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Another game I have really wanted to play, but didn't think it would come to Linux. Life Is Strange is a well reviewed story game based on based choice and consequence.

It's a game that utterly filled my twitter feed with love when it came out, and I was quite jealous we didn't get to experience it. Seems we now get to experience it in fully released glory with all episodes.

Thanks to SteamDB again:
QuoteChanged App Config
launch/2/config/oslist: linux
launch/2/executable: LifeIsStrange.sh
launch/2/type: none


Just for the record again: Being on SteamDB doesn't mean it's confirmed, but likely.

About the game
Life Is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

You are Max, a photography senior who saves her old friend Chloe by discovering she can rewind time. The pair soon find themselves exposed to the darker side of Arcadia Bay as they uncover the disturbing truth behind the sudden disappearance of a fellow student.

Meanwhile, Max begins to have premonitions as she struggles to understand the implications of her power. She must quickly learn that changing the past can sometimes lead to a devastating future. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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elmom 7 Mar 2016
http://steamcommunity.com/app/319630/discussions/0/627456486427711558/?tscn=1457276140#c458605613401466398

Sam:
I have ported Life Is Strange to Linux during my free time. I’d say it’s more than 90% complete, even though there are still a few graphical glitches. However, for a public release to ever happen, someone will have to pay for the third-party libraries we use. They’re expensive, and have a per-platform licensing cost. This means that even if someone has bought the game on Steam for Windows, the publisher will need to pay in order to offer a Linux version that this person will then get for free. The only way this works is if someone in power does the math and decides it’s worth it. I have no other suggestion than wait and see, but really, I’m doing my part.
chelobaka 7 Mar 2016
What's your bet on porter? Link
melkemind 7 Mar 2016
  • Supporter
I played the game under WINE, it works very well (it's an Unreal 3 game). Overall the game is not that great, my vote is 6/10.

Story is filled with cliches, ambiental interaction is near zero, you'll move into corridors and on rails, the story development is very slow. Some good characterization here and there, but nothing memorable. I was so bored I don't played the fifth episode (the game anyway ends at fourth episode).

I suggest you to buy it when on sale.

Yep, it works in Wine, and I like the game. I think the story is quite memorable.
ChloeWolfieGirl 7 Mar 2016
Shame I already bought it at Christmas as my friend got me the first episode, I borrowed my mums laptop and couldn't stop playing, It was also a game I never thought would come to Linux.

The game is amazing in my opinion and loved it to the end.


Last edited by ChloeWolfieGirl on 7 Mar 2016 at 9:55 pm UTC
Kuduzkehpan 8 Mar 2016
take my money dont speak!!
rkfg 8 Mar 2016
What's your bet on porter? Link
Hmm, Feral? That would be unexpected. Could this hint be it? -e^(i+π) = ?, is it related to time travel? The two main mathematical constants and an imaginary unit, what could it be...
elmom 8 Mar 2016
What's your bet on porter? Link
Hmm, Feral? That would be unexpected. Could this hint be it? -e^(i+π) = ?, is it related to time travel? The two main mathematical constants and an imaginary unit, what could it be...

Don't you people read previous comments? Like mine (count 5 backwards).

A Dev (Sam on the Steam forums) of the game has been porting the game on personal time, but actual release is not very likely currently, since it involves per os middleware licencing costs.
rkfg 8 Mar 2016
Don't you people read previous comments? Like mine (count 5 backwards).

A Dev (Sam on the Steam forums) of the game has been porting the game on personal time, but actual release is not very likely currently, since it involves per os middleware licencing costs.
I read that and I was aware of that fact even before. I based my guess on the quoted link to a certain post. You see, the problem is the game isn't being ported only to Linux but also to Mac. Your post about Sam doesn't say anything about Mac so it's possible they outsourced the task to Feral (maybe gave them what they did for Linux to lower the costs).
elmom 8 Mar 2016
Don't you people read previous comments? Like mine (count 5 backwards).

A Dev (Sam on the Steam forums) of the game has been porting the game on personal time, but actual release is not very likely currently, since it involves per os middleware licencing costs.

I read that and I was aware of that fact even before. I based my guess on the quoted link to a certain post. You see, the problem is the game isn't being ported only to Linux but also to Mac. Your post about Sam doesn't say anything about Mac so it's possible they outsourced the task to Feral (maybe gave them what they did for Linux to lower the costs).

But where is the confirmation that a port will be released. As an actual dev has stated it being unlikely not long ago. How is what I quoted not a much more plausible explanation for the SteamDB entry?
rkfg 8 Mar 2016
There's none, as always. But usually when depots appear, the ports follow and I see depots for both Mac and Linux. Actually, I don't care who ports it and how it's done as long as the port is good. If that's an in-house work then fine, more money for them.
chelobaka 9 Mar 2016
What's your bet on porter? Link
Hmm, Feral? That would be unexpected. Could this hint be it? -e^(i+π) = ?, is it related to time travel? The two main mathematical constants and an imaginary unit, what could it be...
That's probably F1 2015, as was discussed before. Linux executable name of F1 2015 matches Feral pattern.
rkfg 9 Mar 2016
Thanks, could be that. Too bad the game (F1 2015) seems to be poorly received and also has an enormous regional price.
Eike 9 Mar 2016
  • Supporter Plus
Don't you people read previous comments? Like mine (count 5 backwards).

A Dev (Sam on the Steam forums) of the game has been porting the game on personal time, but actual release is not very likely currently, since it involves per os middleware licencing costs.
I read that and I was aware of that fact even before. I based my guess on the quoted link to a certain post. You see, the problem is the game isn't being ported only to Linux but also to Mac. Your post about Sam doesn't say anything about Mac so it's possible they outsourced the task to Feral (maybe gave them what they did for Linux to lower the costs).

I like your directory layout argument (and the conclusion). But Mac doesn't seem to be a strong argument, as VP is doing Mac wrappers as well, it seems.
rkfg 9 Mar 2016
I like your directory layout argument (and the conclusion). But Mac doesn't seem to be a strong argument, as VP is doing Mac wrappers as well, it seems.
Oh, that wasn't mine at all, I haven't even noticed the pattern until chelobaka pointed on it. By the layout it may be Feral but the facts say it must be either VP or an in-house port. My bet is on VP anyway, we have BS:I and SpecOps, both are UE3 titles ported with a wrapper. And LiS is much more likely to be ported the same way because of the middleware.

By the way, it creates an interesting case. The middleware devs want more money for the Mac/Linux versions of their soft. VP (implying they're the porters) basically do the same but without paying a dime to the original devs. Could there be any legal repercussions?
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