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Nvidia are keeping up their great support of Vulkan with yet another new build of their Vulkan driver which supports Linux.

Driver version 355.00.29 is now available:
QuoteMarch 2nd, Windows 356.45, Linux 355.00.29

Support Vulkan API version v1.0.4
Fix device lost issue with some MSAA resolves
Fix vkGetQueryPoolResults() when queryCount=0
Fix OpImageQuerySample with images
Fix OpVectorExtractDynamic issues with doubles
Fix handling of sparse image miptail when the whole image fits within a page
Improve vkAcquireNextImageKHR() conformance to WSI spec
Improve GL_KHR_vulkan_glsl compatibility when using GLSL directly
Improve GPU texturing performance in some cases
Improve vkAllocateDescriptorSets()/vkFreeDescriptorSets() performance in some cases
Improve vkCmdBindDescriptorSets() performance in some cases
Improve vkCmdCopyImage() performance in some cases


You can grab it here. Article taken from GamingOnLinux.com.
Tags: Beta, NVIDIA, Vulkan
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TacoDeBoss Mar 6, 2016
Wow. I just benched 119.8 FPS with Vulkan and 87.6 FPS with OpenGL on The Talos Principle. This is SO cool.


Last edited by TacoDeBoss on 6 March 2016 at 5:46 am UTC
STiAT Mar 7, 2016
I'm getting more and more confident that they're serious about pushing Vulkan.

I really like their efforts.
mattsturgeon Mar 7, 2016
Quoting: PeciskShader compiling could be spread on all GPUs and CPUs available though.

Shader compiling to Spir V is done by the developer before release. Spir V is low level binary that is understood by a Vulkan compatible GPU, as far as I understand it, it is similar to the binary instructions used on a CPU
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