Kingdom Come: Deliverance, a game built with CryEngine looked like it was going to be a fantastic game to have on Linux, but the developers have told me it "is not possible technically".
When asked directly about what's happening with the game coming to Linux:
QuoteHello Liam,
Unfortunately I can´t verify this right now, as we don´t know. We still want to publish it on Linux too, but right now it is not possible technically. We are waiting and hoping for a solution for this. We can neither say if it will come for Linux, nor it will not come.
The situation about this topic is kind of tricky.
But thank you for your request.
Christian Piontek
Community Manager
www.warhorsestudios.cz
Their Kickstarter still to this day lists Linux as a platform.
A real shame, as the game looks incredible. I hope they find a way, and I hope they make an official announcement about this instead of us chasing them down for details.
Some you may have missed, popular articles from the last month:
God dammit! Don't cryengine have linux support already?
2 Likes, Who?
:-(
0 Likes
I bet it's yet another middleware issue.
I find it so hilarious that many studios not only announce but sort of sell (I know that legally backing a product on KS isn't regarded a sale, but still) Linux support, but then build their product for Windows only, without even thinking about how to get it to run on the other platforms they planned to deploy on. And halfway through the development process it suddenly occurs them that they maneuvered themselves into a Windows only corner.
Can I call that "unprofessional"? Because that's what it is.
I find it so hilarious that many studios not only announce but sort of sell (I know that legally backing a product on KS isn't regarded a sale, but still) Linux support, but then build their product for Windows only, without even thinking about how to get it to run on the other platforms they planned to deploy on. And halfway through the development process it suddenly occurs them that they maneuvered themselves into a Windows only corner.
Can I call that "unprofessional"? Because that's what it is.
20 Likes, Who?
Quoting: KimyrielleI bet it's yet another middleware issue.
I find it so hilarious that many studios not only announce but sort of sell (I know that legally backing a product on KS isn't regarded a sale, but still) Linux support, but then build their product for Windows only, without even thinking about how to get it to run on the other platforms they planned to deploy on. And halfway through the development process it suddenly occurs them that they maneuvered themselves into a Windows only corner.
Can I call that "unprofessional"? Because that's what it is.
Unprofessional is what it is, if they are going to offer cross-platform support they better maneuver the project in that direction and not base their game around crap middleware/game engines, and then go oh thanks for the money but you know what "NO GAME FOR YOU!".
Last edited by Maokei on 14 March 2016 at 7:52 pm UTC
6 Likes, Who?
Quoting: MaokeiQuoting: KimyrielleI bet it's yet another middleware issue.
I find it so hilarious that many studios not only announce but sort of sell (I know that legally backing a product on KS isn't regarded a sale, but still) Linux support, but then build their product for Windows only, without even thinking about how to get it to run on the other platforms they planned to deploy on. And halfway through the development process it suddenly occurs them that they maneuvered themselves into a Windows only corner.
Can I call that "unprofessional"? Because that's what it is.
Unprofessional is what it is, if they are going to offer cross-platform support they better maneuver the project in that direction and not base their game around crap middleware/game engines, and then go oh thanks for the money but you know what "NO GAME FOR YOU!".
Completely agree.
ANY project that wants to do Linux support should at the very least test it before putting it as a platform.
9 Likes, Who?
I hope this doesn't happen with yooka-laylee. The one game I've kick-started for my steam machine.
4 Likes, Who?
Are you sure that it's for the final release or for the Beta version ?
0 Likes
How do they explain this technical impossibility exactly? Cry Engine limitations?
On a side note, I expect Cry Engine to get Vulkan support with Star Citizen release.
On a side note, I expect Cry Engine to get Vulkan support with Star Citizen release.
3 Likes, Who?
Yeah, they pretty clearly promised Linux support during their Kickstarter - GoL actually covered this back in 2014! Article here.
This makes my blood boil. The developers are either lying fraudsters, or utterly incompetent. Not sure if the second constitutes fraud, but there's a reason I don't back Kickstarter any more and developers like these guys. They use Kickstarter as a springboard to canvass money from a platform group (whether that's Linux, consoles or Mac), then completely do them over when the ball is in play. Project Cars did it to the Wii (and us) and countless projects have promised Linux support only to renege when the chips are down.
This makes my blood boil. The developers are either lying fraudsters, or utterly incompetent. Not sure if the second constitutes fraud, but there's a reason I don't back Kickstarter any more and developers like these guys. They use Kickstarter as a springboard to canvass money from a platform group (whether that's Linux, consoles or Mac), then completely do them over when the ball is in play. Project Cars did it to the Wii (and us) and countless projects have promised Linux support only to renege when the chips are down.
8 Likes, Who?
I have asked them to clarify what, will update you if they reply.
1 Likes, Who?
See more from me