC
1 Likes, Who?
Quoting: TheBossYes, to quote the article:
I know you did, I was hoping more people did as well :)
I created a ticket by the way... :)
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I cleared the both shaders caches and now have those blurry textures. Damn it, I hoped to get some performance improvement and instead have this. Need to experiment more.
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Hello!! I have a question. The DLC the following is for linux too? Because in steam, only have the windows logo.
Thanks
Thanks
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