It's really good to see Unity working on improving performance, and the Unity 5.4 beta looks like it includes some pretty nice features to give improved performance.
The first key performance feature is more multi-threaded rendering:
They have also worked on how many draw calls they do:
Let's hope the open source drivers get boosted up to OpenGL4.1+ by the time more games use this eh?
Overall Unity 5.4 is shaping up to be a pretty noteworthy release, and those are just some highlights I've cherry picked from their blog post.
You can see their full changelog here.
The first key performance feature is more multi-threaded rendering:
QuoteBuilding on the work we did to take particles, sprites, flares, halos, lines and trails off the main thread in Unity 5.3, we’ve introduced parallel command list generation. Instead of building one graphics command list on the same CPU core scripts, physics and other systems are using, it moves the work to multiple CPU cores, removing some potential bottlenecks and enabling many complex scenes to run faster.
They have also worked on how many draw calls they do:
QuoteFewer draw calls means better performance, and, by gradually rolling out GPU instancing support, we’re allowing you to render vast numbers of identical geometries that share the same materials with very few draw calls. Initially GPU instancing support is available for Windows PC builds with DX11 and Shader Model 4.0 and OS X with OpenGL 4.1 and up. More platforms are in the pipeline, so stay tuned.
Let's hope the open source drivers get boosted up to OpenGL4.1+ by the time more games use this eh?
Overall Unity 5.4 is shaping up to be a pretty noteworthy release, and those are just some highlights I've cherry picked from their blog post.
You can see their full changelog here.
Some you may have missed, popular articles from the last month:
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10 comments
No linux download? :(
1 Likes, Who?
Coming Soon™
7 Likes, Who?
No linux download? :(
The latest version of the editor for Linux can always be found here:
http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2429209
Last edited by Eike on 15 March 2016 at 8:37 pm UTC
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Nice to see performance improvements are on the way. Another way to help to achieve some of that would be using recent versions of mono, I wonder if that will ever happen.
0 Likes
I hope the multithreading thing helps 7dtd.
Last edited by chris200x9 on 15 March 2016 at 9:38 pm UTC
Last edited by chris200x9 on 15 March 2016 at 9:38 pm UTC
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Let's hope the open source drivers get boosted up to OpenGL4.1+ by the time more games use this eh?Nouveau and radeonsi already have 4.1 support, i965 the Intel driver is only two feature away from 4.1 too.
See : https://mesamatrix.net/
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What about Vulkan in Unity? How far away in the future is it? Unity developers are in the Vulkan working group if I understood correctly.
Last edited by Shmerl on 15 March 2016 at 10:24 pm UTC
Last edited by Shmerl on 15 March 2016 at 10:24 pm UTC
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"developers working on performance" GOOD.
Really wish more developers would work on performance tuning sooner however, games like ARK & Space Engineers could REALLY use it!
Really wish more developers would work on performance tuning sooner however, games like ARK & Space Engineers could REALLY use it!
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@TheRiddick, Space Engineers doesn't support Linux though right?
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No linux download? :(
They are available now: http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2556301
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