Shocker, the Facebook owned Oculus Rift VR device has some pretty concerning stuff in its terms and conditions.
Starting note: I'm really not surprised by any of this since Facebook own it, but it's still not good.
First up is this absolute gem:
QuoteBy submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.
You of course still own it, but they get to do literally whatever they want with your content. They also pass that right onto others. Don't agree with how they used your content? Tough as far as they are concerned.
I am surprised such terms are legal (I always get surprised by things like this, the world is a crazy place), and I imagine they will get a bit of flak for this. It seems very anti-consumer, and friendly to no one buying it.
Their privacy policy is a bit of a gold mine too, as they collect lots of information. Information like so:
QuoteInformation about your physical movements and dimensions when you use a virtual reality headset.
For what purpose? Here it is:
QuoteTo market to you. We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts.
How long will it be before you get adverts across the internet based on stuff you've done on your Rift device? This creeps me out quite a bit, especially considering the information they are collecting.
Considering who they share it with, not long:
QuoteSharing Within Related Companies. We may share information within the family of related companies that are legally part of the same group of companies that Oculus is part of, or that become part of that group, such as Facebook. For a list of our related companies, please see https://www.oculus.com/en-us/related-companies/.
You can see their full terms here. You can see their privacy policy here.
To top it all off, what people are installing to use Oculus VR is always on and phoning home.
Thanks Gizmodo.
I'm actually a little glad they dropped support for Linux right now, as their terms are a little bit scary to me. I certainly wouldn't buy one with terms like this that's for sure. I really hope the Vive terms are nicer.
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I had two out of three Razer products develop significant faults within a year, and based on what I've read from other users, this is par for the course for Razer in general. I haven't touched any of their products since.Razer products are junk.You've tried all of them? Don't know about Razer, but some Logitech products I've used were junk, others were not.
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Of course. It's from facebook. I don't think anyone should be surprised.
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As far as I know there is no official support for Linux (or SteamOS) yet. The steam shop page advertises the Vive as Windows only, the benchmarking software is only available for Windows and threads on their own forums concerning Linux support are without official replies.
And the grafx drivers situation on Linux might be part of the reasoning behind not presenting a happy Tux icon as well.
I had my hopes high for the Vive, but they are putting my faith on tough tests it seems.
And the grafx drivers situation on Linux might be part of the reasoning behind not presenting a happy Tux icon as well.
I had my hopes high for the Vive, but they are putting my faith on tough tests it seems.
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Information about your physical movements and dimensions when you use a virtual reality headset.I can already imagine the type of ads that will appear under certain movement-patterns ^^
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As far as I know there is no official support for Linux (or SteamOS) yet.Valve has confirmed that they are working on it and there's activity on OpenVR for Linux but I wouldn't hold my breath with how hectic the Vive launch is looking...
Last edited by SketchStick on 4 April 2016 at 5:01 pm UTC
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I can't really like or dislike this article. I don't own my likes.
All your like are belong to us.
1 Likes, Who?
I preordered a HTC vive, Soon i will know how it works on my fedora :D
Ah this is great, then this community will hear something about this as soon as possible. I am dying to hear how it plays!
Sure, as soon i get it i will make some replies with info.
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I preordered a HTC vive, Soon i will know how it works on my fedora :D
Ah this is great, then this community will hear something about this as soon as possible. I am dying to hear how it plays!
Sure, as soon i get it i will make some replies with info.
I have one coming in May as well, I will gladly report how well it works on Debian Sid. By the way, you CAN install SteamVR in Linux, but besides putting a little icon next to the big picture mode one, it doesn't seem to do anything yet. Everything I have read points to them having Linux support, even a "steam-devices" package in Debian sid has udev rules for the Vive.
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I preordered a HTC vive, Soon i will know how it works on my fedora :D
Ah this is great, then this community will hear something about this as soon as possible. I am dying to hear how it plays!
Sure, as soon i get it i will make some replies with info.
I have one coming in May as well, I will gladly report how well it works on Debian Sid. By the way, you CAN install SteamVR in Linux, but besides putting a little icon next to the big picture mode one, it doesn't seem to do anything yet. Everything I have read points to them having Linux support, even a "steam-devices" package in Debian sid has udev rules for the Vive.
I'm at April Shipment part 1 - Spain
I really can't wait!
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Don't touch it with even with a ten foot pole when such agreement is attached.
What I don't really understand, how they can put any such requirement on using hardware? Can't you just buy it and use it disregarding this garbage EULA? Just say you don't accept it, and you pay for hardware, not for their services. Of course if software will be tied to their walled gardens, that would be more of an issue.
Last edited by Shmerl on 5 April 2016 at 4:24 am UTC
What I don't really understand, how they can put any such requirement on using hardware? Can't you just buy it and use it disregarding this garbage EULA? Just say you don't accept it, and you pay for hardware, not for their services. Of course if software will be tied to their walled gardens, that would be more of an issue.
Last edited by Shmerl on 5 April 2016 at 4:24 am UTC
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They just went crazy. This is not a 'service'. It's a tool. It's like saying 'Ok, you like this television? Everything you develop in your pc, which is shown throug it's screen can be used by the television maker...' It is simply stupid.
A serious real world example. Now the unreal engine can develop maps by working in VR.
So, you re hired by a game company to develop a map for an unnanounced game. You develop the map in VR with the Occulus. Then all the stuff you have done in Occulus, Facebook can use it, expose it withouth your permisson...the map is shown to the public without the game publisher's permisson...the project gets unveiled too soon....
This is a deal breaker to me. I will never use it. Not even if they change this in the future.
PLEASE if someone gets the Vive or the OSVR, say if it has something like this in their EULA.
A serious real world example. Now the unreal engine can develop maps by working in VR.
So, you re hired by a game company to develop a map for an unnanounced game. You develop the map in VR with the Occulus. Then all the stuff you have done in Occulus, Facebook can use it, expose it withouth your permisson...the map is shown to the public without the game publisher's permisson...the project gets unveiled too soon....
This is a deal breaker to me. I will never use it. Not even if they change this in the future.
PLEASE if someone gets the Vive or the OSVR, say if it has something like this in their EULA.
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