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Oh baby, here we go. Thanks to Feral Interactive, XCOM 2 has been officially released today for SteamOS & Linux. Disclosure: Copy provided by Feral Interactive

I’m a massive fan of the original UFO: Enemy Unknown (X-COM: UFO Defense) game and the re-make XCOM which was ported over by Feral Interactive, so to have XCOM 2 on day 1 is excellent. I'm going to be honest, this has been one of the most exciting games to come in the history of Linux gaming for me. Sadly, the initial release has not lived up to my expectations.

Note: It’s another Linux port where Intel and AMD are not currently supported. It doesn’t mean it won’t work, it’s just not supported right now.

The good news is the multiplayer is cross platform! As they announced on Twitter:

When #XCOM2 launches tomorrow on Mac & Linux it will feature cross-platform multiplayer across Mac, Linux and Windows! You ready for that?

— Feral Interactive (@feralgames) February 4, 2016

System requirements:

Recommended
OS: Ubuntu 14.04.2 64-bit or Steam OS
Processor: Intel i7 series
RAM: 8GB
Graphics: 2GB NVIDIA 960

Minimum
OS: Ubuntu 14.04.2 64-bit or Steam OS
Processor: Intel i3-3225 3.3 GHz
RAM: 4GB
Graphics: 1GB NVIDIA 650

Port report

Obviously take this with a pinch of salt considering my hardware, Intel i7 and Nvidia 980ti. Nvidia driver version 355.11.

I've only been able to spend a few hours with it today, so a full review will come later.

It's another title to use Feral Interactive's new launcher system and it's quite nice. I love any game that allows me to pick resolution, and what monitor before it launches and tries deciding it all for me and screwing itself up. Although, that's not really an issue for me now I'm on a single monitor, but for people using more than one monitor it's going to help a lot.
image
image

The auto detect graphical settings sets everything to the lowest it can, even with my 980ti so I had to fiddle about with all that at the start. That was slightly annoying, but not a major issue as they do have a "preset" option, so I cranked it up to High.

We seem to only have either disabled, or FXAA for anti aliasing options. FXAA looks pretty bad, so I'm not too happy about it. I know Windows has MSAA, so I would have liked that option on Linux even if it hit performance more, it would still look a lot better. See how it looks on High at 1920x1080 below:
image
You can clearly see jagged edges all over my soldier, not looking good at all.

2560x1440
This has been giving me between 35-55FPS which isn't too bad, but quite a bit lower than I expected for my card.

The first time I fired a weapon the game stuttered so badly it basically skipped the entire firing sequence, and jumped to a dead Advent soldier on the floor. I heard it all happen, but didn't get to see it which was disappointing for sure. It seems to happen each time a new type of weapon is fired, this is a common issue with Unreal Engine games (Storm United and Borderlands 2 both suffer from it). I really do hope Feral manage to nail this issue down, as it's quite concerning as you miss a fair bit of action. I won't spoil it (yet), but there's an incident with a grenade, and it became a three part slideshow.

An issue that the Linux version seems to share with Windows is how long it takes for each turn to start, sometimes there are random pauses before anything happens, as if the game is loading and trying to catch up with itself. I've seen it happen for other reviews videos, so it's not a Linux issue. The game just doesn't seem to be optimised.

Another issue (which is a game issue, and not Linux related) is the camera, and how terrible it is at times, here's a perfect example:
image
Do you know what's going on? I don't. I mean I know someone died, but I didn't see shit. They really need auto rotation. They needed it in XCOM, and they need it here too.

There is a bit of stutter when you're scrolling around, it's not too bad, but hopefully something that can be worked on.

When you get back to your base, the performance goes down even more. I was getting 30FPS and below while viewing my base.

1920x1080
I decided to tone it down to 1920x1080 resolution to see what the difference was. There was zero difference on the base view, with it still struggling to hit 30FPS on High.

During a mission the FPS at this resolution was a bit more acceptable between 40-70, but it does dip right down to 40 quite often. It's a little more acceptable, but still quite bad.

I would definitely turn off the action camera, it's distracting and slows things down even more. This is also true on Windows, and I hated it in the first XCOM too.

I turned the game down even further to Medium settings, but still keeping it at 1920x1080 (I refuse to game at lower than that on a 980ti). It's now properly acceptable hovering between 70-90+ FPS. If the AA options weren't so terrible, it would be slightly more enjoyable on Medium.

I failed the first proper mission (the one after the tutorial) twice, so it's exactly what I expected. It's good to be back, it's damn good, but wow is the difficulty higher.

Once you have played it for a while, if you quit the game entirely to the desktop and then re-load it, the stuttering is somewhat improved. This is usually down to cache issues (reloading it with stuff already loaded and ready), but I honestly don't care what's causing it and why it can't be done before the actual gameplay. The problem is, it just should be done before you play it as it gives a terrible impression.

If you do come across this issue below, load a saved game from before you entered the mission and it fixed it for me.
There's also the issue of the colour of the game, compare these images to the image at the top of the article. The shadows here are purple and surfaces are bright blue. Feral are aware and say it happens on Windows too, but they are waiting to hear from Firaxis if it's intentional or not. I really don't think it is (as it looks terrible and it's a completely different colour palette), but I will wait and see.
image
image

The game also seems to pause when it doesn't have focus, which can be annoying at times.

Ending thoughts: Performance really is a let down, as is the missing MSAA option. The time it takes parts of the turns to complete is frustratingly slow, as you wait for the game to realize something has happened. I will take another proper look at it after some patches, and when I have put more time into it. Honestly, for the moment I really would hold off and wait for some performance patches.

The actual gameplay is good though, the performance is just all over the place.

About the game (Official)

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

The game can also be purchased with a Steam Controller (with 40% off!) as it has native integration, so hopefully when the performance is sorted I can sit back on my sofa and relax with my Steam Machine.

You can find XCOM 2 on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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74 comments
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Segata Sanshiro Feb 5, 2016
Quoting: Xpanderyeah, performance isnt too great :( game seems good though and its playable, but those heavy drops make it pretty bad

Dude, you should upload your videos as GOL articles. This one and ATS were really good, and timely with the releases as well.

Quoting: Renzatic GearOut of curiosity, you have to play a game for X amount of hours before it's counted as a Linux sale in Steam, correct?

I ask because I can jump between Windows and Ubuntu, and make a direct comparison of the performance between the two platforms, but I want to make sure this counts as a Linux purchase before I make the attempt.

Honestly, I have no idea anymore... If you wanted to play it safe, maybe leave it running for two hours on Linux first. That's the time limit for refunds so logic would imply that's when the sales get properly logged. Obviously not 100% though, just (logical) speculation. I'd be interested to hear the FPS comparison though.
Renzatic Gear Feb 5, 2016
Cool. I'll make it 4 hours just to be on the safe side. But once I'm past that, I'll break out the framerate counters, and do a quick compare & contrast for you all.

Just figured out how to use GLXOSD, so I'M STOKED!
s8as8a Feb 5, 2016
Quoting: Renzatic GearOut of curiosity, you have to play a game for X amount of hours before it's counted as a Linux sale in Steam, correct?

I ask because I can jump between Windows and Ubuntu, and make a direct comparison of the performance between the two platforms, but I want to make sure this counts as a Linux purchase before I make the attempt.
It seems to me that, assuming you play the game within the week from purchase, you need to have played for the majority of the time on Linux. If you don't play the game at all within the first week, the platform you purchased on is deemed the platform the game is counting as (where Android does not count as Linux - only desktop Linux counts as Linux).

Source:
https://www.reddit.com/r/linux_gaming/wiki/faq
Ilya Feb 5, 2016
I'm getting pretty bad framerates (7fps@1920x1080 with minimal settings, VSync and AA disabled) on my laptop (only computer I have access to right now, until I go back home in a few months). Ubuntu 15.10 64bit with a GTX940M (361.18 driver version) and an i7-6700HQ processor.

I didn't expect it to perform great, but this seems like a ridiculously low framerate.
Renzatic Gear Feb 5, 2016
For me, it isn't an issue with low framerate exactly, so much as it's constantly pausing and skipping. Even after bumping everything down a notch from max, turning off SSAO, and AA, it looked like it was running at a smooth 60 FPS, but it still went through that same pausing.

I'm running an i5 4590 with an Asus Geforce 970, 8GB ram. I'm well above spec, only just shy of the recommended. But that pausing...man, it makes it nigh unplayable. Shame too, because I can already tell it's going to be a great game. Just one that's in desperate need of a patch or two.

Though thanks to s8as8a's link, it looks like I can try it out on Windows now, provided I limit the time I spend with it. I'll port my savegame over, install it in Windows, and see how it runs there right fast. Maybe spend about 15-20 minutes with it, balanced against the 1.1 hours I've already spent on it in Linux.

edit: restarting the game got rid of the stutter almost entirely in-mission when I loaded my game up into it. It came back when I returned to base, though it's nowhere near as severe as it was previously.


Last edited by Renzatic Gear on 5 February 2016 at 7:18 am UTC
Polochamps Feb 5, 2016
Besides bugs on the game/game engine itself, I think we need a new driver if this is true - Ex-NVIDIA Driver Developer – “Nearly Every Game Ships Broken”

This is a year old news and some of you may already know this but for those who doesn't here's the source - What are your opinions on DX12/Vulkan/Mantle?


Last edited by Polochamps on 5 February 2016 at 7:38 am UTC
Beamboom Feb 5, 2016
I'll give it a couple of patches and it's ready for purchase. Does it ever happen any more that a game released for pc doesn't need patching afterwards?
Polochamps Feb 5, 2016
^

More often there are always patches after release to fix some minor bugs that slipped through QA. But in this case, if you look at the graphical demands of the game and the performance output on the higher end cards, one may think otherwise that this isn't just about bugs but driver issue as well.

Just my 2 cents.


Last edited by Polochamps on 5 February 2016 at 8:00 am UTC
tuubi Feb 5, 2016
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Quoting: PolochampsBut in this case, if you look at the graphical demands of the game and the performance output on the higher end cards, one may think otherwise that this isn't just about bugs but driver issue as well.
Blaming drivers for performance problems across operating systems and graphics hardware vendors is disingenuous at best.
Polochamps Feb 5, 2016
Quoting: tuubi
Quoting: PolochampsBut in this case, if you look at the graphical demands of the game and the performance output on the higher end cards, one may think otherwise that this isn't just about bugs but driver issue as well.
Blaming drivers for performance problems across operating systems and graphics hardware vendors is disingenuous at best.

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