UPDATE we did catch them on twitter:
Original Article

Stainless Games have announced Carmageddon: Max Damage for consoles (PC comes later), but they still haven't put out promises left over from the Carmageddon: Reincarnation Kickstarter. Promises like a Linux version, a Mac version and others.
The comments on the Kickstarter announcement aren't too happy about missing rewards, here's some examples:
Some more recent comments are even more direct:
Honestly, if I had backed it and this is how Stainless Games presented themselves, I too would be extremely unhappy. It's reoccurring theme to promise a Linux version, and for some reason not deliver, or deliver it years late.
I personally emailed Jason Garber from Stainless about it today who we interviewed in 2014, and he has yet to reply. I will update you all if he does.
To risk sounding like a parrot of myself: Don't fund a Kickstarter based on the name alone. Heck, I don't fund anything there's too many issues. If you're excited, wait until there's a Linux version that exists.
@gamingonlinux @Max_Damage It has been extremely busy lately and today but we will make a very clear statement on that in the near future.
— Jason Garber (@Jason_Garber) February 22, 2016
@gamingonlinux @Max_Damage We apologize for not giving a definitive answer at this time, but rest assured we have not forgotten.
— Jason Garber (@Jason_Garber) February 22, 2016
Original Article

Stainless Games have announced Carmageddon: Max Damage for consoles (PC comes later), but they still haven't put out promises left over from the Carmageddon: Reincarnation Kickstarter. Promises like a Linux version, a Mac version and others.
The comments on the Kickstarter announcement aren't too happy about missing rewards, here's some examples:
QuoteHow about you deliver on your original promises before making new ones? I backed you because I was promised a Linux version, where is it?
QuoteSo you take our money, promise to use it for Linux/MacOS port and are instead going to do a port to console.
Nice.
I don't feel ripped at all.
Some more recent comments are even more direct:
QuoteAs literally every single other comment here says, it is inexcusable for you to start work on another game without completing the work that you were funded for. Worse still, your deliberate silence on this is a despicable slap in the face for the hundreds of people who believed in your cause and handed you their money so you could achieve it. You've ignored every single comment about Mac/Linux/DRM free versions on your twitch sessions and I can't even remember the last time you did mention it through an official update channel or email.
Grow some and talk about the issue - one way or the other. At least that way you can maintain a shred of respect.
Honestly, if I had backed it and this is how Stainless Games presented themselves, I too would be extremely unhappy. It's reoccurring theme to promise a Linux version, and for some reason not deliver, or deliver it years late.
I personally emailed Jason Garber from Stainless about it today who we interviewed in 2014, and he has yet to reply. I will update you all if he does.
To risk sounding like a parrot of myself: Don't fund a Kickstarter based on the name alone. Heck, I don't fund anything there's too many issues. If you're excited, wait until there's a Linux version that exists.
Some you may have missed, popular articles from the last month:
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Wow... sad :\
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This pretty much makes the name "Stainless" ironic.
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UPDATED: see the top, twitter replies.
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If I remember correctly not many people were happy with the game when it was finally released. The graphics were dated and performance issues on high end PC's was pretty bad. Of course I haven't kept up with it so I'm not sure if that got patched up. Sad that this really puts salt in the wounds of those that have been burned by many game kickstarters.
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If I remember correctly not many people were happy with the game when it was finally released. The graphics were dated and performance issues on high end PC's was pretty bad. Of course I haven't kept up with it so I'm not sure if that got patched up. Sad that this really puts salt in the wounds of those that have been burned by many game kickstarters.
It looks really, really good now.
And man am I pissed about still not having a Linux version. It's going beyond a joke.
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https://www.gamingonlinux.com/articles/carmageddon-reincarnations-jason-garber-answers-our-questions-on-their-linux-support.3380 is the 2014 interview referenced in the article. My favorite answer:
It's quite possible we would approach it in that way. But we’d hope that Linux, as a port rather than a process of full game development, would be a more linear and (dare I say it) straightforward process that won’t involve the level of player testing that is useful to us while we still develop the full game.
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Why none of existing supporters reported them in Kickstarter?
I mean, failing to deliver product, is a major no go?
Why kickstarter doesn't react? They kill their own credibility here.
I mean, failing to deliver product, is a major no go?
Why kickstarter doesn't react? They kill their own credibility here.
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You may think that this article's picture is of their game but it is in fact a depiction of how Stainless Games is treating their Linux backers.
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I was hyped when I heard that they will do a linux port, since that took sooooooooo loooooonng and never acomplished, I don't care even if they do anything now, I won't buy, "the cake is a lie".
Last edited by eddie-foss on 22 Feb 2016 at 11:05 pm UTC
Last edited by eddie-foss on 22 Feb 2016 at 11:05 pm UTC
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How they have money for another game?
Good question!
And errrr... Will the new title support Linux? :-P
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you want to talk irony ? their free mobile re-release of the original was really good with improved texture filtering and decent resolution. You want the real deal on Linux just emulate the andriod version or plug a playstore compatible device via HDMi into your TV / Monitor.
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Yep, I am SO done with crowd-funding. Make the game if you want my money. If I ran Windows, sure, crowd-funding would be fine. But as a Linux-only gamer, it's just a good way to pre-order games 5 years in advance and hopefully just forget about the money lost on ones that never actually deliver.
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Yay, I got quoted! Less yay for the subject. At least, it's nice to see a whole page full of comments requesting the Linux version; we've been a fairly quiet bunch up until now. Hopefully, this will be enough of a kick that they actually either give an honest statement, refunds or release the damn port.
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I've said it before and I'll say it again: "crowd-funding" is basically a scam. Spend your money on finished products and not on promises that are too easily and too frequently broken.
Last edited by Mountain Man on 23 Feb 2016 at 2:08 am UTC
Last edited by Mountain Man on 23 Feb 2016 at 2:08 am UTC
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Spoiler, click me
They will make dumb excuses about losing the money in a black hole, having some disease, having grandma sick or just claim they are too busy but not telling what they are actually doing with their time (spending the money on something else).
When you back a projet on KickStarter you have to know that for every two project you back, one will be terrible (either the project will not be finished or it will totally suck) and one will be somewhat what you expected but not entirely. There is only a very few exceptions to this rule. But that doesn't mean you should stop backing project entirely, that mean that you shouldn't put too much money or too much hope on projects and think it more like a donation than buying something.
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isn't this somewhat similar to Project Cars situation? if memory serves me right we were promised SteamOS/Linux version (in 2015), the developers have been quiet about the game but had no problems with announcing Project Cars 2, which, ahem, of course, also will be available on linux...
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Right now, I feel like the biggest thing missing from crowdfunding is any sort of accountability. At least to me it is a legal consumer rip off with absolutely no consequences.One theory, not necessarily my own: This lack of accountability is part of what makes it so attractive to developers like Stainless. More projects on a crowd-funding platform means more money to the platform itself. Why would companies like Kickstarter make their own platforms less profitable? Not being evil might not be high on their list of priorities, as long as being slightly evil lines their pockets.
Last edited by tuubi on 23 Feb 2016 at 8:48 am UTC
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It's well past time for Kickstarter to go away.
They won't do anything about this because they really don't care, they get paid whatever happens at the end of the funding stage, if the developers deliver a working game or just walk away Kickstarter has already been paid.
Time to boycott Kickstarter altogether, hit them where it hurts, in the bank balance.
They won't do anything about this because they really don't care, they get paid whatever happens at the end of the funding stage, if the developers deliver a working game or just walk away Kickstarter has already been paid.
Time to boycott Kickstarter altogether, hit them where it hurts, in the bank balance.
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I backed this. I backed a few back then but never again. I'll be dropping an email to Kickstarter. I'm very patient but this is just taking the piss.
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Easy on the crowdfunding boycott, folks! Even though I've been bitten by a few projects on KS, there are many others I wouldn't have had the pleasure on playing on Linux, if it hadn't been for KS. For every Carmageddon out there, there's a Wasteland 2, Satellite Reign, Fran Bow, Shadowrun Returns, Dropsy, The Deer God, Neverending Nightmares, Sunset, Warlocks, Zenzizenzic, Dex or FTL; all of which are games I've had the pleasure of getting, and following the development of, through Kickstarter!
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