Looks like Nvidia don't want to be outclassed by AMD and have released GameWorks SDK 3.1 with the intetion of releasing parts of it onto github. They have already released FaceWorks and some OpenGL samples, with more to come.
The license isn't quite as simple as the one AMD use for GPUOpen, but it's a start.
Hopefully having more open code will allow AMD to inspect it more and not have so many issues with games using it like we have seen in the past. Not AMD's fault of course when a developer chooses Nvidia-only tech, but with it more open the possibility for AMD GPU drivers to work with them easier is there.
You can find the github here, and the Nvidia announcement here.
Thanks for the info, Nel!
The license isn't quite as simple as the one AMD use for GPUOpen, but it's a start.
QuoteNVIDIA makes source code for select GameWorks libraries available to developers via GitHub. Source code for NVIDIA Volumetric Lighting and NVIDIA's FaceWorks demo is available today. Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon.
Hopefully having more open code will allow AMD to inspect it more and not have so many issues with games using it like we have seen in the past. Not AMD's fault of course when a developer chooses Nvidia-only tech, but with it more open the possibility for AMD GPU drivers to work with them easier is there.
You can find the github here, and the Nvidia announcement here.
Thanks for the info, Nel!
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8 comments
Dafuq? nobody saw this one coming.
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Game is on :) But frankly, this is very, very good for game development. I can see everyone benefiting from this.
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This isn't exactly the MIT license...but their source code license seems to be pretty liberal. It is not GPL compatible unlike the MIT license that AMD went it. It actually doesn't confirm with either the free software or open source definitions due to Nvidia's ability to revoke the license at any time for any reason. But it certainly is a start.
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You can thank AMD for that...
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Quoting: KristianIt is not GPL compatible unlike the MIT license that AMD went it. It actually doesn't confirm with either the free software or open source definitions due to Nvidia's ability to revoke the license at any time for any reason.Yes, was just about to comment that as well.
Me, I'm not impressed. ¯\_(ツ)_/¯
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OpenSource still far better.
It's awesome to see how AMD's choice to keep pushing technology are shaping the entire industry now. I really hope the earn some marketshare back. I know for sure that my hardware will be red upgrade.
EDIT:
I'd say that releasing code without "opensourcing" it won't make gameworks more popular instead it will fuel GPUOpen with more code for open solutions to graphic effects.
Is this Gameworks Death announcement?
Last edited by amonobeax on 16 March 2016 at 3:11 pm UTC
It's awesome to see how AMD's choice to keep pushing technology are shaping the entire industry now. I really hope the earn some marketshare back. I know for sure that my hardware will be red upgrade.
EDIT:
I'd say that releasing code without "opensourcing" it won't make gameworks more popular instead it will fuel GPUOpen with more code for open solutions to graphic effects.
Is this Gameworks Death announcement?
Last edited by amonobeax on 16 March 2016 at 3:11 pm UTC
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It's a start. Who knows where this leads us, NVidia is slow / careful on this, but once opensource, if they see it's no damage to them I'd expect more to come.
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