This is pretty fun, Valve have opened up the Steam Controller some more with the release of the CAD geometry for it. I wonder what wild versions of it we will see in future?
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I wonder how long it will be before someone creates a version with a right stick too...
Although, if someone could make a version where the shoulder button position is a bit easier to reach with small hands, that would be fantastic.
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QuoteWe are releasing the mechanical CAD geometry for the Steam Controller and are eager to see the accessories and variations that come from your creativity. We are making available, under Creative Commons licensing, the geometry of all externally visible parts. This allows you to create and share to your heart’s content, but you’ll need to get in touch with Valve if you want to sell your creations.
The archive contains several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools.
Download link
Check in with [email protected] if you have model related issues we might be able to address.
I wonder how long it will be before someone creates a version with a right stick too...
Although, if someone could make a version where the shoulder button position is a bit easier to reach with small hands, that would be fantastic.
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Seems they followed trough with their "build your own Steam controller" idea :) Interesting....
2 Likes, Who?
I like to see than valve thinks this is the way to go
1 Likes, Who?
This is cool. I would love for someone to make a 6-button layout on the front & perhaps a D-pad in the vein of the old Sega Saturn/Genesis pads if possible since I play a lot of street fighter. In any outcome, I think only good can come from this.
1 Likes, Who?
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like [creative commons](http://creativecommons.org/licenses/by/4.0/) to allow everyone to profit from it.
Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.
Last edited by Liam Dawe on 11 May 2020 at 5:39 pm UTC
Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.
Last edited by Liam Dawe on 11 May 2020 at 5:39 pm UTC
1 Likes, Who?
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like [creative commons](http://creativecommons.org/licenses/by/4.0/) to allow everyone to profit from it.
Considering their usual approach, a new Steam Store section dedicated to make to order Steam controller pieces designed by the community would be more likely. But with that kind of small-scale production and the relatively large shipping costs, I don't think it would be a feasible business model when 3D printing is starting to be commonplace.
0 Likes
Now let them open source the firmware and document the protocol...
6 Likes, Who?
I wanna see two joysticks instead of pads if that's possible with the circuit board.
1 Likes, Who?
I would like a chatpad
0 Likes
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like creative commons to allow everyone to profit from it.
Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.
[url=/uploads/steam-controller.webm]A little animation I made.[/url] ([url=/uploads/steam-controller.mp4]mp4[/url])
<video controls width="900">
<source src="/uploads/steam-controller.webm"
type='video/webm;codecs="vp9"'/>
<source src="/uploads/steam-controller.mp4"
type='video/mp4"'/>
</video>
Unless you're talking about something else, the files are under creative commons, it's mentioned in the quoted text :)
0 Likes
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like [creative commons](http://creativecommons.org/licenses/by/4.0/) to allow everyone to profit from it.
Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.
[url=/uploads/steam-controller.webm]A little animation I made.[/url] ([url=/uploads/steam-controller.mp4]mp4[/url])
Unless you're talking about something else, the files are under creative commons, it's mentioned in the quoted text :)
eeuhh
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0 Likes
if someone could make a version where the shoulder button position is a bit easier to reachAre you using middle fingers for the triggers and index fingers for bumpers? No reaching required and is very comfortable.
When controllers first started having daul shoulder buttons I always hated that I was required to use index fingers for both buttons. Coming back from that was a little weird at first but so much better in the end. :D
Last edited by N30N on 25 Mar 2016 at 8:22 pm UTC
2 Likes, Who?
This is cool. I would love for someone to make a 6-button layout on the front & perhaps a D-pad in the vein of the old Sega Saturn/Genesis pads if possible since I play a lot of street fighter. In any outcome, I think only good can come from this.Unless they also release the software and drivers into the public domain, it's unlikely you're going to see any radical change to the current control layout.
0 Likes
I wanna see two joysticks instead of pads if that's possible with the circuit board.Also known as an Xbox 360 gamepad.
Me? I'd rather see Valve ditch the analog stick entirely and replace it with four additional buttons. The touch pads are awesome. I never want to use a dual analog stick controller again.
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