A brand new Linux & SteamOS gamer survey is now up, and this time we have a couple of fresh questions and tweaks to some old ones.
Based on feedback we have questions about Gamepads and Racing Wheels, and we have removed the distro-hopping question as it's a bit useless for a gaming-focused survey too.
Reminder: You're answering for the previous month. This is the March survey asking about February.
Find the survey for March here.
You can find the results from February here.
Based on feedback we have questions about Gamepads and Racing Wheels, and we have removed the distro-hopping question as it's a bit useless for a gaming-focused survey too.
Reminder: You're answering for the previous month. This is the March survey asking about February.
Find the survey for March here.
You can find the results from February here.
Some you may have missed, popular articles from the last month:
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While I only have a common 2.1 audio, this is a valid point. Also would be interesting to know the subsystem/engine/whatever used to output the sound, whether it's pure ALSA or PulseAudio or maybe OSS. As an additional question I'd add something like "do you have issues with it?" with checkboxes like "skips/noises/crackles", "some games don't use all channels I have", "some games don't output sound at all out of the box" etc.
For example, I had a weird bug with my Creative Live 7.1 24 bit, in Transistor all the sound was 2 times faster than it should. I thought cartoon voices are intended but then started to doubt and asked friends. Surprisingly, I was wrong. I fixed it by switching default-sample-format = s32le in daemon.conf (PulseAudio), never had this with any games before and after. I also didn't have this issue on the integrated Intel HD audio, only on the PCI one. That's an example of what may go wrong with the audio apart from some channels not working.
For example, I had a weird bug with my Creative Live 7.1 24 bit, in Transistor all the sound was 2 times faster than it should. I thought cartoon voices are intended but then started to doubt and asked friends. Surprisingly, I was wrong. I fixed it by switching default-sample-format = s32le in daemon.conf (PulseAudio), never had this with any games before and after. I also didn't have this issue on the integrated Intel HD audio, only on the PCI one. That's an example of what may go wrong with the audio apart from some channels not working.
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Done!
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