Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

How big is Linux gaming? Some estimates

By -

I keep reading comments that Linux gaming is pretty much stagnating and not worth investing in because it is still at around 1% in the Steam Hardware Survey. So I decided to try and find some numbers. Unfortunately, there isn't all that much data publicly available, if you have additional or better data, I'll be happy to add them. Also, if you find any mistakes please let me know.

In order to quantify the state of Linux gaming, I tried to find answers to the following:
How many Linux gamers are there, how much do they buy, what kind of growth do we see in Linux gamers and games?

Steam
Steam has the most data available and also the largest number of games and gamers, so I'll look at this in most detail. The Steam survey gives a good starting point for how many Linux gamers there are.

How reliable is the Steam survey?
Valve hasn't published their methodology, so it's hard to tell. I often read Linux users claim the survey is less likely to appear on Linux, because it only ever shows up when they boot into their Windows partition. I've read similar complaints unrelated to Linux. I suspect that you are more likely to get the survey if you log in on a system that hasn't been connected to Steam in a while (or never). I haven't had a survey on my Ubuntu PC in some time, but a while ago I logged in from my Fedora laptop which I don't usually use for gaming and the survey popped up. Other users here have reported the same behaviour. This might also explain the initially larger Linux shares around March 2013 when many Linux users used Steam for the first time on their Linux boxes and were thus more likely to receive the survey.
What we do know though is that the hardware survey doesn't show up in Big Picture Mode so SteamOS is currently excluded. It is hard to estimate how much of a dent that makes since there is no data on how many people run Steam Machines in BPM.

Assuming that the 1% Linux share is roughly correct, the total number of Linux gamers has grown quite significantly since 2012 simply because the total number of Steam users has grown significantly as shown in the figure below (Note: Some of the sites talk about registered accounts, but as far as I know Valve reports active accounts.).

You can find the links I used at the end of the article. Additional older data can be found here.
The first time Linux appeared in a survey was in January 2013. At the time, Steam had about 54 million users, meaning there were about 540,000 Linux gamers. The most recent number of Steam accounts I could find was for February 2015, at which point there were 125 million active accounts, thus 1.25 million Linux users. I did some fitting and extrapolation of the data, and come up with 160 - 190 million accounts as of March 2016. Take this with a huge grain of salt though, this kind of growth can't continue indefinitely. Whatever the real number, the number of Linux users on Steam has kept up with the overall growth, and should at this point be larger than 1.5 million unless Steam stopped growing at all.

Also shown in the above graph is the number of Linux compatible games on Steam. This number is growing at a comparable rate to the number of users, even slightly faster. Overall it seems Linux on Steam is in a fairly decent state; no mas migration from Windows, but a steady growth in games and gamers.

GOG
Unfortunately, GOG.com has, to my knowledge, never released any data on user or OS numbers. Looking at the GoL survey retailer statistics, about 90% of participants buy games on Steam. That means there are about 10% who only buy on GOG, Humble or other stores.

Total
Combining the above information, I would estimate the total number of Linux gamers at 1.6 - 2 million not counting SteamOS in BPM.

Probably more important for developers is how many games Linux users buy.

Humble Bundle sales
Cheese has a very nice collection of Humble Bundle sales data from May 2010 to February 2016. Looking at the combined results, Linux accounts for 4.7% of purchases and 6.9% of payments. Note that this data goes back to before Steam or GOG supported Linux, and Humble helped bring many games to Linux.

Sales data from developers
A number of developers have shared their sales data. I used the data I could find here on GOL, and combined it in one plot:

( Some notes: For Democracy 3 the revenue is plotted rather than sales; for Trine 2 the revenue was given as 4.2% while the sales are at 1.9%; the value for Awesomenauts is over 4 months; Defenders Quests gives 7% for lifetime sales from their website.)

Based on these data, the average share of Linux sales is (3.2 +/- 0.4)%. The median is 2.7%.
Plotting the same data as a histogram

shows that the maximum is between 1 and 2%. One thing to keep in mind is that for many games the Windows version has a head-start, for example Dust: An Elysian Tail was 9 months late on Linux.

Both the Humble data and the data from developers shows that on average, Linux users buy more games than the 1% that the Steam survey would suggest. This does not necessarily mean that the Steam survey is wrong though, it could simply be that since fewer games are available on Linux, Linux gamers are more likely to buy the games that are available. In addition, I suspect that Linux users are relatively more likely to buy from DRM-free stores than Windows gamers, meaning that the Linux share on GOG, Humble, and developers' websites would be higher - as shown by the Humble Bundle statistics and seems to be the case for Defenders Quest.

All in all, looking at these numbers, Linux gaming has undergone an impressive growth over the last years, it's anything but stagnating.

References

Spoiler, click me
Steam accounts
https://en.wikipedia.org/wiki/Steam_(software)
http://store.steampowered.com/news/3390/
http://store.steampowered.com/news/4502/
http://www.pcgamer.com/steam-is-doing-quite-well-100-sales-increase-40-million-registered-accounts/
http://www.pcgamesn.com/steam-has-50-million-users-5-million-playing-concurrently
http://www.engadget.com/2013/10/30/steam-surpasses-65-million-users/
http://www.engadget.com/2014/01/15/steam-has-75-million-active-users-valve-announces-at-dev-days/
http://www.gamespot.com/articles/steam-reaches-100-million-users-and-3-700-games/1100-6422489/
http://kotaku.com/there-are-over-125-million-steam-accounts-1687820875

Linux games on Steam
http://www.geek.com/games/steam-has-15-linux-compatible-games-so-far-1520713/
http://www.pcgamer.com/steam-begins-listing-linux-system-requirements-on-some-game-pages/
http://www.pcworld.com/article/2098972/steams-linux-game-count-explodes-in-one-year-big-publishers-still-absent.html
http://www.cupoflinux.com/SBB/index.php?topic=714.0
http://fullcirclemagazine.org/2014/06/09/steam-hits-the-big-500-for-linux-games/
http://www.pcworld.com/article/2824526/steam-for-linux-tops-700-games-as-big-name-games-increasingly-call-it-home.html
http://www.phoronix.com/scan.php?page=news_item&px=SteamOS-Linux-Games-1K
http://news.softpedia.com/news/steam-for-linux-now-has-more-than-1300-games-487629.shtml
http://gameranx.com/updates/id/29889/article/steam-has-1-400-linux-ready-games-two-months-before-steam-machines-launch/
http://news.softpedia.com/news/1-in-4-games-on-steam-now-have-linux-support-490087.shtml
https://www.phoronix.com/scan.php?page=article&item=steam-1500-linux&num=1
http://www.phoronix.com/scan.php?page=news_item&px=Steam-Linux-Beta-Three
https://www.phoronix.com/scan.php?page=news_item&px=Steam-Linux-1700
http://www.linuxtoday.com/high_performance/steam-on-linux-hits-1800-games-available.html
https://www.gamingonlinux.com/articles/no-linux-is-not-at-1900-games-on-steam-we-didnt-get-100-games-in-nine-days.6573
Article taken from GamingOnLinux.com.
Tags: Editorial
0 Likes
The comments on this article are closed.
50 comments
Page: «4/5»
  Go to:

Kimyrielle Mar 14, 2016
Quoting: sasannWhat survey? I've been playing games on my linux box for quite some time and never got this so called survey.

Same. That's the biggest complaint people have against the Steam Hardware Survey. It might or might not be based on a solid methodology. We don't know, as Steam doesn't disclose how they conduct it, which alone justifies to dismiss it as not being based on solid science. The numbers could be anything between accurate and off by a landslide. We know with some certainty that at least some Linux users are not counted, as the survey isn't getting displayed on Big Picture (which some are probably using almost exclusively if they use Steam Machines.)

But sound methodology or not, the number -is- somewhat consistent with the reported sales of a number of devs having published games on Linux, so there is that.
Mountain Man Mar 14, 2016
I don't think we'll know the answer until Valve tells us, because I guarantee they know exactly how many of their customers are running Linux/SteamOS and what percentage of them regularly buy software.
ricki42 Mar 14, 2016
Quoting: EikeIf they use the data taken from (e. g.) you over all the months (not only in the month it has been asked for), there's no need to ask again. You'd just be in the data pool. They would only need to query again if, say, your hardware would have changed.

That said, it would make my test from post 2 meaningless. Maybe I can trigger the survey, but it would just change my recorded data, not add 1 to the Linux users counted.
I've been thinking that maybe that's the case. But then there'd potentially be a lot of double-counting when people switch between systems. Or they'd have to know how many systems each user has and divide by that number. But given what Cheese said above, I doubt they do that.
Your test would still be interesting, whether it changes the number or not, I'm just curious if you manage to trigger the survey.

Quoting: VoltageI think I have read that games bought on steam depend from which platforms you did it, making statistics.
Today I saw a windows game in sale so I thought that if I buy it from linux that may be a sign which be counted.
https://www.gamingonlinux.com/articles/how-steam-computes-linux-sales.4675
In addition, don't buy using mobile, apparently that always gets counted as Windows.
Uncleivan Mar 14, 2016
Since i started using linux i never used a pirated game again. Why? I like having games to play and buying a game is the best way i can show gratitude to devellopers that took a risk in investing in linux. I suspect most users think this way and thats a good point in favor devellopers should be aware off. Most of us had linux and no games and now we have everything thank you devellopers.
Mal Mar 14, 2016
  • Supporter
Quoting: ricki42In addition, don't buy using mobile, apparently that always gets counted as Windows.

WTF?!?
Renzatic Gear Mar 14, 2016
Quoting: norsettoThe only way to entice gamers to linux would be if games were cheaper on that platform.

Nah. The most important factor are the games. Period. If we saw more AAA releases, put out day 1 alongside Windows, the slow trickle of adopters would become a steady stream.

AND If Vulkan lives up to its promise of offering on-par, if not slightly superior performance to DX12, that steady stream would become a mad torrent.
Voltage Mar 14, 2016
Quoting: ricki42https://www.gamingonlinux.com/articles/how-steam-computes-linux-sales.4675
In addition, don't buy using mobile, apparently that always gets counted as Windows.

Thanks a lot sharing this information even if the games I bought was windows only.
You helped me. I will buy my game from my linux now o /
Beamboom Mar 14, 2016
Nobody else think the steam user growth seems inanely steep all of a sudden? They spent like ten years to get to fifty mill active users, and then all of a sudden just a few years to almost TRIPLE that?

Why? How?
Mountain Man Mar 14, 2016
Quoting: Mal
Quoting: ricki42In addition, don't buy using mobile, apparently that always gets counted as Windows.
WTF?!?
I've heard that, too. Just to be safe, I always wait to buy games at home on my Linux box.
Pecisk Mar 14, 2016
Excellent analysis with limited information we have. Vulkan *will* help a great deal, it will decrease cost of porting for devs thus unlocking SteamOS/Linux market. I don't expect world shattering increase of market share, however I expect increase in sales numbers as ports gets better. I believe XCOM2 sales numbers alone could tell us a great deal how big active Linux gamer base is.

As for recent incredible increase of Steam users - games just gets more and more accessible and that's most likely thanks to small indie games...not AAA publishers. GTA5 and Witcher 3 alone could be reason for additional users. XBO turned out to be turd and most likely lot of people switched either to Windows or PS4.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.