If you didn't know already, there's actually an open source Standalone Steam Controller Driver which could make it far more useful outside of Steam.
This is why I love the open source community, creating their own drivers and software to work for them.
So it can already emulate an Xbox 360 gamepad, mouse or keyboard which is quite impressive.
I hope to see this project continue on and on, and eventually have it work alongside Steam as well. If you have the driver, you will need to disable it to use it properly inside of Steam, having that issue somehow sorted out by itself would be awesome without user interaction.
You can find the driver here on github, under the MIT license.
If you try it out, let me know how it goes for you!
This is why I love the open source community, creating their own drivers and software to work for them.
QuoteThis project is a standalone userland driver for the steam controller to be used where steam client can't be installed.
Two modes are already working with haptic feedback:
xbox360: gamepad emulator
desktop: mouse, keyboard mode
The final purpose is to have support for custom mapping created with a stand-alone tool or imported from steam vdf files.
The initial target is GNU/Linux, but I'll welcome any contributor that want to port input generation for other OS (OSX, Windows, *BSD, Android/Linux, ...)
This project is licensed under MIT.
So it can already emulate an Xbox 360 gamepad, mouse or keyboard which is quite impressive.
I hope to see this project continue on and on, and eventually have it work alongside Steam as well. If you have the driver, you will need to disable it to use it properly inside of Steam, having that issue somehow sorted out by itself would be awesome without user interaction.
You can find the driver here on github, under the MIT license.
If you try it out, let me know how it goes for you!
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