With the Saints Row 2 report out of the way and performing terribly, I have also taken some time to look at Saints Row: The Third.
Note: May contain spoilers.
A much nicer start up than Saints Row 2, it has proper mouse support! Looks like when it was originally created they put at least a little more thought into the PC version.
The game has probably one of the most annoying DLC introductions I've ever seen. I purchased the big pack on Steam, so once I got out of the introduction section it presented me with a screen I had to press enter on for every pack I purchased. Who on earth thought that was a good idea?
Linux performance
Tested at 1080p (1920x1080) on High settings. Pairing an Intel i7 with an Nvidia 980ti.
The game was stuttering in the initial intro sequence video, which didn't exactly set things up very well for me.
During the first section it was actually running okay, there was a bit of stutter here and there but not at all that much. FPS wise it was still all over the place, with it bouncing between 70 and 100FPS. It was playable though, much more than Saints Row 2 was. When you get further into this section, shooting down helicopters and seeing many more police teams come in the game then starts to get a little on the ugly side. It dips down to 40FPS and stutters a bit more.
Once you're on the plane the FPS is much better, but you're in a pretty enclosed space so that's not really surprising. It was hitting 110FPS max in the corridoors. Once you get outside, and you're free-falling the FPS will once again bounce around. It wasn't actually too bad at all, only one dip down to 40FPS when a car exploded, but it soon stabilized. This section was actually quite nice performance wise and gameplay wise it was quite fun.
Once you're in the city the FPS becomes much lower overall. It will generally hover between 40-70FPS. For a 980ti, this is again, really not very impressive. It will stutter at times, and become a little sluggish, but I was able to at least enjoy what I was playing with Saints Row: The Third.
I can accept lower performance in games where it's not directly needed (Like XCOM 2), but in a 3rd person action-heavy shooter like Saints Row: The Third it's not great.
Overall, the game looks far better than Saints Row 2, and performs quite a bit better, but overall still quite poor. I couldn't imagine playing this with a worse CPU and GPU than mine, and mine are top-end, so I wouldn't want to try it on something lower.
You can find Saints Row: The Third on Steam.
Some you may have missed, popular articles from the last month:
Is not that bad for me (GTX 780 + i7-4790K) on SteamOS:
View video on youtube.com
Last edited by dubigrasu on 15 April 2016 at 9:55 am UTC
View video on youtube.com
Last edited by dubigrasu on 15 April 2016 at 9:55 am UTC
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As other said performance can be better (maybe improve in future updates) however is playable
System Specs Used in Tests
Nvidia Drivers 364.15 (run package)
Xubuntu 16.04 64Bit - Kernel 4.4.0-18 generic (ubuntu mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
In this tests game remains stable
However recording at 48fps needs around 17 a 20% of cpu on practical terms this represent 8 and 10 fps performance loss in my machine depending game
View video on youtube.com
For this reason test 2 and 3 are recording at 30fps with out forget is some situations (Heavy Explosions, Heavy particle situations) fps drop around 30fps
View video on youtube.com
And on test 3 game runs without problem with large combat (on wine game remains around 15 min of playing and gpu go to 0% and freeze)
View video on youtube.com
Thanks to deep silver / volition for give us this game
^_^
Last edited by mrdeathjr on 16 April 2016 at 12:35 am UTC
System Specs Used in Tests
Nvidia Drivers 364.15 (run package)
Xubuntu 16.04 64Bit - Kernel 4.4.0-18 generic (ubuntu mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
In this tests game remains stable
However recording at 48fps needs around 17 a 20% of cpu on practical terms this represent 8 and 10 fps performance loss in my machine depending game
View video on youtube.com
For this reason test 2 and 3 are recording at 30fps with out forget is some situations (Heavy Explosions, Heavy particle situations) fps drop around 30fps
View video on youtube.com
And on test 3 game runs without problem with large combat (on wine game remains around 15 min of playing and gpu go to 0% and freeze)
View video on youtube.com
Thanks to deep silver / volition for give us this game
^_^
Last edited by mrdeathjr on 16 April 2016 at 12:35 am UTC
1 Likes, Who?
Quoting: XpanderYou're right, it would be nice to have decent framerates at higher settings. The last time I played the game was on PS3, which I think was 720p30 - now I'm seeing it at 1080p60 which is a nice improvement already. I'm easily pleased though and was glad it worked well after reading bad things about the SR2 port. Looking forward to future performance improvement updates for SR3 though.Quoting: Username already takenI'm pleased with SR3. It works well with a PS4 controller even though the prompts show Xbox buttons. The frame rate is solid 60 at medium settings 1080p on my system (vsync enabled):
i7 4790k, 32gb 2400Mhz ram, GTX670 with proprietory drivers, Mint 17.3 Cinnamon.
you seriously can't be happy to run it at medium (which makes the game look like sh**) with the hardware you have.
this game is old and i expect to run it 60+ 1080p on high or ultra settings with midrange GPUs and up
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Quoting: apocalyptechThe game must be, I dunno, compiling shaders or something when that's happening, because in all cases, the second time through playing it, there's always basically no stuttering for me. The opening cinematics of both SR4 and SR3 were basically not watchable for me on the first time through, but then on the second time they play totally fine.So yeah, I'd tried out SR2 last night as well, and basically experienced the exact same thing, though I had more latent stuttering in SR2 than I've seen in the other games, so the performance there could probably use some more attention. I'm guessing it's just got to compile-and-cache some things during the initial runs, and can read from that cache on subsequent runs.
Anyway: IMO the performance on SR2 is fine once you get through those initial periods of lag. I've only played for an hour or so, but it was running great by the end.
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Quoting: PublicNuisanceWhen it's that bad on a GTX 980 Ti the rest of us are even more screwed haha.
You shouldn't take this for granted, if the game is bottlenecked you'll get approximately the same performance with much lower hardware.
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It's much better after today's update, I get 70-100 FPS @ 1080p with an i5 6600K / GTX 780 when yesterday I had ~40 FPS.
Some of the graphics options tell you they need "DX10 or more" if you go above "low", those do cause a serious performance hit.
Some of the graphics options tell you they need "DX10 or more" if you go above "low", those do cause a serious performance hit.
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