The Talos Principle developers have just released build 260210, the main feature for us is the improvements to their Vulkan rendering system. Also, the stable version now includes Vulkan as standard.
It's an open beta as usual:
QuoteTo install the beta, do this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "publicbeta"
Changelog:
New features:
- Added Turkish localization.
Bug fixes:
- Improvements and optimizations for Vulkan API.
- Fixed crashes when using Xbox One controller.
See their announcement here.
I will be looking to run some of my own Vulkan tests sometime soon, so stay tuned. I didn't test the previous builds so I wont be able to give you any numbers difference between this version and the last, but I can at least test it vs OpenGL.
Some you may have missed, popular articles from the last month:
Will test this when i get home :)
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This is my benchmark - settings 1920x1080 only on high and AA 2x beacuse game crash when i try to change options :/
Spec: nvidia gtx 780 cpu 4870k @3,2 ram 8 gb 1600 Os: SteamOs
SteamOs
16:20:56 INF: - benchmark results -
16:20:56 INF:
16:20:56 INF: Gfx API: Vulkan
16:20:56 INF: Duration: 60.0 seconds (5080 frames)
16:20:56 INF: Average: 84.7 FPS (85.4 w/o extremes)
16:20:56 INF: Extremes: 277.1 max, 7.6 min
16:20:56 INF: Sections: AI=5%, physics=1%, sound=1%, scene=79%, shadows=9%, misc=5%
16:20:56 INF: Highs: 52 in 0.4 seconds (143.6 FPS)
16:20:56 INF: Lows: 19 in 1.0 seconds (19.8 FPS)
16:20:56 INF: > 60 FPS: 100%
Spec: nvidia gtx 780 cpu 4870k @3,2 ram 8 gb 1600 Os: SteamOs
SteamOs
16:20:56 INF: - benchmark results -
16:20:56 INF:
16:20:56 INF: Gfx API: Vulkan
16:20:56 INF: Duration: 60.0 seconds (5080 frames)
16:20:56 INF: Average: 84.7 FPS (85.4 w/o extremes)
16:20:56 INF: Extremes: 277.1 max, 7.6 min
16:20:56 INF: Sections: AI=5%, physics=1%, sound=1%, scene=79%, shadows=9%, misc=5%
16:20:56 INF: Highs: 52 in 0.4 seconds (143.6 FPS)
16:20:56 INF: Lows: 19 in 1.0 seconds (19.8 FPS)
16:20:56 INF: > 60 FPS: 100%
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Hmmmpfff - only a lack screen when I turn Vulkan on.....
Quite unfortunate :(
Quite unfortunate :(
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Update: The stable build now includes Vulkan as standard.
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Quoting: BoldosHmmmpfff - only a lack screen when I turn Vulkan on.....
Quite unfortunate :(
Try this as a startup option:
+gfx_strAPI "VLK"
I had the exact same issue; turns out it's due to the in-game menu. If you start in Vulkan mode, it runs in Vulkan mode.
I'm glad to see that I get the exact same performance that I got under OpenGL, with mostly high, some ultra, settings.
Last edited by wvstolzing on 13 April 2016 at 6:31 pm UTC
2 Likes, Who?
I pretty much cranked everything up except AA before and did some tests and found that perf was about 15-20% higher in Vulkan. It's now about 25% higher with all frames above 60fps, the lows being 72fps.
Although it's interesting to see the results for just a single minute it's also interesting to see the results afterward, since in the first minute of gameplay a lot of things are loading in the background. If you run a longer benchmark (say 2-3 minutes) it's interesting to see how performance changes. One thing to note is that in GL the game will judder, and it would hitch slightly at times. The original Vulkan beta would hitch sometimes but had no judder, and the newest release has no hitching for me.
Edit (for posterity):
Running Ubuntu 15.10
Intel i7 4770k @ 4ghz
GTX 970 SSC w/ Nvidia 364.12
16GB RAM
-----------
13:41:08 INF: - benchmark results -
13:41:08 INF:
13:41:08 INF: Gfx API: Vulkan
13:41:08 INF: Duration: 183.3 seconds (16960 frames)
13:41:08 INF: Average: 92.6 FPS (94.7 w/o extremes)
13:41:08 INF: Extremes: 4115.2 max, 24.1 min
13:41:08 INF: Sections: AI=6%, physics=1%, sound=1%, scene=71%, shadows=16%, misc=5%
13:41:08 INF: Highs: 738 in 6.4 seconds (115.3 FPS)
13:41:08 INF: Lows: 1701 in 23.4 seconds (72.6 FPS)
13:41:08 INF: > 60 FPS: 100%
Last edited by Mblackwell on 13 April 2016 at 6:51 pm UTC
Although it's interesting to see the results for just a single minute it's also interesting to see the results afterward, since in the first minute of gameplay a lot of things are loading in the background. If you run a longer benchmark (say 2-3 minutes) it's interesting to see how performance changes. One thing to note is that in GL the game will judder, and it would hitch slightly at times. The original Vulkan beta would hitch sometimes but had no judder, and the newest release has no hitching for me.
Edit (for posterity):
Running Ubuntu 15.10
Intel i7 4770k @ 4ghz
GTX 970 SSC w/ Nvidia 364.12
16GB RAM
-----------
13:41:08 INF: - benchmark results -
13:41:08 INF:
13:41:08 INF: Gfx API: Vulkan
13:41:08 INF: Duration: 183.3 seconds (16960 frames)
13:41:08 INF: Average: 92.6 FPS (94.7 w/o extremes)
13:41:08 INF: Extremes: 4115.2 max, 24.1 min
13:41:08 INF: Sections: AI=6%, physics=1%, sound=1%, scene=71%, shadows=16%, misc=5%
13:41:08 INF: Highs: 738 in 6.4 seconds (115.3 FPS)
13:41:08 INF: Lows: 1701 in 23.4 seconds (72.6 FPS)
13:41:08 INF: > 60 FPS: 100%
Last edited by Mblackwell on 13 April 2016 at 6:51 pm UTC
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Quoting: wvstolzingTry this as a startup option:Thanks for this tips!!
+gfx_strAPI "VLK"
I'm now able to test Vulkan. :)
1 Likes, Who?
Quoting: GuestI only see OpenGL as an option, no Vulkan. Using 361.42 driver but I'm pretty sure they pushed Vulkan support into this stable version of the driver...[364.12](https://devtalk.nvidia.com/default/topic/925605/linux/nvidia-364-12-release-vulkan-glvnd-drm-kms-and-eglstreams/) is the first (and only thus far) stable version the the driver that Nvidia has added Vulkan support.
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Finally, it's playable.
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Quoting: GuestUsing 361.42 driver but I'm pretty sure they pushed Vulkan support into this stable version of the driver...
I think vulkan support starts with 364. Write "vulkaninfo" in terminal to check your vulkan capabilities.
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