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Dying Light (oh sorry it's Dying Light: The Following - Enhanced Edition now isn't it) is a pretty good game, even more so with the new The Following DLC. It's great to see them finally listen to the community and add in this much requested feature.

Personally, I think Chromatic Aberration is ugly as hell and it really messes with my eyes. Turning this off will allow me to enjoy the game much more. It is probably the single biggest feature request they had on their Steam forum too, so it's surprising it took so long to implement.

They still need to work out the kinks and stability in the Linux version, but even so it's still one of my favourite games (If you ignore the ending to the first part).

Changelog:
QuoteGeneral:
• Chromatic aberration toggle added.
• Various stability improvements, including co-op

Dying Light: The Following fixes:
• Fixed a rare bug causing loss of all equipped car parts during a Be the Zombie match

Linux-specific fixes:
• Fixed movies not playing in the skill details sub-menu.

Nice to see at least one Linux specific fix getting in.

The patch weighs in at nearly 1GB. Article taken from GamingOnLinux.com.
Tags: Action, RPG, Steam, Zombies
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Mountain Man Mar 23, 2016
Being allowed to disable another post-processing effect could also lead to a small performance increase. I know disabling film grain and motion blur smoothed performance for me.
Liam Dawe Mar 23, 2016
Quoting: Mountain ManBeing allowed to disable another post-processing effect could also lead to a small performance increase. I know disabling film grain and motion blur smoothed performance for me.

I imagine there might be a boost, but it would probably be quite small. Might be more noticeable on the Linux client though.
HadBabits Mar 23, 2016
Maybe Techland just has trouble going through feedback :P

psymin Mar 23, 2016
Still has the linux client issue connecting to a game. Alas :)
shigutso Mar 23, 2016
Quoting: psyminStill has the linux client issue connecting to a game. Alas :)
I have connection issues when I try to enter my friend's room, but not the other way; my friends always manage to connect to my room successfully. When trying to connect to my friend's game, I just keep trying and trying, and usually between the 8th and 20th time I can connect. Their online system is a joke.

Also, I get random crashes every ~40 minutes, it doesn't matter what I'm doing in the game. Hopefully this has been fixed too.


Last edited by shigutso on 23 March 2016 at 2:54 pm UTC
Seegras Mar 23, 2016
I totally don't understand why anyone would try to replicate the shortcomings of another medium in computer games. I want a computer game, not a movie-emulation.
- Chromatic Aberration
- Motion Blur
- Film Grain
- Lens Flare
- Dirty Lenses (including water droplets)
- Depth of field
All of these are total bullshit and need to be disposed of.
See also http://www.pcgamer.com/six-terrible-graphical-effects-that-need-to-stop/

Some others are a bit more ambivalent, like bloom, which can be nice if used sparse.

And I'm not quite sure where the annoying head-bobbing fits in. I just looked at some footage I took with my GoPro on my Helmet, and the bobbing is there, but nearly not noticeable when walking, it only becomes pronounced when running. But then, my brain filters this out, so just as with depth of field, replicating it in a game becomes solely annoying.
rcrit Mar 23, 2016
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Hey, nice. I reported the movies not working issue. Tech support blew me off with "try re-installing your video driver". Glad it got fixed.
Liam Dawe Mar 23, 2016
Quoting: rcritHey, nice. I reported the movies not working issue. Tech support blew me off with "try re-installing your video driver". Glad it got fixed.

Their support team has a script they make me go through every time I report an issue, it can be rather annoying.
omer666 Mar 23, 2016
In fact I have no problem whatsoever with these post-processing effects. I think it can be used in a creative way, and in Alien: Isolation I think it adds to the lo-fi horror of the game.

In Dying Light, the film grain effect made me instantly think about some old evil horror film and to me it's okay if you consider the overall mood of the game, the problem is that it doesn't work that well outdoor. Having an option for it is always welcome, though.

But I don't think it is welcome in a competitive FPS...

[EDIT]OK in fact I didn't read the link above before posting, where A:I is actually listed as an exception.


Last edited by omer666 on 23 March 2016 at 6:15 pm UTC
dubigrasu Mar 23, 2016
Quoting: Seegras- Chromatic Aberration
- Motion Blur
- Film Grain
- Lens Flare
- Dirty Lenses (including water droplets)
- Depth of field
All of these are total bullshit and need to be disposed of.
The effects (when clever used) are not the problem and I quite like many of them.
Depth of field, a small amount of motion blur and especially noise grain I use every time I can, I really like the combination of them. The others can be also used to accentuate certain situations in the game.
The problem is with developers that choose to overuse and enforce them upon us.
The moment you have a toggle or a slider for them there are no longer a problem in gaming.


Last edited by dubigrasu on 23 March 2016 at 8:53 pm UTC
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