We gathered that Life Is Strange is coming to Linux from all the recent SteamDB activity, but it looks like Feral Interactive are the ones behind it.
Looking at this change on SteamDB shows clearly who is doing it (I know it's for Mac, but Linux & Mac port hints popped up at the same time on SteamDB):
QuoteChanged UFS
rootoverrides/0/addpath: Feral Interactive/Life Is Strange/VFS/Local
rootoverrides/0/os: MacOS
rootoverrides/0/oscompare: =
rootoverrides/0/root: WinMyDocuments
rootoverrides/0/useinstead: MacAppSupport
I know some ports like BioShock Infinite have been ported to Mac/Linux by different people, but that was an unusual case.
We also have the fact that Feral Interactive are announcing/possibly releasing something soon going by their recent twitter teaser. Feral Interactive also have the newer upcoming port radar entry too.
Exciting!
Some you may have missed, popular articles from the last month:
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This will be the item on the Radar with the image of an eyeball and the equation (Euler's Identity) - An equation that is well know because it's considered to be mathematically beautiful. However, this is the bit where it becomes relevant - "e^(i π) = -1" is an enigma, it's mathematically possible but strange and inexplicable for most mathematicians. In other words - Life is Strange.
To quote a mathematician:
To quote a mathematician:
It is absolutely paradoxical; we cannot understand it, and we don't know what it means, but we have proved it, and therefore we know it must be the truth.
4 Likes, Who?
This game looks very interesting. Someone tested it?
0 Likes
This will be the item on the Radar with the image of an eyeball and the equation (Euler's Identity) - An equation that is well know because it's considered to be mathematically beautiful. However, this is the bit where it becomes relevant - "e^(i π) = -1" is an enigma, it's mathematically possible but strange and inexplicable for most mathematicians. In other words - Life is Strange.
It's literally read as "Formula 1". Also this hint from Feral appeared much earlier than SteamDB entry for Life is Strange.
1 Likes, Who?
This game looks very interesting. Someone tested it?
I didn't, because it's not on Linux
My favorite Let's Players didn't like it at all. Found it corny.
But many consider it to be very, very good. GOTY good.
96% positive Steam reviews - and yes, I do think with many reviews and such a positive number this actually means something.
And it's got the Game Developers Choice Audience Award.
0 Likes
This will be the item on the Radar with the image of an eyeball and the equation (Euler's Identity) - An equation that is well know because it's considered to be mathematically beautiful. However, this is the bit where it becomes relevant - "e^(i π) = -1" is an enigma, it's mathematically possible but strange and inexplicable for most mathematicians. In other words - Life is Strange.
It's literally read as "Formula 1".
Well that's boring!! My explanation was far more creative.
Also this hint from Feral appeared much earlier than SteamDB entry for Life is Strange.
Yes, but Feral generally know what games they are porting _before_ they start uploading the completed version to Steam :)
0 Likes
This game looks very interesting. Someone tested it?
The game works well in WINE, I played it but don't liked it, has interesting bits, but in the end it was boring.
0 Likes
This is the kind of game I'm interested in, really good news :D
1 Likes, Who?
This game looks very interesting. Someone tested it?
I played through it.
Loved the environments and the intentional "Twin Peaks" feel, of the small american town where it takes place, it also has some interesting characters (some find them "compelling & engaging" others find them "corny").
As for the story, I think it started out very interesting but it became weaker towards the end. The whole thing took a bit of a philosophical turn, that I found to be rather weakly plotted and ill considered. The gameplay itself was rather standard fare, not complex like the more classical adventure titles but not quite as ultra-simplistic as the Telltale games.
All in all, even though I was unhappy with how the story evolved in the later chapters, I thought it was a very well made game and definitely worth playing.
3 Likes, Who?
This game looks very interesting. Someone tested it?
I played the demo at EGX Rezzed last year and knew it would be something I'd like. I finally caved when episode 1 was available at the $1 level in that HumbleBundle. After playing through that in WINE I couldn't contain myself and bought 2-5 in the next sale. It's definitely the sort of game I enjoy, so I wouldn't expect everyone to like it as much as I did, but I think it's the best current example of the 'story driven choice and consequence' genre.
I liked the characters, liked the story, liked the art style, liked the geeky cultural references. I also liked how they took a meta-game mechanic (rewind any decision) and made it a game mechanic but then built the story in such a way that even if you played out all possible choices at a given decision point you still couldn't be sure what the 'right' thing to do would be.
Things I didn't like: mouse control was awkward, the few events in the game where you had to get something done quickly were very frustrating.
1 Likes, Who?
Now that is a surprise. I'd asked the dev on Steam back when the first couple of episodes were out, and they said that it wouldn't be possible for this game due to middleware issues, but that they definitely wanted to make their next game fully cross-platform. Good to see there were ways around the problems, and hopefully they keep wanting to improve with the next effort.
0 Likes
This game looks very interesting. Someone tested it?
I didn't, because it's not on Linux
My favorite Let's Players didn't like it at all. Found it corny.
But many consider it to be very, very good. GOTY good.
96% positive Steam reviews - and yes, I do think with many reviews and such a positive number this actually means something.
And it's got the Game Developers Choice Audience Award.
From people I've talked to who have played it and otherwise liked it, the main criticism has been to do with the ending and the perpetuation of the
Spoiler, click me
queer girls don't get happy endings
0 Likes
Not a game I personally have any interest in playing, but I'm happy that it's getting ported to the penguin, if indeed it is, and am happy that Feral are getting so much work.
0 Likes
[quote=Kels][quote=Eike]
For me my big issue with the game: WARNING Mega-Spoiler ahead....
At that point, I lost my connection to the story and the whole thing just felt like a "writers-failure" to me.
From people I've talked to who have played it and otherwise liked it, the main criticism has been to do with the ending and the perpetuation of the...
For me my big issue with the game: WARNING Mega-Spoiler ahead...
Spoiler, click me
was not Max "superpower" in itself, but rather that everyone suddenly decided that it was a "Karma Power", and that saving one persons life would apparently cause an inevitable/unavoidable weather-phenomenon, that would wipe out an entire town of people as some sort of "karma-retaliation", kind of like a different version of the "Final Destination"-series of movies where Death hunts everyone that survives an accident
At that point, I lost my connection to the story and the whole thing just felt like a "writers-failure" to me.
0 Likes
If it comes as a native port, I will try it. Will open the spoiler boxes after playing and see if I would have been warned... :)
Last edited by Eike on 17 March 2016 at 3:47 pm UTC
Last edited by Eike on 17 March 2016 at 3:47 pm UTC
0 Likes
It looks like you should be able to install the linux and mac versions as the Deports aren't encrypted..
0 Likes
It looks like you should be able to install the linux and mac versions as the Deports aren't encrypted..
No, looks like the app itself is actually only linked to developer keys right now.
0 Likes
I played this game in Windows (it was one of the last ones I made an exception for not having Linux support to date) and loved it. I used to play a lot of adventures in the (g)olden days of games like Indiana Jones and Police Quest. But the genre mostly lost me when it largely moved to achieve difficulty by designing obscure and counterintuitive puzzles that don't make you open a door by looking for a key, but doing stuff like using a branch and duct tape to create a fishing rod, using that to fish a salmon which you place in front of the door to attract a grizzly bear to charge in and break through the door. When adventures started to become basically unplayable without walkthroughs or methodically testing every possible irrational combination of steps, I moved on, because I don't want to tackle puzzles defying logic and reason.
And then came Life is Strange, which is nothing like that. It's a almost classic approach to adventures, where you can figure out the puzzles by applying logic and common sense and just doing what you would do in the character's place. On top of that, the story is compelling, the characters believable and relatable and the art is fantastic. And on top of the top, it even features a strong female lead character, which is (sadly) still something unsual in the video game industry, even in 2016.
It is probably the best adventure game in many years.
And normally I would stop writing here, but unfortunately this awesome game also features one (actually two) of the worst endings I have ever seen in a game. There is a "good" and a "bad" ending for the sheer sake of giving players a choice, but the "bad" ending is so completely out of character for the main character that you know that she would never, ever have chosen it. The "good" ending, on the other side, is not only a completely uninspired, "have-seen-this-10,000-times- in-time-travel-plots-before" cliche way to end the story, but also leaves every single choice you ever made in the game basically irrelevant in a way that you wonder why you even played the game. And the worst thing is that it's completely predictable and obvious from at least the 3rd chapter on that this and nothing else will be the outcome.
The game is still awesome, and I still absolutely recommend it, but it really didn't deserve the horrible, unsatisfying ending(s) they gave it.
And then came Life is Strange, which is nothing like that. It's a almost classic approach to adventures, where you can figure out the puzzles by applying logic and common sense and just doing what you would do in the character's place. On top of that, the story is compelling, the characters believable and relatable and the art is fantastic. And on top of the top, it even features a strong female lead character, which is (sadly) still something unsual in the video game industry, even in 2016.
It is probably the best adventure game in many years.
And normally I would stop writing here, but unfortunately this awesome game also features one (actually two) of the worst endings I have ever seen in a game. There is a "good" and a "bad" ending for the sheer sake of giving players a choice, but the "bad" ending is so completely out of character for the main character that you know that she would never, ever have chosen it. The "good" ending, on the other side, is not only a completely uninspired, "have-seen-this-10,000-times- in-time-travel-plots-before" cliche way to end the story, but also leaves every single choice you ever made in the game basically irrelevant in a way that you wonder why you even played the game. And the worst thing is that it's completely predictable and obvious from at least the 3rd chapter on that this and nothing else will be the outcome.
The game is still awesome, and I still absolutely recommend it, but it really didn't deserve the horrible, unsatisfying ending(s) they gave it.
0 Likes
If it comes as a native port, I will try it.Feral doesn't make wrapped "ports", they always go full native.
1 Likes, Who?
We'll probably see this before Rocket League.
-_-
-_-
0 Likes
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