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XCOM 2 patch now live for Linux & SteamOS

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XCOM 2 has been fixed up quite a bit in this first patch now available for Linux & SteamOS. I've tested it myself, and it's a far nicer experience now.

It's going to be tough to beat XCOM 2 for my top spot in games released this year!

It has all the fixes from the Windows hotfix and then some:
QuoteMac/Linux Fixes
Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.
Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.
Improvements to frame rate and in level hitching.
Fixed issues with Mods not enabling on some machines
Improved “Refresh” button behaviour in modding panel
Fixed issue with Shen’s leg flickering
Fixed issue when switching from Japanese to other languages.
Various minor improvements.

Linux Specific Fixes
Fixed rare corruption caused by LC_ALL flag in users .bashrc file
Fixed discoloured pink/blue smoke on some Nvidia hardware
Updated warnings for users using unsupported Nvidia drivers
Fixed Red Lights above units in level on some Nvidia hardware
Fixed conflict between depth of field and bloom on some Nvidia hardware
Fixed crash on launch when VPN or other virtual networks are enabled.
Fixed Fountains out of game area not correctly fogged


You can get XCOM 2 at Games Republic (which tips us) and Steam. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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24 comments
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pete Feb 26, 2016
Nice :)

Do we need to revert the engine tweaks?
Liam Dawe Feb 26, 2016
Quoting: peteNice :)

Do we need to revert the engine tweaks?
Always advisable to do after a patch, and verify contents to make sure you have the correct files from the new patch.
edddeduck_feral Feb 26, 2016
Quoting: peteNice :)

Do we need to revert the engine tweaks?

I'd advise you should yes.
pete Feb 26, 2016
ok, thanks for the heads up :)
Beamboom Feb 26, 2016
It made a notable difference to me too - I were even able to crank up the graphics level one notch!

This is a job well done, Feral. Excellent.
edddeduck_feral Feb 26, 2016
Quoting: BeamboomIt made a notable difference to me too - I were even able to crank up the graphics level one notch!

This is a job well done, Feral. Excellent.

Thanks for the feedback!
Mountain Man Feb 26, 2016
Quoting: peteNice :)

Do we need to revert the engine tweaks?
I've heard the "engine tweaks" were of questionable value anyway.
Renzatic Gear Feb 27, 2016
Quoting: Mountain ManI've heard the "engine tweaks" were of questionable value anyway.

It got rid of 99% of the stuttering for me on Linux.

But to get on topic, once I got the patch, I reverted my .ini file to its original state, jacked every setting up to its absolute max, and jumped into the game. The stuttering is GONE, but missions seem to be capped at 30 FPS. It never goes above it, never goes below, save for the occasional I-Can't-Believe-I'm-Mentioning-This dip to 29.5 or so. While I'd like to see the framerate a little higher, it's perfectly playable.

Though the stuttering still shows up in the Avenger. It's not nearly as bad as it was, but it's there. Framerate floats around 17-20 FPS, as well.

Oh, and the red sparkly tint in the shadows is still around.


Last edited by Renzatic Gear on 27 February 2016 at 12:58 am UTC
pedrojmartm Feb 27, 2016
Benchmark please!...
edddeduck_feral Feb 27, 2016
Quoting: pedrojmartmBenchmark please!...

This game has no benchmark mode but if you play you should notice a higher FPS and less stutter.
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