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It's really good to see Unity working on improving performance, and the Unity 5.4 beta looks like it includes some pretty nice features to give improved performance.

The first key performance feature is more multi-threaded rendering:
QuoteBuilding on the work we did to take particles, sprites, flares, halos, lines and trails off the main thread in Unity 5.3, we’ve introduced parallel command list generation. Instead of building one graphics command list on the same CPU core scripts, physics and other systems are using, it moves the work to multiple CPU cores, removing some potential bottlenecks and enabling many complex scenes to run faster.


They have also worked on how many draw calls they do:
QuoteFewer draw calls means better performance, and, by gradually rolling out GPU instancing support, we’re allowing you to render vast numbers of identical geometries that share the same materials with very few draw calls. Initially GPU instancing support is available for Windows PC builds with DX11 and Shader Model 4.0 and OS X with OpenGL 4.1 and up. More platforms are in the pipeline, so stay tuned.

Let's hope the open source drivers get boosted up to OpenGL4.1+ by the time more games use this eh?

Overall Unity 5.4 is shaping up to be a pretty noteworthy release, and those are just some highlights I've cherry picked from their blog post.

You can see their full changelog here. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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10 comments

psymin Mar 15, 2016
No linux download? :(
Tak Mar 15, 2016
Coming Soon™
Eike Mar 15, 2016
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No linux download? :(

The latest version of the editor for Linux can always be found here:
http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2429209


Last edited by Eike on 15 March 2016 at 8:37 pm UTC
edo Mar 15, 2016
Nice to see performance improvements are on the way. Another way to help to achieve some of that would be using recent versions of mono, I wonder if that will ever happen.
chris200x9 Mar 15, 2016
I hope the multithreading thing helps 7dtd.


Last edited by chris200x9 on 15 March 2016 at 9:38 pm UTC
Nyamiou Mar 15, 2016
Let's hope the open source drivers get boosted up to OpenGL4.1+ by the time more games use this eh?
Nouveau and radeonsi already have 4.1 support, i965 the Intel driver is only two feature away from 4.1 too.

See : https://mesamatrix.net/
Shmerl Mar 15, 2016
What about Vulkan in Unity? How far away in the future is it? Unity developers are in the Vulkan working group if I understood correctly.


Last edited by Shmerl on 15 March 2016 at 10:24 pm UTC
TheRiddick Mar 16, 2016
"developers working on performance" GOOD.

Really wish more developers would work on performance tuning sooner however, games like ARK & Space Engineers could REALLY use it!
Kurremkarmerruk Mar 16, 2016
@TheRiddick, Space Engineers doesn't support Linux though right?
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