Kingdom Come: Deliverance, a game built with CryEngine looked like it was going to be a fantastic game to have on Linux, but the developers have told me it "is not possible technically".
When asked directly about what's happening with the game coming to Linux:
QuoteHello Liam,
Unfortunately I can´t verify this right now, as we don´t know. We still want to publish it on Linux too, but right now it is not possible technically. We are waiting and hoping for a solution for this. We can neither say if it will come for Linux, nor it will not come.
The situation about this topic is kind of tricky.
But thank you for your request.
Christian Piontek
Community Manager
www.warhorsestudios.cz
Their Kickstarter still to this day lists Linux as a platform.
A real shame, as the game looks incredible. I hope they find a way, and I hope they make an official announcement about this instead of us chasing them down for details.
Some you may have missed, popular articles from the last month:
Quoting: scainebut there's a reason I don't back Kickstarter any more and developers like these guys. They use Kickstarter as a springboard to canvass money from a platform group (whether that's Linux, consoles or Mac), then completely do them over when the ball is in play. Project Cars did it to the Wii (and us) and countless projects have promised Linux support only to renege when the chips are down.
Yeah, I must admit I am now more careful than I used to be, too. I will still back KS projects (obviously only those who promise a Linux port), but these days I do require the studio (or at least a high ranking team member working for them) to have released at least one Linux game already. In the hope that if they did it once, they can do it again. Harebrained will still get my money, but I will no longer back unknown studios with no Linux track record. Too many of them think they can write Windows games that magically compile in Linux without ever taking the platform into consideration.
2 Likes, Who?
Quoting: GuestEven Left 4 Dead is in Windows purgatory.
Really? I had it in my mind that Valve brought all of their games to Linux. De we know why L4D is stuck.. middleware, cost?
On topic: It would be neat to see a pledge system which will automatically pay once conditions (set by the backer) have been met. Kind of like how eBay can audo-bid up to a defined amount. That way, as a backer, you would be able to back a project for X amount with --condition [by date] [feature implemented] [whatever] flags and the developer will only receive funds as the conditions are met.
Last edited by GustyGhost on 14 March 2016 at 9:09 pm UTC
0 Likes
I came really close to backing this, glad I didn't now.
Promising something like that and not delivering is unacceptable. If a developer tries to port something then does a u-turn (like Republique) then that's fine, no one gave money for that. But people actually paid money expecting to be able to play this and now they can't so a key is as good as junk to them.
If I had backed this, I wouldn't be able to play it since I don't have Windows and don't intend to have it. I'm sure there are plenty of people who are in that situation, or people who perhaps do have Windows but wouldn't have backed it if Linux support wasn't offered. Those people were essentially swindled, even if it was unintentional.
Promising something like that and not delivering is unacceptable. If a developer tries to port something then does a u-turn (like Republique) then that's fine, no one gave money for that. But people actually paid money expecting to be able to play this and now they can't so a key is as good as junk to them.
If I had backed this, I wouldn't be able to play it since I don't have Windows and don't intend to have it. I'm sure there are plenty of people who are in that situation, or people who perhaps do have Windows but wouldn't have backed it if Linux support wasn't offered. Those people were essentially swindled, even if it was unintentional.
1 Likes, Who?
Well, I'll be requesting a refund of my pledge, then. If you promise support for my platform and then pull it, it's only fair that I can pull my "investment."
And I'm done with crowdfunding. This shit happens way too much. You want my money? Release your damn game like a normal company. My boss doesn't pay me before I put in my work week.
As I understand it, L4D2 has everything from L4D, so we're not missing much and there's not really any point to porting it.
Last edited by adolson on 14 March 2016 at 9:43 pm UTC
And I'm done with crowdfunding. This shit happens way too much. You want my money? Release your damn game like a normal company. My boss doesn't pay me before I put in my work week.
Quoting: AnxiousInfusionQuoting: GuestEven Left 4 Dead is in Windows purgatory.
Really? I had it in my mind that Valve brought all of their games to Linux. De we know why L4D is stuck.. middleware, cost?
As I understand it, L4D2 has everything from L4D, so we're not missing much and there's not really any point to porting it.
Last edited by adolson on 14 March 2016 at 9:43 pm UTC
3 Likes, Who?
Pfffff. What a huge disappointment.
0 Likes
Well if L4D is already supported on Mac I don't see why Valve would neglect to go the extra step and add Linux support. It would help push those numbers and maybe some adoption even if it's only one game.
0 Likes
Where can we report the project as fraud to kickstarter?
0 Likes
This is the answer they gave me about why it's not possible on Linux...
"Linux usually fights with driver support. Current CryEngine support for Linux is specifically tested on Ubuntu 14 64bit and is dependent only on SDL2 and NCurses.
Generaly, we have to use whatever Crytek implements into the CryEngine. DX12 is close to the metal as well and we have significantly better tools and support for it all major IHVs, MS tools we are using, many GPU debugging tools available etc.).
We are quite small developer, so we have to use whatever easies our development."
"Linux usually fights with driver support. Current CryEngine support for Linux is specifically tested on Ubuntu 14 64bit and is dependent only on SDL2 and NCurses.
Generaly, we have to use whatever Crytek implements into the CryEngine. DX12 is close to the metal as well and we have significantly better tools and support for it all major IHVs, MS tools we are using, many GPU debugging tools available etc.).
We are quite small developer, so we have to use whatever easies our development."
1 Likes, Who?
Quoting: LordpkappaThis is the answer they gave me about why it's not possible on Linux...
"Linux usually fights with driver support. Current CryEngine support for Linux is specifically tested on Ubuntu 14 64bit and is dependent only on SDL2 and NCurses.
Generaly, we have to use whatever Crytek implements into the CryEngine. DX12 is close to the metal as well and we have significantly better tools and support for it all major IHVs, MS tools we are using, many GPU debugging tools available etc.).
We are quite small developer, so we have to use whatever easies our development."
This sound suspicious tbh
Last edited by on 14 March 2016 at 11:30 pm UTC
4 Likes, Who?
Quoting: Lordpkappa"We are quite small developer, so we have to use whatever easies our development."
Understandable... except they already knew they were a small developer when they announced the Linux version on Kickstarter and took money for it.
This reminded me that I hadn't checked back on SNOW in some time since it's also on CryEngine. It doesn't even start anymore, just sits in the 'press anything to continue' screen. Not a good sign.
This has me worried about Umbra (or Wolcen as it's now called). Also Kickstarter, also CryEngine, also no word on Linux since the campaign, and the Alpha is to go into Early Access on March 24.
4 Likes, Who?
See more from me