Here's something interesting for the fans of libre software. Croteam, the developers behind the Serious Sam games and The Talos Principle, have opened up their source code for Serious Engine v. 1.10 under the GPLv2 license.
This engine naturally isn't the new Serious Engine 4 that runs The Talos Principle and, as noted on the studio's website, isn't capable of rendering modern AAA graphics. Rather this is an old engine that they used for Serious Sam: The First Encounter and Serious Sam: The Second Encounter.
It's worth noting, however, that the engine in its current state is heavily tied to the Windows ecosystem and utilizes DirectX 8 and Visual Studio 2013 or 2015 is required for building the project. The assets of the games that run on this engine are also still proprietary. However, it wouldn't be the first time miracles have been made with opened up source code and I do expect someone will eventually port it to OpenGL.
You can read the official announcement here and find the source code on their Github.
This engine naturally isn't the new Serious Engine 4 that runs The Talos Principle and, as noted on the studio's website, isn't capable of rendering modern AAA graphics. Rather this is an old engine that they used for Serious Sam: The First Encounter and Serious Sam: The Second Encounter.
It's worth noting, however, that the engine in its current state is heavily tied to the Windows ecosystem and utilizes DirectX 8 and Visual Studio 2013 or 2015 is required for building the project. The assets of the games that run on this engine are also still proprietary. However, it wouldn't be the first time miracles have been made with opened up source code and I do expect someone will eventually port it to OpenGL.
You can read the official announcement here and find the source code on their Github.
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Pretty well structured, porting to SDL2 should be not be too painful (input/sound). For Networking they seem to use normal sockets, as far as I found out now it's just to port in Sources/Engine/GameAgent/GameAgent.cpp (recvfrom) and Sources/Engine/Network/CommunicationInterface.cpp (seems to be the base communication interface implementing windows sockets).
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