Chris Roberts has done his usual video update on Star Citizen, and he mentions that they are looking into Vulkan.
You need to skip to about 19:45:
User question:
"Now that Vulkan is officially released, has the Frankfurt team had the chance to dive in to see about supporting this API alongside DirectX 12"
Chris Roberts answer:
"We have looked at Vulkan, we are pretty excited about it. We are considering our options between Vulkan and DX12, we haven't made a full decision yet. Vulkan has some advantages, as long as it works properly it can work on PC, Linux and other platforms."
You need to skip to about 19:45:
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User question:
"Now that Vulkan is officially released, has the Frankfurt team had the chance to dive in to see about supporting this API alongside DirectX 12"
Chris Roberts answer:
"We have looked at Vulkan, we are pretty excited about it. We are considering our options between Vulkan and DX12, we haven't made a full decision yet. Vulkan has some advantages, as long as it works properly it can work on PC, Linux and other platforms."
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He said "Linux"! :D
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It will be VERY interesting if they choose to focus on Vulkan over DX12! Of course we know it makes total sense from a cross-platform perspective, so let's see the ball start rolling.
Last edited by FredO on 8 March 2016 at 11:13 am UTC
Last edited by FredO on 8 March 2016 at 11:13 am UTC
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I heard they're looking into actually releasing a game too. :D
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Quoting: melkemindI heard they're looking into actually releasing a game too. :D
I heard they're looking into actually releasing several games... some day. :D
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Amem...Please lord Gaben help us on that...almost 800hours on SC...would love it on linux!
#goVEGAN #STEAM
#goVEGAN #STEAM
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Please go vulkan!
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I think they're still a bit cautious about performance gains and ease of use. DirectX 12 has more or less an year head start and most developers now have an idea what they're getting into with it, as well as what performance benefits they can reap. Yet, it was just recently that some admitted DX12 turned out to be much harder to implement than expected. In that sense, Vulkan has been available to developers for a much shorter period. The only working example we have at this point is a performance regression in the Talos Principle.
Also, while Vulkan can technically work across all platforms, don't forget most already have their own API. Windows and Xbox have DirectX and Sony have their own close to the metal API for the PS (can't remember the name). It's not like developers will swarm to drop everything and start implementing a new untested and unproven API. Them being cautious is only natural and the truth is Vulkan has to prove itself. Cross platform compatibility is nice but that alone is hardly a selling point. OpenGL is also cross platform :))).
Also, while Vulkan can technically work across all platforms, don't forget most already have their own API. Windows and Xbox have DirectX and Sony have their own close to the metal API for the PS (can't remember the name). It's not like developers will swarm to drop everything and start implementing a new untested and unproven API. Them being cautious is only natural and the truth is Vulkan has to prove itself. Cross platform compatibility is nice but that alone is hardly a selling point. OpenGL is also cross platform :))).
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One of my sons swears by the game, he's invested close to £1000 into it already & the thing hasn't even been released. My son is nuts. :D
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Quoting: maodzedunThe only working example we have at this point is a performance regression in the Talos Principle.
As far as I know, Talos Principle just used a Vulkan wrapper.
Quote1)https://www.gamingonlinux.com/articles/the-talos-principle-getting-a-linux-build-using-vulkan-in-a-few-days.6662
Port. Make it work as fast as possible just by wrapping current engine design around Vulkan. Avoid all pitfalls and bottlenecks. This is what we did by now and released as patch for Talos.
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Quoting: EikeHe said "Linux"! :D
Too bad they still can't say "Windows":
Quoteit can work on PC, Linux and other platforms
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Quoting: EikeHe said "Linux"! :D
He said "PC"...
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Quoting: ripperQuoting: EikeHe said "Linux"! :D
Too bad they still can't say "Windows":
Quoteit can work on PC, Linux and other platforms
While it would be fine, I care much, much more about the "Linux" part.
Call Windows "God's Own OS" - as long as you give me my Linux version.
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Disclaimer: I am very skeptical about CIG and way they handle SC project. However I expect game to fare rather well, although I prefer way ED is designed.
I hink this is really good news. SC is very graphically demanding game and everything they can do to run it with less overhead of OpenGL driver is seen as plus. Considering CryEngine would heavily benefit from having Vulkan support.
Let's see how this unfolds.
Last edited by Pecisk on 8 March 2016 at 1:07 pm UTC
I hink this is really good news. SC is very graphically demanding game and everything they can do to run it with less overhead of OpenGL driver is seen as plus. Considering CryEngine would heavily benefit from having Vulkan support.
Let's see how this unfolds.
Last edited by Pecisk on 8 March 2016 at 1:07 pm UTC
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Quoting: maodzedunDirectX 12 has more or less an year head start and most developers now have an idea what they're getting into with it, as well as what performance benefits they can reap.What you said is fairly reasonable, but being late in the game isn't all bad. Because of this delay, Vulkan can also take lessons from DX12 errors.
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Quoting: maodzedunI think they're still a bit cautious about performance gains and ease of use. DirectX 12 has more or less an year head start and most developers now have an idea what they're getting into with it, as well as what performance benefits they can reap. Yet, it was just recently that some admitted DX12 turned out to be much harder to implement than expected. In that sense, Vulkan has been available to developers for a much shorter period. The only working example we have at this point is a performance regression in the Talos Principle.
Also, while Vulkan can technically work across all platforms, don't forget most already have their own API. Windows and Xbox have DirectX and Sony have their own close to the metal API for the PS (can't remember the name). It's not like developers will swarm to drop everything and start implementing a new untested and unproven API. Them being cautious is only natural and the truth is Vulkan has to prove itself. Cross platform compatibility is nice but that alone is hardly a selling point. OpenGL is also cross platform :))).
DirectX12 API is also untested and unproven, also all major engines had access to Vulkan API all this time. Majority of the games use one or another off-the-shelf engine which will support Vulkan in nearest future. Trust me, DirectX12 won't be roadblock for porting games to Linux, we have laundry list with other items to clear. It is not Vulkan vs. DirectX12, it is all nagging issues with drivers, etc. They are partially solved, but we are not there yet.
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Chris Roberts has a special set of Cry Engine devs working on Star Citizen, which those devs will be the sole reason the Cry Engine may very well support Vulkan. This was specifically so that they could cross platform to Linux and Mac. The patches that are planned have not been accepted by the main Cry Engine devs yet. When... and IF they do, We can simply thank Chris Roberts for making this happen because he has specifically did this so folks on Linux will be able to play this game.
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I really think this game will be released when GNU/Hurd has a stable release. And people who invested hundreds of euros in it will feel like pigeons. I hope I am wrong but things look more and more clear...
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I don't understand how this can even be a question, if their earlier expressed intentions of going multi-platform hold any truth at all.
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CR did promise Mantle and Linux support. Supporting Vulkan would cover both of these promises.
As for SC on Linux, I have my doubts we will ever see it, at best super late comparing to windows version. This is based on Linux treatment from CR and staff so far (basically considered as a after thought).
As for SC on Linux, I have my doubts we will ever see it, at best super late comparing to windows version. This is based on Linux treatment from CR and staff so far (basically considered as a after thought).
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Quoting: fakk2As for SC on Linux, I have my doubts we will ever see it, at best super late comparing to windows version.
"Linux at or around launch"
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