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We gathered that Life Is Strange is coming to Linux from all the recent SteamDB activity, but it looks like Feral Interactive are the ones behind it.

Looking at this change on SteamDB shows clearly who is doing it (I know it's for Mac, but Linux & Mac port hints popped up at the same time on SteamDB):
QuoteChanged UFS
rootoverrides/0/addpath: Feral Interactive/Life Is Strange/VFS/Local
rootoverrides/0/os: MacOS
rootoverrides/0/oscompare: =
rootoverrides/0/root: WinMyDocuments
rootoverrides/0/useinstead: MacAppSupport


I know some ports like BioShock Infinite have been ported to Mac/Linux by different people, but that was an unusual case.

We also have the fact that Feral Interactive are announcing/possibly releasing something soon going by their recent twitter teaser. Feral Interactive also have the newer upcoming port radar entry too.

Exciting! Article taken from GamingOnLinux.com.
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25 comments
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Nezchan Mar 17, 2016
Now that is a surprise. I'd asked the dev on Steam back when the first couple of episodes were out, and they said that it wouldn't be possible for this game due to middleware issues, but that they definitely wanted to make their next game fully cross-platform. Good to see there were ways around the problems, and hopefully they keep wanting to improve with the next effort.
Nezchan Mar 17, 2016
Quoting: Eike
Quoting: legluondunetThis game looks very interesting. Someone tested it?

I didn't, because it's not on Linux

My favorite Let's Players didn't like it at all. Found it corny.

But many consider it to be very, very good. GOTY good.
96% positive Steam reviews - and yes, I do think with many reviews and such a positive number this actually means something.
And it's got the Game Developers Choice Audience Award.

From people I've talked to who have played it and otherwise liked it, the main criticism has been to do with the ending and the perpetuation of the
Spoiler, click me
queer girls don't get happy endings
trope. But otherwise it's a really good game with characters that are easy to connect with.
Keyrock Mar 17, 2016
Not a game I personally have any interest in playing, but I'm happy that it's getting ported to the penguin, if indeed it is, and am happy that Feral are getting so much work.
Feist Mar 17, 2016
[quote=Kels][quote=Eike]
Quoting: legluondunetFrom people I've talked to who have played it and otherwise liked it, the main criticism has been to do with the ending and the perpetuation of the...

For me my big issue with the game: WARNING Mega-Spoiler ahead...
Spoiler, click me
was not Max "superpower" in itself, but rather that everyone suddenly decided that it was a "Karma Power", and that saving one persons life would apparently cause an inevitable/unavoidable weather-phenomenon, that would wipe out an entire town of people as some sort of "karma-retaliation", kind of like a different version of the "Final Destination"-series of movies where Death hunts everyone that survives an accident
.

At that point, I lost my connection to the story and the whole thing just felt like a "writers-failure" to me.
Eike Mar 17, 2016
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If it comes as a native port, I will try it. Will open the spoiler boxes after playing and see if I would have been warned... :)


Last edited by Eike on 17 March 2016 at 3:47 pm UTC
ChloeWolfieGirl Mar 17, 2016
It looks like you should be able to install the linux and mac versions as the Deports aren't encrypted..
Liam Dawe Mar 17, 2016
Quoting: ChloeWolfieGirlIt looks like you should be able to install the linux and mac versions as the Deports aren't encrypted..

No, looks like the app itself is actually only linked to developer keys right now.
Kimyrielle Mar 17, 2016
I played this game in Windows (it was one of the last ones I made an exception for not having Linux support to date) and loved it. I used to play a lot of adventures in the (g)olden days of games like Indiana Jones and Police Quest. But the genre mostly lost me when it largely moved to achieve difficulty by designing obscure and counterintuitive puzzles that don't make you open a door by looking for a key, but doing stuff like using a branch and duct tape to create a fishing rod, using that to fish a salmon which you place in front of the door to attract a grizzly bear to charge in and break through the door. When adventures started to become basically unplayable without walkthroughs or methodically testing every possible irrational combination of steps, I moved on, because I don't want to tackle puzzles defying logic and reason.

And then came Life is Strange, which is nothing like that. It's a almost classic approach to adventures, where you can figure out the puzzles by applying logic and common sense and just doing what you would do in the character's place. On top of that, the story is compelling, the characters believable and relatable and the art is fantastic. And on top of the top, it even features a strong female lead character, which is (sadly) still something unsual in the video game industry, even in 2016.

It is probably the best adventure game in many years.

And normally I would stop writing here, but unfortunately this awesome game also features one (actually two) of the worst endings I have ever seen in a game. There is a "good" and a "bad" ending for the sheer sake of giving players a choice, but the "bad" ending is so completely out of character for the main character that you know that she would never, ever have chosen it. The "good" ending, on the other side, is not only a completely uninspired, "have-seen-this-10,000-times- in-time-travel-plots-before" cliche way to end the story, but also leaves every single choice you ever made in the game basically irrelevant in a way that you wonder why you even played the game. And the worst thing is that it's completely predictable and obvious from at least the 3rd chapter on that this and nothing else will be the outcome.

The game is still awesome, and I still absolutely recommend it, but it really didn't deserve the horrible, unsatisfying ending(s) they gave it.
rkfg Mar 17, 2016
Quoting: EikeIf it comes as a native port, I will try it.
Feral doesn't make wrapped "ports", they always go full native.
Storminator16 Mar 17, 2016
We'll probably see this before Rocket League.
-_-
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