At Paradox Interactive’s GDC presentation, Obsidian have revealed their newest project. The upcoming RPG title is set in a world where heroes have failed and evil has won.
The details on the game are still sparse but it seems to be an isometric RPG in the vein of the excellent Pillars of Eternity. The player works for the evil overlord Kyros, meting out justice and punishment to the people of the world. As with any Obsidian RPG, the game promises to have consequential choices with even the smallest decisions potentially having lasting repercussions to the player and the game world. It certainly sounds like a very different premise than usual as is vying for influence and reputation among the various factions in Kyros’ army and in the world.
Whereas Pillars of Eternity had a crowdfunding campaign and long development period, Tyrranny seems to be already well ready on its way towards release. No doubt this was made possible by Paradox’s funding, as the CEOs of both companies spoke of a strong working relationship between the two companies at the presentation. As it stands, Tyranny has been announced for an unspecified 2016 release.
I’m a sucker for Obsidian RPGs and the rather good world building that they do. While certainly not perfect, I’ve always found that the level of writing in their games is a cut above most other RPG titles. I’d expected another PoE expansion or even a sequel before a new IP, but this is a pleasant surprise too. Obsidian has been great at listening to fan feedback as shown with the massive patches that overhauled, tweaked and granted free content to Pillars of Eternity. It’s my hope that they’ll take all those lessons and experience and make one of their best games yet.
There’s a few other tidbits that can be found on the game’s official site and I imagine that the official forums will soon have more info about the game too.
Press Release
Obsidian Entertainment and Paradox Interactive today announced Tyranny, a brand-new role-playing game (RPG) coming to Windows, Mac, and Linux PCs. Tyranny, designed and developed by the studio behind award-winning titles such as Pillars of Eternity, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II, introduces players to an original fantasy world where a brutal clash between good and evil has taken place – and evil emerged triumphant. A nonlinear story challenges players to find their role within the dominant empire and live with the outcomes of difficult, morally unclear decisions.
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The details on the game are still sparse but it seems to be an isometric RPG in the vein of the excellent Pillars of Eternity. The player works for the evil overlord Kyros, meting out justice and punishment to the people of the world. As with any Obsidian RPG, the game promises to have consequential choices with even the smallest decisions potentially having lasting repercussions to the player and the game world. It certainly sounds like a very different premise than usual as is vying for influence and reputation among the various factions in Kyros’ army and in the world.
Whereas Pillars of Eternity had a crowdfunding campaign and long development period, Tyrranny seems to be already well ready on its way towards release. No doubt this was made possible by Paradox’s funding, as the CEOs of both companies spoke of a strong working relationship between the two companies at the presentation. As it stands, Tyranny has been announced for an unspecified 2016 release.
I’m a sucker for Obsidian RPGs and the rather good world building that they do. While certainly not perfect, I’ve always found that the level of writing in their games is a cut above most other RPG titles. I’d expected another PoE expansion or even a sequel before a new IP, but this is a pleasant surprise too. Obsidian has been great at listening to fan feedback as shown with the massive patches that overhauled, tweaked and granted free content to Pillars of Eternity. It’s my hope that they’ll take all those lessons and experience and make one of their best games yet.
There’s a few other tidbits that can be found on the game’s official site and I imagine that the official forums will soon have more info about the game too.
Press Release
Obsidian Entertainment and Paradox Interactive today announced Tyranny, a brand-new role-playing game (RPG) coming to Windows, Mac, and Linux PCs. Tyranny, designed and developed by the studio behind award-winning titles such as Pillars of Eternity, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II, introduces players to an original fantasy world where a brutal clash between good and evil has taken place – and evil emerged triumphant. A nonlinear story challenges players to find their role within the dominant empire and live with the outcomes of difficult, morally unclear decisions.
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Quoting: EikeA classic RPG with 26 DLCs? :pAs far as Obsidian is concerned, they released 2 actual expansions that were well worth the money - and that shall be mine soon.
No, seriously: That's good news!
Last edited by omer666 on 16 March 2016 at 2:54 pm UTC
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What's wrong with 3rd person perspective - heck even first person perspective? Come on Paradox and Obsidian, surely you guys got enough resources and skill to make it into more than the standard isometric view.
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Nooo, iso is best!
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Given it a second thought, this can be really good and different of other typical RPGs or turn into more of the same approach. I mean, will we have the real opportunity to be a sadistic bastard dictator? Can we create some sort of inquisition, censorship organism like KGB, et cetera? Or, on the other hand, will we be a misguided main character that after determined events see the truth and destroy the big bad boy?
Personally, my favorite idea about being evil always was the possibility of our group of characters trying to take over the current king/government/evil guy with all our good intentions turning up we were wrong and mess the world we're playing with completely. I don't recall having played something like that to be honest.
Personally, my favorite idea about being evil always was the possibility of our group of characters trying to take over the current king/government/evil guy with all our good intentions turning up we were wrong and mess the world we're playing with completely. I don't recall having played something like that to be honest.
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Count me in. Obsidian is one of my favorite game developers.
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Quoting: BillNyeTheBlackGuyNice. Here's hoping they go for turn based combat this time.
I can't think of an Obsidian game where they used turn based combat. I wouldn't be against it but I wouldn't get your hopes up.
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After all this "Linux wasn't worth it" (at least financially) we still get this Title in Linux . Happy about that.
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Quoting: BeamboomWhat's wrong with 3rd person perspective - heck even first person perspective? Come on Paradox and Obsidian, surely you guys got enough resources and skill to make it into more than the standard isometric view.
Apple vs Orange?
Isometric view isn't inferior to 3D, it's a different art style. One that I personally love, despite the characters tend to be sprite sized (which is its biggest shortcoming). But try to paint such beautiful world renderings in 3D.
Personally I am the camp that hates first person view. With a passion. I go like you go for isometric view and wonder if they were just too cheap to add a character model and creator . :D
About Paradox: I see the point about them releasing too many tiny DLCs with big price tags, but they have been one of the first major publishers to jump on the Linux train and their games are always of great quality (at least I cannot think of a single truly bad game of theirs). That puts them waaaay into good territory for me. Actually, Paradox games are almost always an automatic buy for me and I consider Cities Skylines one of the best five games available for Linux.
About Obsidian: With Bioware's ongoing EA-inflicted decline, I'd say their RPG writing is now industry leading. I just wish they would voice over -all- their dialogue in their next game, including the player character(s).
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Quoting: Kimyrielle... I just wish they would voice over -all- their dialogue in their next game, including the player character(s).Please no! If the player character had a voice I wouldn't be able to decide his/her personality myself. Then they might as well remove the choices and just provide one or two pre-made characters.
It's an RPG, I decide the 'role' of the player character.
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Quoting: BeamboomWhat's wrong with 3rd person perspective - heck even first person perspective? Come on Paradox and Obsidian, surely you guys got enough resources and skill to make it into more than the standard isometric view.
If you want a 3rd person RPG, then go play a bioware game.
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Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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