Another excellent comparison video from Penguin Recordings has shown just how close XCOM 2 is on Linux and Windows, and Linux actually beats Windows in some tests.
Pretty good work by Feral Interactive really to have it so closely matched up.
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Pretty good work by Feral Interactive really to have it so closely matched up.
Some you may have missed, popular articles from the last month:
Quoting: rkfgWhat is port?
Oh, great. Now that song's gonna be stuck in my head ALL FREAKING DAY LONG! Thanks a lot. Appreciate it. :><:
...don't hurt me, no mo. GAWWW!
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Quoting: BeamboomCan it really be called a port if it was developed simultaneously with the Windows version?Quoting: Mountain ManDevelopers take note! This is what happens when software is designed from the ground up for Linux!Except, this is a port. :D
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Quoting: rkfgQuoting: BeamboomExcept, this is a port. :DWhat is port?Spoiler, click me
Baby don't hurt me, don't hurt me, no more
I mean, what qualifies as a port and what is just a game released on several platforms? On which platforms it's not a port and on which it is? I'd understand it being called a port if it were released on Windows first and on Mac/Linux later but that's not the case. The release was simultaneous.
I'd argue that it is a port on the basis that they had to contract out. If it was really platform agnostic from scratch why hire feral? This leads me to beleive it was windows only at least at some point of development, it did have a multiplatform release but that doesn't necessarily mean it wasn't a port.
Last edited by chris200x9 on 18 February 2016 at 5:00 pm UTC
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Quoting: chris200x9I'd argue that it is a port on the basis that they had to contract out. If it was really platform agnostic from scratch why hire feral? This leads me to beleive it was windows only at least at some point of development, it did have a multiplatform release but that doesn't necessarily mean it wasn't a port.I don't understand this logic. If the Linux version was developed simultaneously with the Windows version then this would suggest that it's not a port even if it was done by an outside contractor.
Last edited by Mountain Man on 18 February 2016 at 5:20 pm UTC
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This might be one case where I'd actually like the game to run slower so my soldiers aren't dying so quickly. :D
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Quoting: Mountain ManQuoting: chris200x9I'd argue that it is a port on the basis that they had to contract out. If it was really platform agnostic from scratch why hire feral? This leads me to beleive it was windows only at least at some point of development, it did have a multiplatform release but that doesn't necessarily mean it wasn't a port.I don't understand this logic. If the Linux version was developed simultaneously with the Windows version then this would suggest that it's not a port even if it was done by an outside contractor.
Either it's a port, a different "game" just sharing assets, or feral was only hired to do QA. My logic is that there was a base that got ported, the release schedule doesn't matter. If an early access game adds a linux version before "release" would that not be a port?
Last edited by chris200x9 on 18 February 2016 at 5:36 pm UTC
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I would make the word depend on the development process.
If Feral got a snapshot every now and then and tries to make it run on linux, I'd call it "(simlutaneous) port", but not if Feral had continous write access to the general code repository. There are possibilities in-between, so in the end, we cannot really judge.
Important is that they obviously worked were close enough to the development process to be able to provide a high-quality Linux version
Last edited by Eike on 18 February 2016 at 5:40 pm UTC
If Feral got a snapshot every now and then and tries to make it run on linux, I'd call it "(simlutaneous) port", but not if Feral had continous write access to the general code repository. There are possibilities in-between, so in the end, we cannot really judge.
Important is that they obviously worked were close enough to the development process to be able to provide a high-quality Linux version
Last edited by Eike on 18 February 2016 at 5:40 pm UTC
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I am pretty sure - but of course have nothing but my hunch to lean on - that this indeed is a port, in that Feral ported the Windows code along the way. It's developed on and for Windows - with Feral doing what Feral do for Mac and Linux.
It's really cool that all versions are released the same day and this sure is cause for celebration in itself, but I'd be very very surprised if this release were "designed on and for Linux" as an equal platform to the lead platform. We're not there yet. YET.
I'd love to be wrong here, of course.
I agree - that's the important part here.
Last edited by Beamboom on 18 February 2016 at 9:16 pm UTC
It's really cool that all versions are released the same day and this sure is cause for celebration in itself, but I'd be very very surprised if this release were "designed on and for Linux" as an equal platform to the lead platform. We're not there yet. YET.
I'd love to be wrong here, of course.
Quoting: EikeImportant is that they obviously worked were close enough to the development process to be able to provide a high-quality Linux version
I agree - that's the important part here.
Last edited by Beamboom on 18 February 2016 at 9:16 pm UTC
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With all the "literature" about ports I got to read lately, I'd argue that nobody really knows what's going on. I mean, so many people state on Steam that this or that game is a port (even on Windows) for so many crazy reasons - like mouse sensitivity problems or aspect ratio (true story).
So if you look closely, many players consider any game released on computer (no matter the OS) after 2010 is a port from console. Are Linux ports ports of Windows ports or are they ported straight from console? Is the PS4 version a port of the XBone version (or the contrary)? In that case, is the Linux port a port of the Windows port ported from the PS4 port ported from XBone (It could carry on like this for so many hours...)?... And we're lucky that there aren't that many different platforms these days...
So where's the truth?... Well as soon as the game's available and is good enough (game-wise and bug-wise), I don't care :p
Last edited by omer666 on 19 February 2016 at 12:30 am UTC
So if you look closely, many players consider any game released on computer (no matter the OS) after 2010 is a port from console. Are Linux ports ports of Windows ports or are they ported straight from console? Is the PS4 version a port of the XBone version (or the contrary)? In that case, is the Linux port a port of the Windows port ported from the PS4 port ported from XBone (It could carry on like this for so many hours...)?... And we're lucky that there aren't that many different platforms these days...
So where's the truth?... Well as soon as the game's available and is good enough (game-wise and bug-wise), I don't care :p
Last edited by omer666 on 19 February 2016 at 12:30 am UTC
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We’re happy to report that the 1.0.1 hot fix update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. This update includes all the fixes contained in the Windows hotfix released last week. Details of all the fixes are listed below.
Mac/Linux Fixes
* Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial - This will fix previously affected saves.
* Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
* Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.
* Improvements to frame rate and in level hitching.
* Fixed issues with Mods not enabling on some machines
* Improved “Refresh” button behaviour in modding panel
* Fixed issue with Shen’s leg flickering
* Fixed issue when switching from Japanese to other languages.
* Various minor improvements.
Linux Specific Fixes
* Fixed rare corruption caused by LC_ALL flag in users .bashrc file
* Fixed discoloured pink/blue smoke on some Nvidia hardware
* Updated warnings for users using unsupported Nvidia drivers
* Fixed Red Lights above units in level on some Nvidia hardware
* Fixed conflict between depth of field and bloom on some Nvidia hardware
* Fixed crash on launch when VPN or other virtual networks are enabled.
* Fixed Fountains out of game area not correctly fogged
We will continue our patch support over the coming months with additional fixes and performance updates. If you have any issues or questions with the Mac/Linux hotfix please contact our support team via email [email protected] or go to our website http://support.feralinteractive.com
Mac/Linux Fixes
* Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial - This will fix previously affected saves.
* Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
* Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.
* Improvements to frame rate and in level hitching.
* Fixed issues with Mods not enabling on some machines
* Improved “Refresh” button behaviour in modding panel
* Fixed issue with Shen’s leg flickering
* Fixed issue when switching from Japanese to other languages.
* Various minor improvements.
Linux Specific Fixes
* Fixed rare corruption caused by LC_ALL flag in users .bashrc file
* Fixed discoloured pink/blue smoke on some Nvidia hardware
* Updated warnings for users using unsupported Nvidia drivers
* Fixed Red Lights above units in level on some Nvidia hardware
* Fixed conflict between depth of field and bloom on some Nvidia hardware
* Fixed crash on launch when VPN or other virtual networks are enabled.
* Fixed Fountains out of game area not correctly fogged
We will continue our patch support over the coming months with additional fixes and performance updates. If you have any issues or questions with the Mac/Linux hotfix please contact our support team via email [email protected] or go to our website http://support.feralinteractive.com
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