The developer of Banished has written an official blog post on the Linux & Mac porting progress, and it's sounding really great.
QuoteDespite some annoyances getting linux setup and a proper development environment going, the Linux build is pretty feature complete, and fully playable.
I do wonder if he will detail any annoyances about Linux he had, as it would be useful for other developers to know I'm sure. Sounds like he came across annoyances on Mac as well.
He states it will need OpenGL 3.2, so that's a pretty low bar and most people should be able to run it (including open source drivers), which is fantastic news.
I think the best bit is this (emphasis mine):
QuoteThe OpenGL renderer is pretty fast now. I had some crazy bugs and mistakes that were only revealed by getting it running on three different platforms. It’s nearly up to the performance of the DX11 version.
As for when it will see a release:
QuoteI still need to release 1.0.5. There’s a few bugs that got reported I need to fix first. I guess I’ve just been distracted by porting – plus working on the two code bases at once is slightly annoying. 1.0.6 will be the first version with OSX/Linux support, so I’ll be glad when I’m only working in a single code base instead of two.
Sounds like it's still another month or two away given that both ports have finishing touches, and Steam integration testing to be done.
I seriously can't wait to try it out.
For those who don't know what it is: It's a harsh survival city builder, with Winter being a pretty big challenge for your townsfolk to live through.
Thanks for the twitter mention about it, Indie Kings.
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Niiiiice. This has been no.1 on my wishlist for ages now and I'm going to buy it the second it's released.
2 Likes, Who?
Will definitely purchase!
Tomb Raider, Banished, Rocket League (I still believe!) :)
Last edited by hardpenguin on 30 March 2016 at 3:54 pm UTC
Tomb Raider, Banished, Rocket League (I still believe!) :)
Last edited by hardpenguin on 30 March 2016 at 3:54 pm UTC
6 Likes, Who?
Saw the headline, "Banished Linux port" and all I could think was "What?! This is an outrage! Why did they banish the Linux port?"
7 Likes, Who?
Saw the headline, "Banished Linux port" and all I could think was "What?! This is an outrage! Why did they banish the Linux port?"
Yeah, that would be something new, unlike the - all too common - Vanished Linux Ports.
5 Likes, Who?
I had some crazy bugs and mistakes that were only revealed by getting it running on three different platforms.And right there's a very important benefit to cross-platform development, especially when doing it from the beginning!
4 Likes, Who?
Finally, I can play this game natively.
1 Likes, Who?
sounds like a lot was learned and I'm really looking forward to this game :)
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I stupidly bought this a little while back, in a Steam sale. But I haven't played it yet, and I'll be buying it again (to gift) when it's out on Linux. Been looking forward to this for ages!
1 Likes, Who?
I would have to assume the "annoyances" stem from porting code that was originally written to support a single, proprietary, closed-source platform.
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Awesome, given a copy of this bit can't play as it's currently windows.
1 Likes, Who?
I like this guy, a brutally honest dev and likes to write in details. I can see he has taken many things into careful consideration such as OpenGL 3.2 and common Linux libraries which are found in most of today's distros.
10/10 I'm sold.
10/10 I'm sold.
4 Likes, Who?
I like this guy, a brutally honest dev and likes to write in details. I can see he has taken many things into careful consideration such as OpenGL 3.2 and common Linux libraries which are found in most of today's distros.
10/10 I'm sold.
That sounds interesting, do you have some links you could share?
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This game is fantastic, anyone how likes city building/survival will love it.
I already got all achievements streaming it to my linux htpc using steam's in-home-streaming, but now I'll have to pick it up again :D
I already got all achievements streaming it to my linux htpc using steam's in-home-streaming, but now I'll have to pick it up again :D
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Well this is just fantastic news... I didn't even know a linux port was in the works for this. It was on my steam wishlist for a while but I dropped it after I fully switched to linux and cleaned out the windows-only games from my wishlist. Will definitely be a day one purchase once the port is ready.
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He talks about it directly in the blog post linked.I like this guy, a brutally honest dev and likes to write in details. I can see he has taken many things into careful consideration such as OpenGL 3.2 and common Linux libraries which are found in most of today's distros.
10/10 I'm sold.
That sounds interesting, do you have some links you could share?
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I was given this for Xmas back in 2014, and I've been dying to play it ever since. I tried to install it with Wine, but the Steam version would run at a decent speed for about three minutes before slowing down and locking up, so I finally gave up. It'll be a real treat to finally get to play it.
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I sure as hell would come across annoyances too if I had to setup a build environment on Windows or OSX!I've had the honour a few months ago. Getting anything working on Windows is a huge PITA if one is used to code on Linux.
Edit: the blog post says:I'm curious: Why would using ALSA directly cause such issues?If your system has X11, ALSA for audio, and an OpenGL 3.2 driver, it should be good.so it looks like it will be good indeed. Not sure if using ALSA directly is a good idea but we’ll see how much stuttering and crackling people get :)..
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[...]I'm curious: Why would using ALSA directly cause such issues?Because most distributions these days use PulseAudio and accessing ALSA directly can cause... issues. If he/she means using the ALSA API instead, then PulseAudio should intercept that just fine.
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Really great stuff!
The game worked flawlessly under wine as well when I tried my gog version of it. When it goes fully native, I'll re-buy it via Steam. :P
The game worked flawlessly under wine as well when I tried my gog version of it. When it goes fully native, I'll re-buy it via Steam. :P
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I had some crazy bugs and mistakes that were only revealed by getting it running on three different platforms.Well, that's not crazy - it's normal. It's the reason why you should permanently test your game with all vendors during development. Also, use at least two different compilers on your code. You will get helpful warnings from time to time.
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