Kingdom Come: Deliverance, a game built with CryEngine looked like it was going to be a fantastic game to have on Linux, but the developers have told me it "is not possible technically".
When asked directly about what's happening with the game coming to Linux:
QuoteHello Liam,
Unfortunately I can´t verify this right now, as we don´t know. We still want to publish it on Linux too, but right now it is not possible technically. We are waiting and hoping for a solution for this. We can neither say if it will come for Linux, nor it will not come.
The situation about this topic is kind of tricky.
But thank you for your request.
Christian Piontek
Community Manager
www.warhorsestudios.cz
Their Kickstarter still to this day lists Linux as a platform.
A real shame, as the game looks incredible. I hope they find a way, and I hope they make an official announcement about this instead of us chasing them down for details.
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Missing clear communication probably. I won't be a hypocrit about this. We know it well that it's very likely not their primary goal, and that we'll probably have to wait.
Technically not possible is a bad thing though, hopefully what or who ever they're waiting for will do their part.
Technically not possible is a bad thing though, hopefully what or who ever they're waiting for will do their part.
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The official replay about Linux version is hidden in this picture that celebrate the Windows Beta code...
Last edited by Lordpkappa on 15 March 2016 at 1:25 pm UTC
Last edited by Lordpkappa on 15 March 2016 at 1:25 pm UTC
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"Their Kickstarter still to this day lists Linux as a platform."
Enough developers have pulled this scam -- promising a Linux build in order to draw in more backers and then failing to deliver -- that I think Linux gamers need to simply stop supporting Kickstarter projects. Spend your money on finished games that are actually available for Linux instead of handing cash to crowd-funding con artists.
Enough developers have pulled this scam -- promising a Linux build in order to draw in more backers and then failing to deliver -- that I think Linux gamers need to simply stop supporting Kickstarter projects. Spend your money on finished games that are actually available for Linux instead of handing cash to crowd-funding con artists.
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Quoting: berillionsI sent a message to the Community Manager yesterday and I received her answer:This very much sounds to me like they're waiting for Vulkan support in CryEngine, something that will almost certainly come eventually. Remember, Vulkan is nearly a year behind DX12. The good news is that Vulkan seems to be addressing one of the major problems with OpenGL, the lack of good tools and proper guides, plus everything I've heard suggest that Vulkan is a lot more like DX12 than OpenGL was like DX11 and under, so porting from DX12 to Vulkan should be a lot simpler once CryEngine gets proper Vulkan support.
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The game is still planned and Warhorse Studio works to resolv the problem.
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Quoting: Mountain ManEnough developers have pulled this scam -- promising a Linux build in order to draw in more backers and then failing to deliver -- that I think Linux gamers need to simply stop supporting Kickstarter projects. Spend your money on finished games that are actually available for Linux instead of handing cash to crowd-funding con artists.Yeah, I learned that the hard way. But them crowdfunded games still backwash from time to time, just like this one. It's been funded more than two years ago...
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Vulkan support in CryEngine will come later, so don't expect it to happen too soon.
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Quoting: ShmerlVulkan support in CryEngine will come later, so don't expect it to happen too soon.I imagine that this is what will be the holdup for Homefront: Revolution as well if that doesn't wind up being day 1 on Linux.
I would expect the first engines to fully support Vulkan to be Source 2, Unreal Engine 4 and Serious Engine 4, given that both Valve and Epic were heavily involved in the development of Vulkan and that Croteam have already begun working on implementing Vulkan. Hopefully other engines like CryEngine and Unity follow shortly thereafter.
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Quoting: Keyrock...plus everything I've heard suggest that Vulkan is a lot more like DX12 than OpenGL was like DX11 and under, so porting from DX12 to Vulkan should be a lot simpler once CryEngine gets proper Vulkan support.
That's actually very true, porting between DX12 and Vulkan is not too complicated since they're very similar from a developers perspective.
This opens up a very huge possibility for developers: Get rid of the DX11 code path. Win7 still has a significant market share - but no DX12 but Vulkan, and it's easier to port from DX12 to Vulkan than from DX12 to DX11. As long as XBox exists, we will very likely have DX12 as at least one primary target, but Vulkan could be the other (depending on if Sony will support Vulkan next to their GNM. At least for supporting Win7 (with a 30+% market share still) we'll see Vulkan rather than DX11 due to the fact that those two are less different to each other.
For this, there is another advantage: For developers there hardly will be a difference between DX12 and Vulkan, so it's an easier learning curve between those two, making ports take less time.
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Quoting: ShmerlVulkan support in CryEngine will come later, so don't expect it to happen too soon.
Or maybe sooner? http://cryengine.com/
Could be anything though...
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New replay from kickstarter
"There is no official statement about Linux version yet. We will announce the platforms for the final game at E3. Just for info, CryEngine is supporting Ubuntu 14 64bit Linux distribution.
Please wait for more info coming from us. Thank you for your support!"
no respect for the bakers at all , I'm angry and disappointed
"There is no official statement about Linux version yet. We will announce the platforms for the final game at E3. Just for info, CryEngine is supporting Ubuntu 14 64bit Linux distribution.
Please wait for more info coming from us. Thank you for your support!"
no respect for the bakers at all , I'm angry and disappointed
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