Good news developers, GLFW (an alternative to things like SDL) already supports Vulkan and it's available right now. They haven't officially released GLFW 3.2 yet which has Vulkan, but you can grab the source any time from github.
It seems they actually worked with Nvidia to make it happen:
You can find GLFW on github, and their official GLFW site here. You can also find their brand new Vulkan documentation here.
QuoteGLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
It seems they actually worked with Nvidia to make it happen:
Many thanks to @Nvidia for providing early access to their #Vulkan driver so I could test GLFW on all relevant platforms.
— elmindreda (@elmindreda) February 16, 2016
You can find GLFW on github, and their official GLFW site here. You can also find their brand new Vulkan documentation here.
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10 comments
Few, i almost thought it said GFWL(games for windows live)
instead of GLFW
instead of GLFW
3 Likes, Who?
Whoa never again GFWL. It's dead and should stay dead. I think we all don't want a GFWL Zombie.
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Quoting: kuroWhoa never again GFWL. It's dead and should stay dead. I think we all don't want a GFWL Zombie.
Completely different things.
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Quoting: loggfreakFew, i almost thought it said GFWL(games for windows live)
instead of GLFW
Same here. GFWL has scarred me so deep that seeing any combination of those 4 letters as an acronym sends shivers down my spine. That horrible "service" from Microsoft has ruined all other acronyms with those letters for me. :(
2 Likes, Who?
Well, about GFWL: https://github.com/Seegras/wine/tree/work/dlls/xlive
And that's nearly about as much of GFWL you will ever need (well, nearly, if we could bring ourselves to really finish it, some things are still rather weird and unfinished).
And that's nearly about as much of GFWL you will ever need (well, nearly, if we could bring ourselves to really finish it, some things are still rather weird and unfinished).
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Actually GLFW sux as hard as GFWL. Seen quite a few games suffer problems from using that instead of SDL2.
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"Good news developers, GLFW (an alternative to thinks like SDL) "
Obviously it's a typo for "things"
Obviously it's a typo for "things"
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Quoting: GuestQuoting: SkullyActually GLFW sux as hard as GFWL. Seen quite a few games suffer problems from using that instead of SDL2.
Care to explain why it "sux"? Considering all GLFW does is open a window and handle a little bit of input, there's not a whole lot that can go wrong with it of note. For what it covers, SDL2 and GLFW are quite comparable.
I err on the side of caution, for example to the inexperienced someone may compare GIMP and Photoshop and they would be right to do so at mere face value, however the differences are infinitesimal.
Sure SDL2 and GLFW are both game libraries, It's been a while since I programmed with SDL however my experience with it felt that it lacked the modularity that I hoped it would have and that events had to be triggered in a much more procedural way than alternatives.
Apples and Pears here. I too hope OP elaborates more from his experience.
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GLFW is an excellent, modern Windowing Library. It is equivalent to SDL2, and certainly not worse than it. Probably better in a number of ways actually.
1 Likes, Who?
Quoting: drmothIt is equivalent to SDL2, and certainly not worse than it.
In the FAQ section of their website, they state that GLFW is not like SDL (or GLUT). This is not inherently a bad thing, though. :)
http://www.glfw.org/faq.html#what-is-glfw-not
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