Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
This is pretty fun, Valve have opened up the Steam Controller some more with the release of the CAD geometry for it. I wonder what wild versions of it we will see in future?

tagline-image

QuoteWe are releasing the mechanical CAD geometry for the Steam Controller and are eager to see the accessories and variations that come from your creativity. We are making available, under Creative Commons licensing, the geometry of all externally visible parts. This allows you to create and share to your heart’s content, but you’ll need to get in touch with Valve if you want to sell your creations.

The archive contains several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools.

Download link

Check in with [email protected] if you have model related issues we might be able to address.


I wonder how long it will be before someone creates a version with a right stick too...

Although, if someone could make a version where the shoulder button position is a bit easier to reach with small hands, that would be fantastic. Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
13 comments Subscribe

Pecisk 24 Mar 2016
Seems they followed trough with their "build your own Steam controller" idea :) Interesting....
edo 24 Mar 2016
I like to see than valve thinks this is the way to go
Linux Lover 24 Mar 2016
This is cool. I would love for someone to make a 6-button layout on the front & perhaps a D-pad in the vein of the old Sega Saturn/Genesis pads if possible since I play a lot of street fighter. In any outcome, I think only good can come from this.
Levi 24 Mar 2016
  • Supporter
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like [creative commons](http://creativecommons.org/licenses/by/4.0/) to allow everyone to profit from it.

Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.


Last edited by Liam Dawe on 11 May 2020 at 5:39 pm UTC
Nouser 25 Mar 2016
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like [creative commons](http://creativecommons.org/licenses/by/4.0/) to allow everyone to profit from it.

Considering their usual approach, a new Steam Store section dedicated to make to order Steam controller pieces designed by the community would be more likely. But with that kind of small-scale production and the relatively large shipping costs, I don't think it would be a feasible business model when 3D printing is starting to be commonplace.
Shmerl 25 Mar 2016
Now let them open source the firmware and document the protocol...
ElectricPrism 25 Mar 2016
I wanna see two joysticks instead of pads if that's possible with the circuit board.
charlesZ 25 Mar 2016
I would like a chatpad
Liam Dawe 25 Mar 2016
  • Admin
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like creative commons to allow everyone to profit from it.

Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.

[url=/uploads/steam-controller.webm]A little animation I made.[/url] ([url=/uploads/steam-controller.mp4]mp4[/url])

<video controls width="900">
<source src="/uploads/steam-controller.webm"
type='video/webm;codecs="vp9"'/>
<source src="/uploads/steam-controller.mp4"
type='video/mp4"'/>
</video>

Unless you're talking about something else, the files are under creative commons, it's mentioned in the quoted text :)
Levi 25 Mar 2016
  • Supporter
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like [creative commons](http://creativecommons.org/licenses/by/4.0/) to allow everyone to profit from it.

Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.

[url=/uploads/steam-controller.webm]A little animation I made.[/url] ([url=/uploads/steam-controller.mp4]mp4[/url])

Unless you're talking about something else, the files are under creative commons, it's mentioned in the quoted text :)

eeuhh no, guess I did not read that properly the first time. Or they used valve time to create a time loop making my suggestion reality before I had the idea in the first place.
N30N 25 Mar 2016
if someone could make a version where the shoulder button position is a bit easier to reach
Are you using middle fingers for the triggers and index fingers for bumpers? No reaching required and is very comfortable.

When controllers first started having daul shoulder buttons I always hated that I was required to use index fingers for both buttons. Coming back from that was a little weird at first but so much better in the end. :D


Last edited by N30N on 25 Mar 2016 at 8:22 pm UTC
Mountain Man 25 Mar 2016
This is cool. I would love for someone to make a 6-button layout on the front & perhaps a D-pad in the vein of the old Sega Saturn/Genesis pads if possible since I play a lot of street fighter. In any outcome, I think only good can come from this.
Unless they also release the software and drivers into the public domain, it's unlikely you're going to see any radical change to the current control layout.
Mountain Man 25 Mar 2016
I wanna see two joysticks instead of pads if that's possible with the circuit board.
Also known as an Xbox 360 gamepad.

Me? I'd rather see Valve ditch the analog stick entirely and replace it with four additional buttons. The touch pads are awesome. I never want to use a dual analog stick controller again.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.