Porting machine Ryan 'Icculus' Gordon shared a screenshot on twitter of the work he has put into the open source release of Serious Engine 1 working on Linux & Mac.
Hey @Croteam, welcome Serious Engine 1 back to Linux and Mac OS X. pic.twitter.com/Gl3l2nk58b
— Ryan C. Gordon (@icculus) April 1, 2016
After resolving some code conflicts, it's also now working on Linux:
Okay, NOW we're up on Linux again (thanks to @salamanderrake for most of the heavy lifting, though!) pic.twitter.com/5iRRGQ0ZH4
— Ryan C. Gordon (@icculus) April 3, 2016
Be fun to see it all properly merged and released, so we can enjoy some classic Serious Sam on an open source engine.
You can also see a bit of Linux porting history, as Ryan put up the original changelog when he first ported it to Linux. Find more on that here.
You can find the official github here.
Quoting: ProfessorKaos64Quoting: RTherenThere was a interview (sort of) with Ryan Gordon on LinuxGameCast Weekly Wednesdays.What's the ep title? Looking now
YT
Grilling Ryan C Gordon.
Quoting: rea987Has anyone successfully compiled the source? Despite the fact that I use Linux for years, I still suck at code level. Any instructions?
Hmmm, Serious Sam 1 and 2 is on sale on GoG right now, I will try it and then I will tell you if I succeeded :)
Quoting: sonicQuoting: rea987Has anyone successfully compiled the source? Despite the fact that I use Linux for years, I still suck at code level. Any instructions?
Hmmm, Serious Sam 1 and 2 is on sale on GoG right now, I will try it and then I will tell you if I succeeded :)
Well, I succesfuly compiled the source with cmake. But I haven't figure out where to put the game assets that I downloaded via SteamCMD.
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