Good news strategy game and open source lovers, as 0 A.D. alpha 20 is now available and has a number of new features.
It has a few interesting new gameplay mechanics like being able to loot a resource an enemy was carrying, eight new random maps, two new skirmish maps and new research options.
I mentioned before about it, but for the people who missed it they have enabled GLSL for OpenGL3+, so the game should look quite a bit better. You can also now adjust graphical settings in-game, as opposed to using config files.
The idle worker button is disabled when there's no idle workers, that's a really small bit nifty change to help you at a glance. Very useful.
You can see who lags or has a network time out in multiplayer games now too, also very useful.
I am looking forward to giving it a good go soon!
It's easily one of the best open source projects around. How do you feel about 0 A.D.?
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
It has a few interesting new gameplay mechanics like being able to loot a resource an enemy was carrying, eight new random maps, two new skirmish maps and new research options.
I mentioned before about it, but for the people who missed it they have enabled GLSL for OpenGL3+, so the game should look quite a bit better. You can also now adjust graphical settings in-game, as opposed to using config files.
The idle worker button is disabled when there's no idle workers, that's a really small bit nifty change to help you at a glance. Very useful.
You can see who lags or has a network time out in multiplayer games now too, also very useful.
I am looking forward to giving it a good go soon!
It's easily one of the best open source projects around. How do you feel about 0 A.D.?
Some you may have missed, popular articles from the last month:
3 comments
QuoteHow do you feel about 0 A.D.?
You did already answer that question by yourself:
QuoteIt's easily one of the best open source projects around.
In addition I'd say I always loved the game. They did fix some performance issues with the new pathfinding (last alpha) but it's still a long way to go if you want to kill lags that happen when a lot of units are on the map. Still I do feel like it will be a "forever alpha". If I'd be them I'd try to focus on a few tribes, maps and mechanics, add a small campaign and launch a nice beta - after that one is published, go for the "real release" and keep on updating the game.
Atm they implement new stuff with every version, the lack of a general roadmap is a big problem though.
0 Likes
I think the problem of performance must be a priority for the developpement of this great game.
0 Likes
It's been years in development, and the work shows; it's a must-have game.
0 Likes
See more from me