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Ty the Tasmanian Tiger is a 3d platforming exploration game from 2002 which has recently gained an HD upgrade for Windows.

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The game is by a studio from Australia named Krome studio, so there’s little wonder as to why there’s no Linux or Mac version at launch, but they've been asked about Mac and Linux version's of this game several times and been very responsive.

On the Steam forum they were asked about a Mac version and they stated that they've already done some set up:

QuoteNot for launch, no. It is something that we have done the prep work (converted the game to run using openGL, etc) but a MAC release is not on our development roadmap at this point in time.


Then on Twitter they said that they want to see interest from Linux users and will make one if the sales are good enough:

@ChloeWolfieGirl It's something we'll be looking at depending on the windows sales. We'd love to know how many people want linux/mac too.

— Krome Studios (@kromestudios) March 22, 2016


Now I'm not asking you to buy Ty on a whim, but if you want to see this game then we should show them that we want to see the game on Linux and hope that they turn around with a yes. You can ask on the Steam forums, their twitter page, or otherwise

They're also going to make Ty 2 and 3 in HD, and guys the UK never got Ty 3, so I'll be upset if I never get to play that.

Article taken from GamingOnLinux.com.
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10 comments

frostwork Mar 25, 2016
looks like lots of fun. I should be "too old" for that genre, but would buy it anyway :}
STiAT Mar 25, 2016
If it will support controllers properly (steam controller) I'm in on it.

I've had a hard time in linux getting games to accept the controller lately. Starting with Vendetta, to Shadow of Mordor etc. The controller is perfectly recognized in the system, but the games won't recognize it (they do in Windows though).
Feist Mar 25, 2016
"It's something we'll be looking at depending on the windows sales."

I've always felt a little confused about statement like this. I mean a great majority of linux games, are games with rather small/modest sales overall and there are plenty of linux titles with relatively tiny sales numbers for windows & linux alike. On the other hand, there's a large number of "Super Sellers" for windows, where a linux version has never been up for consideration at all and any request is met with the "cold shoulder".

So obviously "lots of windows sales" is not an argument for a linux version. Sometimes I almost get the reverse impression, that the more poorly a game sells for windows the greater is the chance for a linux version
Perkeleen_Vittupää Mar 25, 2016
Quoting: Feist"It's something we'll be looking at depending on the windows sales."

I've always felt a little confused about statement like this. I mean a great majority of linux games, are games with rather small/modest sales overall and there are plenty of linux titles with relatively tiny sales numbers for windows & linux alike. On the other hand, there's a large number of "Super Sellers" for windows, where a linux version has never been up for consideration at all and any request is met with the "cold shoulder".

So obviously "lots of windows sales" is not an argument for a linux version. Sometimes I almost get the reverse impression, that the more poorly a game sells for windows the greater is the chance for a linux version

Confused too and i find this Windows sales dependency thing an artificial excuse. If one doesn't really want to make a Linux port, then just bloody straight out say it. Maybe some other instance will, later on.

Anything that's "depending on Windows" is something i'll never support.
STiAT Mar 25, 2016
Quoting: Feist"It's something we'll be looking at depending on the windows sales."

I've always felt a little confused about statement like this. I mean a great majority of linux games, are games with rather small/modest sales overall and there are plenty of linux titles with relatively tiny sales numbers for windows & linux alike. On the other hand, there's a large number of "Super Sellers" for windows, where a linux version has never been up for consideration at all and any request is met with the "cold shoulder".

So obviously "lots of windows sales" is not an argument for a linux version. Sometimes I almost get the reverse impression, that the more poorly a game sells for windows the greater is the chance for a linux version

Could depend on if they're getting in enough money to finance it. They obviously don't know if it could be profitable or not, so they shoot out the Windows version to see if they can take the risk of porting to OSX/Linux. For me that's pretty much reasonable, especially for smaller studios.
Liam Dawe Mar 25, 2016
Quoting: STiAT
Quoting: Feist"It's something we'll be looking at depending on the windows sales."

I've always felt a little confused about statement like this. I mean a great majority of linux games, are games with rather small/modest sales overall and there are plenty of linux titles with relatively tiny sales numbers for windows & linux alike. On the other hand, there's a large number of "Super Sellers" for windows, where a linux version has never been up for consideration at all and any request is met with the "cold shoulder".

So obviously "lots of windows sales" is not an argument for a linux version. Sometimes I almost get the reverse impression, that the more poorly a game sells for windows the greater is the chance for a linux version

Could depend on if they're getting in enough money to finance it. They obviously don't know if it could be profitable or not, so they shoot out the Windows version to see if they can take the risk of porting to OSX/Linux. For me that's pretty much reasonable, especially for smaller studios.

Yes that's more the case here. Developers can't always go straight to a Linux version if they haven't planned for it originally, as then an additional platform will take time and money away from what's already selling. Linux doesn't exactly sell many copies of games right now either, remember that before getting annoyed at developers.
Storminator16 Mar 25, 2016
Quoting: Feist"It's something we'll be looking at depending on the windows sales."

I've always felt a little confused about statement like this.

Don't be. It's the very nice way of saying "no". If the Mac version isn't even on the road map, SteamOS/Linux isn't even in the cards. Basically, the game would have to become hugely popular to do so. Operational costs would be best focused on the next project.

As Perkeleen_Vittupää said, it's an artificial excuse.

(Edit: I meant "focused", not "adjusted". Early AM headache and need for caffeine)


Last edited by Storminator16 on 25 March 2016 at 1:48 pm UTC
ChloeWolfieGirl Mar 25, 2016
Knowing the studio I do think its money
The games on early access because of money
They want to make TY 2 but it depends how well TY1 sells.
They've also mentioned that they wanted to do sly dlc spin of but sales never backed it up.

To me it seems like they want to do a Linux and Mac version, they've done a little preop with making it OpenGL, they've replied very openly to tweets requesting a bit of demand to see if its worth it, and have liked many of the tweets mentioning Linux, so i honestly think they're concerned about money.
adolson Mar 25, 2016
I love when developers don't do a simultaneous launch, and tell us that a Linux version depends on the sales of the Windows version. And then Linux users buy it "to support a Linux version" and then - IF we ever see a Linux version released - the devs will complain that the Linux version didn't sell...
AConsolePeasant Apr 8, 2016
Looking over the steam forums, they have talked about keeping the program in OpenGL instead of DirectX just for the portability for linux and mac, so It does feel like they're not just throwing out bullshit.
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