I do love the single player in Dying Light, and I am very much looking forward to Dying Light Enhanced Edition and The Following DLC both coming next week. The major annoyance is the co-op play for Linux to Linux nearly never works.
I've repeatedly asked Techland if they will fix it, and no reply. I've now resorted to a Youtube comment where I can see them replying, and their support ticket system as my normal contacts have stopped replying.
Anyway, here's a trailer for the revamped online modes:
I really hope it works, as the 4v1 Be The Zombie mode with buggies looks pretty fun.
I've repeatedly asked Techland if they will fix it, and no reply. I've now resorted to a Youtube comment where I can see them replying, and their support ticket system as my normal contacts have stopped replying.
Anyway, here's a trailer for the revamped online modes:
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I really hope it works, as the 4v1 Be The Zombie mode with buggies looks pretty fun.
Some you may have missed, popular articles from the last month:
I also discovered the hard way today, that you can't switch between Windows and Linux and expect your save files to work. Though that was the base game, but I doubt The Following fixes this.
Last edited by Xeekei on 6 February 2016 at 4:37 pm UTC
Last edited by Xeekei on 6 February 2016 at 4:37 pm UTC
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Quoting: XeekeiI also discovered the hard way today, that you can't switch between Windows and Linux and expect your save files to work. Though that was the base game, but I doubt The Following fixes this.
Wow, really? No excuse for that, save files should use a common format for a single game.
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Quoting: TheBossYeah, I was gonna try it in Windows to see how the performance compared to Linux, and after I click "Continue" it just crashes during the loading screen. Making a new save file in Windows works just fine, haven't tested THAT one in Linux yet though.Quoting: XeekeiI also discovered the hard way today, that you can't switch between Windows and Linux and expect your save files to work. Though that was the base game, but I doubt The Following fixes this.
Wow, really? No excuse for that, save files should use a common format for a single game.
I googled around and it seems other people have discovered this too.
Last edited by Xeekei on 6 February 2016 at 5:01 pm UTC
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Good to see that GOL is *finally* point out this very (and annoying) OLD bug. Better later than never.
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Quoting: TheBossQuoting: XeekeiI also discovered the hard way today, that you can't switch between Windows and Linux and expect your save files to work. Though that was the base game, but I doubt The Following fixes this.
Wow, really? No excuse for that, save files should use a common format for a single game.
I also discovered this issue, but I guess I was lucky. I just ended up with max 'talent points' even though I only had an hour or so in that game.
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Quoting: XeekeiI also discovered the hard way today, that you can't switch between Windows and Linux and expect your save files to work. Though that was the base game, but I doubt The Following fixes this.
Several games on steam have this problem with save games unfortunately.
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Quoting: marcelomendesGood to see that GOL is *finally* point out this very (and annoying) OLD bug. Better later than never.
We don't usually do front-page articles for single bugs like this, just so happens it's being touted as a big updated feature, so "why not".
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It just dawned on me that this comes out in only a couple of days.
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Quoting: GuestSame time as Firewatch.I don't know what to think of Firewatch. I'm not convinced. It looks like a walking simulator. I'm taking a wait and see approach, likely.
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Quoting: GuestI mean, Firewatch certainly looks pretty and it's labeled as a "mystery" and I like mysteries (I'm playing Agatha Christie - The ABC Murders right now and enjoying it). It's just, nothing that I've seen of the game or read about it has anything at all about how the game plays. Here is the list of their game features from their Steam page:Quoting: KeyrockQuoting: GuestSame time as Firewatch.I don't know what to think of Firewatch. I'm not convinced. It looks like a walking simulator. I'm taking a wait and see approach, likely.
And it's supposedly around six hours long, so yeah, waiting to see how each one turns out.
QuoteIncludesThere is literally nothing in there about how the game plays, what the mechanics are, what you actually do in the game, outside of making choices that will "shape your relationship" with the voice on the other end of the walkie-talkie, which could be cool or could simply be a few changed lines of dialogue. The fact that they have completely and purposely omitted any and all descriptions of game mechanics worries me that there really aren't any meaningful game mechanics and you just walk from point A to point B to point C and occasionally make a dialogue choice. Now, it could still be an enjoyable experience if all it is is indeed a walking simulator, but in that case the journey has to be really rewarding in and of itself because there are no game mechanics to entertain other than just exploration itself.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Featuring
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
Anyway, sorry for the thread derail.
Last edited by Keyrock on 7 February 2016 at 12:50 am UTC
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