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Dying Light: The Following - Enhanced Edition is a big patch and DLC now available for Dying Light. I have tested it a bit and here's what I found.

My earlier confusion on their naming "Dying Light: The Following - Enhanced Edition" has been cleared up, as it's all now one game for new purchases. It was confusing as Enhanced Edition is still technically a patch, and The Following is a DLC, but it's all put together.

My thoughts
The sad thing is that The Following is entirely separate to the original game, with it's own campaign. You need to click "Play" and then "The Following" which I can already see confusing plenty of people on the Steam forum.

The odd thing is, while it's an entirely new campaign with separate saved games, I started off with all my equipment from the main game. Not quite as seamless as it being an added area to the main game, but better than nothing.

Apparently they added a "Film Grain" option around the 1.6 patch (which I didn't notice, as it wasn't in their changelog). I suggest turning it off if you also didn't know about it, as the game is much clearer now.

Seems like it could be a pretty good update and DLC, but the texture issue noted below is ruining the experience.

Issues
The textures repeatedly mess up (On Nvidia 980ti, 355.11 driver), with some of them being on High (my setting) and some being super low, see some shots here:
image
image

Sometimes a reload will fix it, sometimes it won't. It happens in both Dying Light and The Following. Damn annoying. I have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.

I've also seen the textures mess up like the pictures simply switching from The Following to the Dying Light campaign.

I've also heard multiple reports of the game crashing for people who try to continue a previous saved game.

Changelog - This is all in the FREE Enhanced Edition patch, DLC content is totally separate.
QuoteFeatures:
Legend system:
- New skill tree unlocked after maxing one of the base skill trees
- Nightmare difficulty level
- Bounties system
New weapons: firearms, melee, crossbow
New parkour moves animations added
Improved human enemy AI
Improved Volatile AI
New NPC models
Enhanced facial expressions
Post process effect customization - sepia, black&white, poster + other effects
Audio upgrades
Valve Anti Cheat support added
Select community created maps added into the game
#DrinkForDLC content:
- New quest in Old Town
- Water balloon item for more powerful electricity effect on zombies
- Two new water challenges
Support for Dying Light: The Following Expansion Pack

Fixes:
Various stability improvements, including co-op
Various balance tweaks: player development, economy and weapons / crafting balance
Improved fighting against human enemies and virals


It's free if you have the season pass, £39.99 for the entire thing together, or £15.99 for The Following DLC by itself. Article taken from GamingOnLinux.com.
Tags: Action, RPG, Steam, Zombies
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Keyrock Feb 9, 2016
Played it for a couple hours after work, no graphical glitches and performance seemed fine. I haven't played the base game since The Following came out, so I can't compare with past performance, but in The Following I was generally getting upper 50s to lower 70s FPS, never once saw it dip below 50, that's at 1440p with everything at maximum, draw distance included, except motion blur and film grain turned off (not for performance reasons, I just hate both effects). Hopefully they get this bug sorted out so people not lucky like myself can play the game without glitches.

Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.
Mountain Man Feb 9, 2016
The texture bug isn't new.
New for me, I've never had horrible low-res textures while playing on medium or high settings that I remember.
I've encountered it occasionally before today.
dubigrasu Feb 10, 2016
I had the lower textures issue after update but it goes away if you delete both shader caches (game's and Nvidia's).
dubigrasu Feb 10, 2016
You know, I'm pretty pleased with this update because at least three issues that bugged me before are now solved.
I had an annoying stutter that is gone now while performance is a also great.
A subtle flickering on vegetation shadows when using SSAO is also now gone.
And finally I can see the Survivor Sense in action. Previously I could hear only the sound and see its result on the radar thingy, but now I can see also the pulse itself:
View video on youtube.com


Last edited by dubigrasu on 10 February 2016 at 5:37 am UTC
Keyrock Feb 10, 2016
Some screenies, just for funsies:

![](http://i.imgur.com/1PzIU5o.jpg)

![](http://i.imgur.com/XQxiq8J.jpg)

![](http://i.imgur.com/vV6p5jJ.jpg)

![](http://i.imgur.com/S27caDH.jpg])

![](http://i.imgur.com/AlXVAXm.jpg)
dubigrasu Feb 10, 2016
[quote=Guest]
You know, I'm pretty pleased with this update because at least three issues that bugged me before are now solved.
I had an annoying stutter that is gone now while performance is a also great.
A subtle flickering on vegetation when using SSAO is also now gone.
And finally I can see the Survivor Sense in action. Previously I could hear only the sound and its result on the radar thingy, but now I can see also the pulse itself:
Yeah, it's great to see those bugs fixed. Just the low texture issue which is especially bad on "high" settings. I only found one instance of it on "medium" settings, and the green screen flicker issue when clicking through the intro screens when starting the game.

Hm, I don't see these low textures regardless of settings used.
There were plenty of them indeed immediately after update, but not after clearing both shader caches.
OTOH I haven't played that much so I might bump into them eventually.
dubigrasu Feb 10, 2016
I had the lower textures issue after update but it goes away if you delete both shader caches (game's and Nvidia's).

Where is the NVIDIA cache? You mean ~/.nv? Or somewhere in /tmp ?

Not finding the game's cache... :P
Game's cache is in "Dying Light/DW/out/opengl_shader_binaries" with shaders for each driver, and yes the .nv folder for the Nvidia's driver.


Last edited by dubigrasu on 10 February 2016 at 4:37 am UTC
omer666 Feb 10, 2016
Played it for a couple hours after work, no graphical glitches and performance seemed fine. I haven't played the base game since The Following came out, so I can't compare with past performance, but in The Following I was generally getting upper 50s to lower 70s FPS, never once saw it dip below 50, that's at 1440p with everything at maximum, draw distance included, except motion blur and film grain turned off (not for performance reasons, I just hate both effects). Hopefully they get this bug sorted out so people not lucky like myself can play the game without glitches.

Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.

You never got the texture issue because you left the game at "high quality" graphics settings, and didn't change it before playing the game, as per my previous post explaining how to re-create and prevent the issue.

That solves that mystery, phew, I can sleep well tonight, lol...
I didn't change any setting whatsoever and I had the bug nevertheless. I'm going to try clearing both caches, though.
metro2033fanboy Feb 10, 2016
"It's free if you have the season pass!"

lmao!

#GoVegan
#Steam
Mountain Man Feb 10, 2016
I'm getting really nice performance, but the texture bug does seem to be more prominent. I'm getting low res ground textures.
HadBabits Feb 10, 2016
So did the fix the bug where the tires rotate around the axel or the closet door handles opening without the door?

Those were the only honest questions that came to mind; resisting the usual urge to beat Techland with a day-one $60 stick :P
Liam Dawe Feb 10, 2016
[quote=Guest]
I didn't change any setting whatsoever and I had the bug nevertheless. I'm going to try clearing both caches, though.

Hmm, if a combination of both of those is needed, that would be super weird. You'd think the fix would be one or the other.

Boss, can you and anyone else also check if not changing graphics settings fixes the issue for you?

No it does not fix it. It happens at random regardless of changing settings or not.
Liam Dawe Feb 10, 2016
I don't think deleting the entire .nv folder is always a good idea, since that's where it will be stored for other games too, but it's worth testing for now.
pete Feb 10, 2016
Nothing helped, neither deleting the folders nor choosing a texture quality and restarting the game.

Certain ground textures (grass and earth for me) stay broken...

Anyone send a report to techland yet?
tuubi Feb 10, 2016
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I don't think deleting the entire .nv folder is always a good idea, since that's where it will be stored for other games too, but it's worth testing for now.
Deleting .nv/GLCache should always be safe. Every driver update invalidates the cached shaders anyway.
shiba87 Feb 10, 2016
*** Error in `Dying Light/DyingLightGame': free(): invalid pointer: 0x00007f447c000078 ***
and sometimes...
*** Error in `Dying Light/DyingLightGame': double free or corruption (!prev): 0x0000000000b66960 ***
That's all for me :'(
Liam Dawe Feb 11, 2016
Nothing helped, neither deleting the folders nor choosing a texture quality and restarting the game.

Certain ground textures (grass and earth for me) stay broken...

Anyone send a report to techland yet?

Yes, to quote the article:
I have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.

I have tweeted to them again today, and I know they are monitoring it as they are retweeting people loving the DLC.

I have also started a forum topic just for it on their official Steam forum. Please do post there if you have it.


Last edited by Liam Dawe on 11 February 2016 at 1:46 pm UTC
pete Feb 11, 2016
Yes, to quote the article:

I know you did, I was hoping more people did as well :)
I created a ticket by the way... :)
rkfg Feb 12, 2016
I cleared the both shaders caches and now have those blurry textures. Damn it, I hoped to get some performance improvement and instead have this. Need to experiment more.
Cr1ogen Feb 21, 2016
Hello!! I have a question. The DLC the following is for linux too? Because in steam, only have the windows logo.
Thanks
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