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How big is Linux gaming? Some estimates

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I keep reading comments that Linux gaming is pretty much stagnating and not worth investing in because it is still at around 1% in the Steam Hardware Survey. So I decided to try and find some numbers. Unfortunately, there isn't all that much data publicly available, if you have additional or better data, I'll be happy to add them. Also, if you find any mistakes please let me know.

In order to quantify the state of Linux gaming, I tried to find answers to the following:
How many Linux gamers are there, how much do they buy, what kind of growth do we see in Linux gamers and games?

Steam
Steam has the most data available and also the largest number of games and gamers, so I'll look at this in most detail. The Steam survey gives a good starting point for how many Linux gamers there are.

How reliable is the Steam survey?
Valve hasn't published their methodology, so it's hard to tell. I often read Linux users claim the survey is less likely to appear on Linux, because it only ever shows up when they boot into their Windows partition. I've read similar complaints unrelated to Linux. I suspect that you are more likely to get the survey if you log in on a system that hasn't been connected to Steam in a while (or never). I haven't had a survey on my Ubuntu PC in some time, but a while ago I logged in from my Fedora laptop which I don't usually use for gaming and the survey popped up. Other users here have reported the same behaviour. This might also explain the initially larger Linux shares around March 2013 when many Linux users used Steam for the first time on their Linux boxes and were thus more likely to receive the survey.
What we do know though is that the hardware survey doesn't show up in Big Picture Mode so SteamOS is currently excluded. It is hard to estimate how much of a dent that makes since there is no data on how many people run Steam Machines in BPM.

Assuming that the 1% Linux share is roughly correct, the total number of Linux gamers has grown quite significantly since 2012 simply because the total number of Steam users has grown significantly as shown in the figure below (Note: Some of the sites talk about registered accounts, but as far as I know Valve reports active accounts.).

You can find the links I used at the end of the article. Additional older data can be found here.
The first time Linux appeared in a survey was in January 2013. At the time, Steam had about 54 million users, meaning there were about 540,000 Linux gamers. The most recent number of Steam accounts I could find was for February 2015, at which point there were 125 million active accounts, thus 1.25 million Linux users. I did some fitting and extrapolation of the data, and come up with 160 - 190 million accounts as of March 2016. Take this with a huge grain of salt though, this kind of growth can't continue indefinitely. Whatever the real number, the number of Linux users on Steam has kept up with the overall growth, and should at this point be larger than 1.5 million unless Steam stopped growing at all.

Also shown in the above graph is the number of Linux compatible games on Steam. This number is growing at a comparable rate to the number of users, even slightly faster. Overall it seems Linux on Steam is in a fairly decent state; no mas migration from Windows, but a steady growth in games and gamers.

GOG
Unfortunately, GOG.com has, to my knowledge, never released any data on user or OS numbers. Looking at the GoL survey retailer statistics, about 90% of participants buy games on Steam. That means there are about 10% who only buy on GOG, Humble or other stores.

Total
Combining the above information, I would estimate the total number of Linux gamers at 1.6 - 2 million not counting SteamOS in BPM.

Probably more important for developers is how many games Linux users buy.

Humble Bundle sales
Cheese has a very nice collection of Humble Bundle sales data from May 2010 to February 2016. Looking at the combined results, Linux accounts for 4.7% of purchases and 6.9% of payments. Note that this data goes back to before Steam or GOG supported Linux, and Humble helped bring many games to Linux.

Sales data from developers
A number of developers have shared their sales data. I used the data I could find here on GOL, and combined it in one plot:

( Some notes: For Democracy 3 the revenue is plotted rather than sales; for Trine 2 the revenue was given as 4.2% while the sales are at 1.9%; the value for Awesomenauts is over 4 months; Defenders Quests gives 7% for lifetime sales from their website.)

Based on these data, the average share of Linux sales is (3.2 +/- 0.4)%. The median is 2.7%.
Plotting the same data as a histogram

shows that the maximum is between 1 and 2%. One thing to keep in mind is that for many games the Windows version has a head-start, for example Dust: An Elysian Tail was 9 months late on Linux.

Both the Humble data and the data from developers shows that on average, Linux users buy more games than the 1% that the Steam survey would suggest. This does not necessarily mean that the Steam survey is wrong though, it could simply be that since fewer games are available on Linux, Linux gamers are more likely to buy the games that are available. In addition, I suspect that Linux users are relatively more likely to buy from DRM-free stores than Windows gamers, meaning that the Linux share on GOG, Humble, and developers' websites would be higher - as shown by the Humble Bundle statistics and seems to be the case for Defenders Quest.

All in all, looking at these numbers, Linux gaming has undergone an impressive growth over the last years, it's anything but stagnating.

References

Spoiler, click me
Steam accounts
https://en.wikipedia.org/wiki/Steam_(software)
http://store.steampowered.com/news/3390/
http://store.steampowered.com/news/4502/
http://www.pcgamer.com/steam-is-doing-quite-well-100-sales-increase-40-million-registered-accounts/
http://www.pcgamesn.com/steam-has-50-million-users-5-million-playing-concurrently
http://www.engadget.com/2013/10/30/steam-surpasses-65-million-users/
http://www.engadget.com/2014/01/15/steam-has-75-million-active-users-valve-announces-at-dev-days/
http://www.gamespot.com/articles/steam-reaches-100-million-users-and-3-700-games/1100-6422489/
http://kotaku.com/there-are-over-125-million-steam-accounts-1687820875

Linux games on Steam
http://www.geek.com/games/steam-has-15-linux-compatible-games-so-far-1520713/
http://www.pcgamer.com/steam-begins-listing-linux-system-requirements-on-some-game-pages/
http://www.pcworld.com/article/2098972/steams-linux-game-count-explodes-in-one-year-big-publishers-still-absent.html
http://www.cupoflinux.com/SBB/index.php?topic=714.0
http://fullcirclemagazine.org/2014/06/09/steam-hits-the-big-500-for-linux-games/
http://www.pcworld.com/article/2824526/steam-for-linux-tops-700-games-as-big-name-games-increasingly-call-it-home.html
http://www.phoronix.com/scan.php?page=news_item&px=SteamOS-Linux-Games-1K
http://news.softpedia.com/news/steam-for-linux-now-has-more-than-1300-games-487629.shtml
http://gameranx.com/updates/id/29889/article/steam-has-1-400-linux-ready-games-two-months-before-steam-machines-launch/
http://news.softpedia.com/news/1-in-4-games-on-steam-now-have-linux-support-490087.shtml
https://www.phoronix.com/scan.php?page=article&item=steam-1500-linux&num=1
http://www.phoronix.com/scan.php?page=news_item&px=Steam-Linux-Beta-Three
https://www.phoronix.com/scan.php?page=news_item&px=Steam-Linux-1700
http://www.linuxtoday.com/high_performance/steam-on-linux-hits-1800-games-available.html
https://www.gamingonlinux.com/articles/no-linux-is-not-at-1900-games-on-steam-we-didnt-get-100-games-in-nine-days.6573
Article taken from GamingOnLinux.com.
Tags: Editorial
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Liam Dawe Mar 14, 2016
I've put all the references in a click-able spoiler to help with scrolling.
Eike Mar 14, 2016
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Quoting: Zeloxwhen I changed destros alot I got the survey with every install.
Iv got it once or twice in windows. But I got that survey alot more in linux.
I dont know the logic behinde the apperience of the survey

What comes to my mind for the first time, sorry if it has been said a million times before...

If they use the data taken from (e. g.) you over all the months (not only in the month it has been asked for), there's no need to ask again. You'd just be in the data pool. They would only need to query again if, say, your hardware would have changed.

That said, it would make my test from post 2 meaningless. Maybe I can trigger the survey, but it would just change my recorded data, not add 1 to the Linux users counted.
Kimyrielle Mar 14, 2016
Ok, so for the time being we seem to grow in lockstep with the overall market, adding absolute numbers to our community, but we're not taking away any market share from competing OSes.

The first part of this finding is is good - A larger absolute target group means that devs (particularly indy ones, who seem to be the most sympathetic to us) will look at a large enough target group to warrant releasing ports with some hope for them to be profitable. After all, even 1% of a large enough group can be sufficiently large enough to deserve being catered to.
The bad news is that is as long as we are not growing relatively to the other OSes we will always be "that tiny minority" larger studios will be inclined to ignore, because in the big picture 1% doesn't matter, regardless of how large the base group is. I am pretty sure Bethesda could have made a profitable Linux port of Fallout 4, since they sold so many copies of it that even 1% of the total sales would have easily recouped the porting costs. But they obviously didn't care about having 1% more profit. I dare saying nobody who doesn't want to support Linux for the sake of supporting Linux does. They will continue to tell us to "just boot Windows if you want to play our games" (as said by Blizzard's CEO).

For the time being, we seem to be doing well, but in the long term we still need to grow in terms of market share, at least if we want to see more AAA games on our platform.
chuzzle44 Mar 14, 2016
Imagine if the survey came up as often as Steam Guard. I get that every few weeks. Change browser, delete cookies, reinstall Steam: Who are you! Identify yourself!
Zelox Mar 14, 2016
Quoting: Eike
Quoting: Zeloxwhen I changed destros alot I got the survey with every install.
Iv got it once or twice in windows. But I got that survey alot more in linux.
I dont know the logic behinde the apperience of the survey

What comes to my mind for the first time, sorry if it has been said a million times before...

If they use the data taken from (e. g.) you over all the months (not only in the month it has been asked for), there's no need to ask again. You'd just be in the data pool. They would only need to query again if, say, your hardware would have changed.

That said, it would make my test from post 2 meaningless. Maybe I can trigger the survey, but it would just change my recorded data, not add 1 to the Linux users counted.

Well I changed destro alot during that period. I was probably on 1 destro for 2 - 4 days before I got bored.
I dont know if my survey somehow resets and steam is able to see that Im using the same pc, but Iv only changed destro?
I dont think I added some new hardware, probably a mouse, but I dont think steam would need a survey for that?
And Im not even sure I added a mouse to my laptop. I remeber, I downloaded 4.3 kernel, cause I wanted my touchpad to work as intended.

But I dont know what trigged the survey.


Last edited by Zelox on 14 March 2016 at 4:38 pm UTC
Shmerl Mar 14, 2016
@ricki42: Thanks for posting this! It's somewhat annoying to hear all the time that Linux gaming isn't growing or didn't change for the better. It's simply untrue and anyone who paid attention can see how much it changed in just a few recent years.


Last edited by Shmerl on 14 March 2016 at 4:39 pm UTC
Nyap Mar 14, 2016
I'm switching to debian - is there anything I should know? :D
Voltage Mar 14, 2016
Hello,
great job, really interesting even if I didn't understand all graphs.
I wanted to tell how I act, buying games, so here I am :

Since 4 month I only bought linux games, but I spend my time finishing games on my windows partition.
I'm still interested by few windows games.
I think I have read that games bought on steam depend from which platforms you did it, making statistics.
Today I saw a windows game in sale so I thought that if I buy it from linux that may be a sign which be counted.

So if I'm right this is a solution to declare that we want theses hits on our favourite platform.
If I'm wrong please tell me because I may be buy more game by this way.
sasann Mar 14, 2016
What survey? I've been playing games on my linux box for quite some time and never got this so called survey.
ricki42 Mar 14, 2016
Quoting: Shmerl@ricki42: Thanks for posting this! It's somewhat annoying to hear all the time that Linux gaming isn't growing or didn't change for the better. It's simply untrue and anyone who paid attention can see how much it changed in just a few recent years.

I think you can guess what (or who) finally prompted me to sit down and crunch the numbers... :P
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