Here's something interesting for the fans of libre software. Croteam, the developers behind the Serious Sam games and The Talos Principle, have opened up their source code for Serious Engine v. 1.10 under the GPLv2 license.
This engine naturally isn't the new Serious Engine 4 that runs The Talos Principle and, as noted on the studio's website, isn't capable of rendering modern AAA graphics. Rather this is an old engine that they used for Serious Sam: The First Encounter and Serious Sam: The Second Encounter.
It's worth noting, however, that the engine in its current state is heavily tied to the Windows ecosystem and utilizes DirectX 8 and Visual Studio 2013 or 2015 is required for building the project. The assets of the games that run on this engine are also still proprietary. However, it wouldn't be the first time miracles have been made with opened up source code and I do expect someone will eventually port it to OpenGL.
You can read the official announcement here and find the source code on their Github.
This engine naturally isn't the new Serious Engine 4 that runs The Talos Principle and, as noted on the studio's website, isn't capable of rendering modern AAA graphics. Rather this is an old engine that they used for Serious Sam: The First Encounter and Serious Sam: The Second Encounter.
It's worth noting, however, that the engine in its current state is heavily tied to the Windows ecosystem and utilizes DirectX 8 and Visual Studio 2013 or 2015 is required for building the project. The assets of the games that run on this engine are also still proprietary. However, it wouldn't be the first time miracles have been made with opened up source code and I do expect someone will eventually port it to OpenGL.
You can read the official announcement here and find the source code on their Github.
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This is fakin awesome! I love the old Serious Sam games, and if somebody clever enough is willing to make a Linux version, I am all for it. I wonder if they have source code for the Linux beta version that was published by icculus, if I am not mistaken? It was actually quite close to being finished, and ran mostly ok.
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Yes, would love to get some ports as I still have the original CDs for these.
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I wonder if they have source code for the Linux beta version that was published by icculus, if I am not mistaken? It was actually quite close to being finished, and ran mostly ok.Keep in mind that only the source code has been released into public domain. Art assets and the Serious Sam IP have not.
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This is more an announcement like id Software used to do with the older id Tech releases, than something like UE4 or Lumberyard. Still, if it makes ports of the engine possible that'd be good!
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Always glad to see this, especially since we are never going to see another source code release from id Software now that Carmack is gone.
Making properly finished Linux ports would be a good start.
Making properly finished Linux ports would be a good start.
2 Likes, Who?
I wonder if they have source code for the Linux beta version that was published by icculus, if I am not mistaken? It was actually quite close to being finished, and ran mostly ok.Keep in mind that only the source code has been released into public domain. Art assets and the Serious Sam IP have not.
Yes, I realise that. I do have the games on CD's. That's how I ran the Linux betas back in the day.
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This is fakin awesome! I love the old Serious Sam games, and if somebody clever enough is willing to make a Linux version, I am all for it. I wonder if they have source code for the Linux beta version that was published by icculus, if I am not mistaken? It was actually quite close to being finished, and ran mostly ok.
Icculus has already asked for permission:
https://twitter.com/icculus/status/708326894597488642
4 Likes, Who?
I love this guy.This is fakin awesome! I love the old Serious Sam games, and if somebody clever enough is willing to make a Linux version, I am all for it. I wonder if they have source code for the Linux beta version that was published by icculus, if I am not mistaken? It was actually quite close to being finished, and ran mostly ok.
Icculus has already asked for permission:
https://twitter.com/icculus/status/708326894597488642
3 Likes, Who?
I couldn't find a good price on Steam. GOG, however has them for $8.
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It seems Icculus got his permission but that he just needs to make sure to sift through the code so he doesn't accidentaly release 3rd party code that neither he nor Croteam have any rights to.
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Pretty well structured, porting to SDL2 should be not be too painful (input/sound). For Networking they seem to use normal sockets, as far as I found out now it's just to port in Sources/Engine/GameAgent/GameAgent.cpp (recvfrom) and Sources/Engine/Network/CommunicationInterface.cpp (seems to be the base communication interface implementing windows sockets).
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