I'm personally sad about this, as I have been following Enemy Starfighter for years. It reminded me of Freespace 2 which is my favourite space sim of all time. The developer confirmed to me it's no longer coming to Linux officially, but he may team up with a porter in future.
Here's what they said in reply to me about Linux support:
@thenaughtysquid No, not anymore, sorry!
— Mike Tipul (@tipul) April 9, 2016
And about the possibility of someone else porting it:
@thenaughtysquid That's definitely a good solution I'd consider down the line. A few cool people have talked to me about it.
— Mike Tipul (@tipul) April 9, 2016
I seriously hope he does get someone in to port it, as it looks awesome.
What is Enemy Starfighter?
Enemy Starfighter puts you in the cockpit of the universe's most terrifying interceptor and gives you command of a vengeful fleet of Imperial warships.
Enemy Starfighter seamlessly mixes third-person tactical control and first-person cockpit gameplay to create an intense one-of-a-kind action experience.
Quoting: AnxiousInfusionQuoteBut if SteamOS gains traction, I will take another look at supporting that.
Back to the old catch 22. We need games like yours in order for it to gain traction in the first place!
One way to gain traction would be for Valve to sponsor ports of projects like these.
In the case of a game mainly directed towards VR, I can understand this point of view, even more so if it was not founded by Linux gamers in the first place.
At the same time, in this case I am not really interested in this game either. When a new technology is the game's main interest it always look more like a demo, and you end up with a great concept with very few content to realise it's potential.
Quoting: omer666So Occulus' decisions led the dev to ignore our OS more easily.
In the case of a game mainly directed towards VR, I can understand this point of view, even more so if it was not founded by Linux gamers in the first place.
At the same time, in this case I am not really interested in this game either. When a new technology is the game's main interest it always look more like a demo, and you end up with a great concept with very few content to realise it's potential.
Facebook is not the middle of the universe.
Even before oculus release a us senator wanted facebook to tell what data it is CONSTANTLY SUBMITTING.
And as side-note: HTV VIVE by VALVE is already released, will have linux support soon and is a drop in replacement for oculus.
It even does work with enemystarfighter already.
This is not about VR or enemystarfighter being VR focused this is about the dev just does not want to spent time on non-windows systems.
jesus christ. . . i really hoped this would replace FTL on my most favorite games ever list. :( :(
Quoting: aristoriasFacebook is not the middle of the universe.
Even before oculus release a us senator wanted facebook to tell what data it is CONSTANTLY SUBMITTING.
I must confess, I don't understand the point you're trying to make here...
Quoting: KeyrockIt's almost never as simple as "click Export to Linux". This is probably another middleware issue.
Pretty sure you are right re middleware. I have been pooping out Unity games for a while now and have not had any issues with platform compatibility. (yet) No middleware and hardly using any content from their asset store.
In other news - I recently decided to give X-Rebirth another go. I have had it since launch but it was broken as hell, and a long way from what X3 et al were. Installed the Home of Light DLC, started a new game and ... it's actually pretty decent now! I've built stations amassed a small trading fleet, lost half of said fleet, found some wacky-ass shit while exploring, went pirate-hunting.... even came across some Khaak-suckers in deep space.
Last edited by rustybroomhandle on 11 April 2016 at 9:38 am UTC
Quoting: omer666Quoting: aristoriasFacebook is not the middle of the universe.
Even before oculus release a us senator wanted facebook to tell what data it is CONSTANTLY SUBMITTING.
I must confess, I don't understand the point you're trying to make here...
Think about twice what you're buying and who is it selling . . .
It's far more than comparing specifications.
Last edited by aristorias on 11 April 2016 at 8:38 am UTC
Last edited by cRaZy-bisCuiT on 11 April 2016 at 10:50 am UTC
Quoting: TheRiddickWell there is Limit Theory, that might make it to Linux and is basically this. Thought I think the developer has had some mental issues lately (probably common for people with VERY high IQ's like him).
Josh Parnell posted some more positive news over the last few months.
My short form reading of those posts basically points to the incredible strain of constantly reporting updates, blog posts and making monthly release videos in the public eye rather than concentrating on getting the game to completion. Since last year, it looks like Josh has returned to the development groove and maybe we'll see where the project is some time this year. I wish him well - Limit Theory is a massive project for one developer, and with any procedural game, getting it to scale up and remain interesting is a difficult challenge.
See more from me