UNIGINE is a pretty advanced game engine that never really gets much attention from anyone it seems. They recently released UNIGINE 2.2 with major new features.
Main new features:
- New simulation-friendly water with geometric waves (Beaufort scale 0-12)
- Introduced tiled rendering optimizations
- Introduced area lights
- Planar reflections
- Improved shadows
- Unified C++/C#/UnigineScript API with full access to the engine features
- New C++/C# app logic system
- Improved Qt integration template
- Support for Visual Studio 2015
- Upgraded Oculus plugin to 0.8 Oculus SDK
- Improved accuracy of geodetic math
- Introduced GeodeticPivot object (experimental)
- Editable demos via SDK Browser
- SimLights add-on for airfield lights
- New Oil Rig demo
You can see an example video of the water here:
Find their full changelog here.
I think their main problem nowadays is their price, they just don't seem competitive to other engines, and they missed the big indie gaming boom where Unity and Unreal basically took over.
Main new features:
- New simulation-friendly water with geometric waves (Beaufort scale 0-12)
- Introduced tiled rendering optimizations
- Introduced area lights
- Planar reflections
- Improved shadows
- Unified C++/C#/UnigineScript API with full access to the engine features
- New C++/C# app logic system
- Improved Qt integration template
- Support for Visual Studio 2015
- Upgraded Oculus plugin to 0.8 Oculus SDK
- Improved accuracy of geodetic math
- Introduced GeodeticPivot object (experimental)
- Editable demos via SDK Browser
- SimLights add-on for airfield lights
- New Oil Rig demo
You can see an example video of the water here:
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Direct Link
Direct Link
Find their full changelog here.
I think their main problem nowadays is their price, they just don't seem competitive to other engines, and they missed the big indie gaming boom where Unity and Unreal basically took over.
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